Difference between revisions of "User:JuliaCat/data"

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m (Undo revision 155020 by JuliaCat (talk))
Tag: Undo
Line 146: Line 146:
 
public bool scaleDamageToBuildingsBasedOnFlammability;
 
public bool scaleDamageToBuildingsBasedOnFlammability;
 
-->
 
-->
<!--
+
 
 +
! Def Name !! Label !! Category !! Armor Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Is Explosive !! Harm All Layers Until Outside !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Is Ranged !! Makes Animals Flee !! Building Damage Factor !! Building Damage Factor Passable !! Building Damage Factor Impassable !! Plant Damage Factor !! Corpse Damage Factor !! Display Adapted Text Mote !! Can Use Deflect Metal Effect !! Death Message !! Default Damage !! Default Armor Penetration !! Apply Additional Hediffs If Hunting For Food !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Explosion Snow Melt Amount !! Explosion Affect Outside Parts Only !! Explosion Color Center !! Explosion Color Edge !! Explosion Propagation Speed !! Explosion Interior Cell Count Multiplier !! Explosion Interior Cell Distance Multiplier !! Blunt Stun Duration !! Scratch Split Percentage !! Source
 +
 
 
* workerClass = typeof(DamageWorker)
 
* workerClass = typeof(DamageWorker)
 
* externalViolence
 
* externalViolence
Line 218: Line 220:
 
* scratchSplitPercentage = 0.5
 
* scratchSplitPercentage = 0.5
 
* scaleDamageToBuildingsBasedOnFlammability
 
* scaleDamageToBuildingsBasedOnFlammability
-->
+
 
 
{| {{STDT}}
 
{| {{STDT}}
 
|-
 
|-
Line 323: Line 325:
 
|-
 
|-
 
! Explosion Color Center
 
! Explosion Color Center
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
 
|-
 
|-
 
! Explosion Color Edge
 
! Explosion Color Edge
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
|-
 
|-
 
! Explosion Propagation Speed
 
! Explosion Propagation Speed
Line 346: Line 348:
 
| 0.5<!-- scratchSplitPercentage -->
 
| 0.5<!-- scratchSplitPercentage -->
 
|}
 
|}
<!---
+
 
 
! Name
 
! Name
 
! Label
 
! Label
Line 360: Line 362:
 
! Stun duration
 
! Stun duration
 
! Source
 
! Source
-->
 
=== Concise ===
 
<div><li style="display: inline-table;">
 
Click to <div class="mw-collapsible">
 
<div class="mw-collapsible-content">
 
{| {{STDT| sortable}}
 
! Def Name !! Label !! Category !! Armor Category !! Worker Class !! Hediff !! Hediff Skin !! Hediff Solid !! Harm All Layers Until Outside !! Harms Health !! Can Interrupt Jobs !! Death Message !! Default Damage !! Default {{AP}} !! Default Stopping Power !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Source
 
<!-- Core Stun -->
 
|- id="Stun" <!--DamageDef Name="Stun" ParentName="StunBase"-->
 
! Stun<!--/defName-->
 
| stun<!--/label-->
 
| Stun<!-- Category -->
 
| -<!-- Armor Category -->
 
| Stun<!--/workerClass-->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Harm All Layers Until Outside -->
 
| <!--harmsHealth-->{{Good|false}}<!--/harmsHealth-->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been stunned to death.<!--/deathMessage-->
 
| 20<!--/defaultDamage-->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="EMP" <!--DamageDef ParentName="StunBase"-->
 
! EMP<!--/defName-->
 
| EMP<!--/label-->
 
| Stun<!-- Category -->
 
| -<!-- Armor Category -->
 
| -<!-- Worker Class -->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Harm All Layers Until Outside -->
 
| <!--harmsHealth-->{{Good|false}}<!--/harmsHealth-->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been EMPed to death.<!--/deathMessage-->
 
| 50<!--/defaultDamage-->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
<!-- Core Ranged Weapon -->
 
<!-- Temporary hack; ranged weapons need to use the old pre-flavorful-combat system to avoid a rebalance cascade. -->
 
|- id="RangedStab" <!--DamageDef-->
 
! RangedStab<!--/defName-->
 
| stab<!--/label-->
 
| Ranged Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| Stab<!--/workerClass-->
 
| [[Hediffs#Stab|Stab]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| -<!-- Harm All Layers Until Outside -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been stabbed to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Bullet" <!--DamageDef Name="Bullet"-->
 
! Bullet<!--/defName-->
 
| bullet<!--/label-->
 
| Ranged Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Gunshot|Gunshot]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been shot to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Arrow" <!--DamageDef Name="Arrow"-->
 
! Arrow<!--/defName-->
 
| arrow<!--/label-->
 
| Ranged Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Cut|Cut]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been shot to death by an arrow.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="ArrowHighVelocity" <!--DamageDef ParentName="Arrow"-->
 
! ArrowHighVelocity<!--/defName-->
 
| arrow<!--/label-->
 
| Ranged Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Stab|Stab]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been shot to death by an arrow.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
<!-- Core Misc -->
 
|- id="Deterioration" <!--DamageDef-->
 
! Deterioration<!--/defName-->
 
| deterioration<!--/label-->
 
| Misc<!-- Category -->
 
| -<!-- Armor Category -->
 
| -<!-- Worker Class -->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Harm All Layers Until Outside -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| {0} has been killed.<!-- deathMessage -->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Mining" <!--DamageDef-->
 
! Mining<!--/defName-->
 
| mining<!--/label-->
 
| Misc<!-- Category -->
 
| -<!-- Armor Category -->
 
| -<!-- Worker Class -->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Harm All Layers Until Outside -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been killed.<!-- deathMessage -->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Rotting" <!--DamageDef-->
 
! Rotting<!--/defName-->
 
| rotting<!--/label-->
 
| Misc<!-- Category -->
 
| -<!-- Armor Category -->
 
| -<!-- Worker Class -->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Harm All Layers Until Outside -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| {0} has been killed.<!-- deathMessage -->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Extinguish" <!--DamageDef-->
 
! Extinguish<!--/defName-->
 
| extinguish<!--/label-->
 
| Misc<!-- Category -->
 
| -<!-- Armor Category -->
 
| Extinguish<!--/workerClass-->
 
| [[Hediffs#Covered in firefoam|Covered in firefoam]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Harm All Layers Until Outside -->
 
| <!--harmsHealth-->{{Good|false}}<!--/harmsHealth-->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| {0} has been killed.<!-- deathMessage -->
 
| 999999<!--/defaultDamage-->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Bomb" <!--DamageDef Name="Bomb"-->
 
! Bomb<!--/defName-->
 
| bomb<!--/label-->
 
| Misc<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Shredded|Shredded]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has died in an explosion.<!--/deathMessage-->
 
| 50<!--/defaultDamage-->
 
| 0.10<!--/defaultArmorPenetration-->
 
| 0.5<!--/defaultStoppingPower-->
 
| 15<!--/minDamageToFragment-->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="BombSuper" <!--DamageDef ParentName="Bomb"-->
 
! BombSuper<!--/defName-->
 
| bomb<!--/label-->
 
| Misc<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Shredded|Shredded]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has died in an explosion.<!--/deathMessage-->
 
| 550<!--/defaultDamage-->
 
| 1.30<!--/defaultArmorPenetration-->
 
| 2.0<!--/defaultStoppingPower-->
 
| 15<!--/minDamageToFragment-->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Smoke" <!--DamageDef-->
 
! Smoke<!--/defName-->
 
| smoke<!--/label-->
 
| Misc<!-- Category -->
 
| -<!-- Armor Category -->
 
| -<!-- Worker Class -->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Harm All Layers Until Outside -->
 
| <!--harmsHealth-->{{Good|false}}<!--/harmsHealth-->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| {0} has been killed.<!-- deathMessage -->
 
| 0<!--/defaultDamage-->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Thump" <!--DamageDef-->
 
! Thump<!--/defName-->
 
| thump<!--/label-->
 
| Misc<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Crush|Crush]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been shot to death.<!--/deathMessage-->
 
| 5<!--/defaultDamage-->
 
| <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration-->
 
| -<!-- Default Stopping Power -->
 
| 15<!--/minDamageToFragment-->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Vaporize" <!--DamageDef Name="Vaporize"-->
 
! Vaporize<!--/defName-->
 
| vaporize<!--/label-->
 
| Misc<!-- Category -->
 
| Heat<!--/armorCategory-->
 
| Vaporize<!--/workerClass-->
 
| [[Hediffs#Burn|Burn]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--soundExplosion>Explosion_Vaporize</soundExplosion-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been vaporized by extreme heat.<!--/deathMessage-->
 
| 800<!--/defaultDamage-->
 
| 1<!--/defaultArmorPenetration-->
 
| 1.5<!--/defaultStoppingPower-->
 
| 15<!--/minDamageToFragment-->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="AcidBurn" <!--DamageDef ParentName="Flame"-->
 
! AcidBurn<!--/defName-->
 
| acid burn<!--/label-->
 
| Misc<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Acid burn|Acid burn]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Harm All Layers Until Outside -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| {0} has burned to death.<!--/deathMessage-->
 
| <!--defaultDamage-->10<!--/defaultDamage-->
 
| <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration-->
 
| -<!-- Default Stopping Power -->
 
| 15<!--/minDamageToFragment-->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Decayed" <!--DamageDef-->
 
! Decayed<!--/defName-->
 
| decayed organ<!--/label-->
 
| Misc<!-- Category -->
 
| -<!-- Armor Category -->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Decayed organ|Decayed organ]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Harm All Layers Until Outside -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} died from metabolic disruptions caused by organ decay.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
<!-- Core Melee Weapon -->
 
|- id="Cut" <!--DamageDef Name="CutBase"-->
 
! Cut<!--/defName-->
 
| cut<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| Cut<!--/workerClass-->
 
| [[Hediffs#Cut|Cut]]<!--/hediff-->
 
| [[Hediffs#Cut|Cut]]<!--/hediffSkin-->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been cut to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.1<!--/overkillPctToDestroyPart-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Crush" <!--DamageDef-->
 
! Crush<!--/defName-->
 
| crush<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Blunt<!--/armorCategory-->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Crush|Crush]]<!--/hediff-->
 
| [[Hediffs#Cut|Cut]]<!--/hediffSkin-->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been crushed to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0.4~1.0<!--/overkillPctToDestroyPart-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Blunt" <!--DamageDef Name="BluntBase"-->
 
! Blunt<!--/defName-->
 
| blunt<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Blunt<!--/armorCategory-->
 
| Blunt<!--/workerClass-->
 
| [[Hediffs#Crush|Crush]]<!--/hediff-->
 
| [[Hediffs#Bruise|Bruise]]<!--/hediffSkin-->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been beaten to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0.4~1.0<!--/overkillPctToDestroyPart-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
<!-- Damage types are the same as Blunt, but behaves like stabbing; intended for things like rifle barrels -->
 
|- id="Poke" <!--DamageDef ParentName="BluntBase"-->
 
! Poke<!--/defName-->
 
| blunt<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Blunt<!--/armorCategory-->
 
| Stab<!--/workerClass-->
 
| [[Hediffs#Crush|Crush]]<!--/hediff-->
 
| [[Hediffs#Bruise|Bruise]]<!--/hediffSkin-->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been beaten to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0.4~1.0<!--/overkillPctToDestroyPart-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Demolish" <!--DamageDef ParentName="BluntBase"-->
 
! Demolish<!--/defName-->
 
| blunt<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Blunt<!--/armorCategory-->
 
| Blunt<!--/workerClass-->
 
| [[Hediffs#Crush|Crush]]<!--/hediff-->
 
| [[Hediffs#Bruise|Bruise]]<!--/hediffSkin-->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been beaten to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0.4~1.0<!--/overkillPctToDestroyPart-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Stab" <!--DamageDef-->
 
! Stab<!--/defName-->
 
| stab<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| Stab<!--/workerClass-->
 
| [[Hediffs#Stab|Stab]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| -<!-- Harm All Layers Until Outside -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been stabbed to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0.4~1.0<!--/overkillPctToDestroyPart-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Scratch" <!--DamageDef Name="Scratch"-->
 
! Scratch<!--/defName-->
 
| scratch<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| Scratch<!--/workerClass-->
 
| [[Hediffs#Scratch|Scratch]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been torn to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="ScratchToxic" <!--DamageDef ParentName="Scratch"-->
 
! ScratchToxic<!--/defName-->
 
| toxic scratch<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| Scratch<!--/workerClass-->
 
| [[Hediffs#Scratch|Scratch]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been torn to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Bite" <!--DamageDef Name="Bite"-->
 
! Bite<!--/defName-->
 
| bite<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| Bite<!--/workerClass-->
 
| [[Hediffs#Bite|Bite]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been bitten to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.1<!--/overkillPctToDestroyPart-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="ToxicBite" <!--DamageDef ParentName="Bite"-->
 
! ToxicBite<!--/defName-->
 
| toxic bite<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| Bite<!--/workerClass-->
 
| [[Hediffs#Bite|Bite]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been bitten to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.1<!--/overkillPctToDestroyPart-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
<!-- Core Medical -->
 
<!-- Surgical cut: Makes it possible to remove inner organs without harming outer body parts -->
 
|- id="SurgicalCut" <!--DamageDef ParentName="CutBase"-->
 
! SurgicalCut<!--/defName-->
 
| surgical cut<!--/label-->
 
| Medical<!-- Category -->
 
| -<!--armorCategory /-->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Surgical cut|Surgical cut]]<!--/hediff-->
 
| [[Hediffs#Cut|Cut]]<!--/hediffSkin-->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Good|false}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| {0} has died during surgery.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.1<!--/overkillPctToDestroyPart-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
<!-- Execution cut: Makes it possible to distinguish execution damage from others -->
 
|- id="ExecutionCut" <!--DamageDef ParentName="CutBase"-->
 
! ExecutionCut<!--/defName-->
 
| execution cut<!--/label-->
 
| Medical<!-- Category -->
 
| -<!--armorCategory /-->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Execution cut|Execution cut]]<!--/hediff-->
 
| [[Hediffs#Execution cut|Execution cut]]<!--/hediffSkin-->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| {0} has been executed by cutting.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.1<!--/overkillPctToDestroyPart-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
<!-- Core Environmental -->
 
|- id="Flame" <!--DamageDef Name="Flame"-->
 
! Flame<!--/defName-->
 
| flame<!--/label-->
 
| Environmental<!-- Category -->
 
| Heat<!--/armorCategory-->
 
| Flame<!--/workerClass-->
 
| [[Hediffs#Burn|Burn]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Harm All Layers Until Outside -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| {0} has burned to death.<!--/deathMessage-->
 
| <!--defaultDamage-->10<!--/defaultDamage-->
 
| <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration-->
 
| -<!-- Default Stopping Power -->
 
| 15<!--/minDamageToFragment-->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
<!-- Burn is like Flame, but doesn't ignite anything -->
 
|- id="Burn" <!--DamageDef ParentName="Flame"-->
 
! Burn<!--/defName-->
 
| burn<!--/label-->
 
| Environmental<!-- Category -->
 
| Heat<!--/armorCategory-->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Burn|Burn]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Harm All Layers Until Outside -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| {0} has burned to death.<!--/deathMessage-->
 
| <!--defaultDamage-->10<!--/defaultDamage-->
 
| <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration-->
 
| -<!-- Default Stopping Power -->
 
| 15<!--/minDamageToFragment-->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Frostbite" <!--DamageDef-->
 
! Frostbite<!--/defName-->
 
| frostbite<!--/label-->
 
| Environmental<!-- Category -->
 
| -<!-- Armor Category -->
 
| Frostbite<!--/workerClass-->
 
| [[Hediffs#Frostbite|Frostbite]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has succumbed to frostbite.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="TornadoScratch" <!--DamageDef-->
 
! TornadoScratch<!--/defName-->
 
| scratch<!--/label-->
 
| Environmental<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Scratch|Scratch]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been killed by a tornado.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
<!-- Biotech Stun -->
 
|- id="MechBandShockwave" <!--DamageDef ParentName="StunBase"-->
 
! MechBandShockwave<!--/defName-->
 
| mech-band shockwave<!--/label-->
 
| Stun<!-- Category -->
 
| -<!-- Armor Category -->
 
| Stun<!--/workerClass-->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Harm All Layers Until Outside -->
 
| <!--harmsHealth-->{{Good|false}}<!--/harmsHealth-->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been shocked to death.<!--/deathMessage-->
 
| 50<!--/defaultDamage-->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{BiotechIcon}}
 
<!--/DamageDef-->
 
<!-- Biotech Ranged Weapon -->
 
|- id="BulletToxic" <!--DamageDef ParentName="Bullet"-->
 
! BulletToxic<!--/defName-->
 
| toxic bullet<!--/label-->
 
| Ranged Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Gunshot|Gunshot]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been shot to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| {{BiotechIcon}}
 
<!--/DamageDef-->
 
<!-- Biotech Misc -->
 
|- id="ToxGas" <!--DamageDef-->
 
! ToxGas<!--/defName-->
 
| tox gas<!--/label-->
 
| Misc<!-- Category -->
 
| -<!-- Armor Category -->
 
| -<!-- Worker Class -->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Harm All Layers Until Outside -->
 
| <!--harmsHealth-->{{Good|false}}<!--/harmsHealth-->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| {0} has been killed.<!-- deathMessage -->
 
| 0<!--/defaultDamage-->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{BiotechIcon}}
 
<!--/DamageDef-->
 
|- id="Beam" <!--DamageDef-->
 
! Beam<!--/defName-->
 
| beam<!--/label-->
 
| Misc<!-- Category -->
 
| Heat<!--/armorCategory-->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Beam burn|Beam burn]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been beamed to death.<!--/deathMessage-->
 
| <!--defaultDamage-->10<!--/defaultDamage-->
 
| 0.5<!--/defaultArmorPenetration-->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| {{BiotechIcon}}
 
<!--/DamageDef-->
 
<!-- Anomaly Misc -->
 
|- id="Digested" <!--DamageDef-->
 
! Digested<!--/defName-->
 
| digestion<!--/label-->
 
| Misc<!-- Category -->
 
| -<!-- Armor Category -->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Digestion|Digestion]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Harm All Layers Until Outside -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} died from being digested.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{AnomalyIcon}}
 
<!--/DamageDef-->
 
|- id="EnergyBolt" <!--DamageDef-->
 
! EnergyBolt<!--/defName-->
 
| energy bolt<!--/label-->
 
| Misc<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Energy bolt|Energy bolt]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been killed by an energy bolt.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| {{AnomalyIcon}}
 
<!--/DamageDef-->
 
|- id="Nerve" <!--DamageDef ParentName="Arrow"-->
 
! Nerve<!--/defName-->
 
| nerve<!--/label-->
 
| Misc<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| Nerve<!--/workerClass-->
 
| [[Hediffs#Cut|Cut]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been killed by nerve shock.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| {{AnomalyIcon}}
 
<!--/DamageDef-->
 
|- id="NerveStun" <!--DamageDef-->
 
! NerveStun<!--/defName-->
 
| nerve stun<!--/label-->
 
| Misc<!-- Category -->
 
| -<!-- Armor Category -->
 
| -<!-- Worker Class -->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Harm All Layers Until Outside -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been killed.<!-- deathMessage -->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{AnomalyIcon}}
 
<!--/DamageDef-->
 
|- id="Psychic" <!--DamageDef-->
 
! Psychic<!--/defName-->
 
| psychic<!--/label-->
 
| Misc<!-- Category -->
 
| -<!-- Armor Category -->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Psychic burn|Psychic burn]]<!--/hediff-->
 
| [[Hediffs#Psychic skin burn|Psychic burn (skin)]]<!--/hediffSkin-->
 
| [[Hediffs#Psychic solid burn|Psychic burn (solid)]]<!--/hediffSolid-->
 
| -<!-- Harm All Layers Until Outside -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been killed by a psychic attack.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{AnomalyIcon}}
 
<!--/DamageDef-->
 
|- id="DeadlifeDust" <!--DamageDef-->
 
! DeadlifeDust<!--/defName-->
 
| deadlife dust<!--/label-->
 
| Misc<!-- Category -->
 
| -<!-- Armor Category -->
 
| -<!-- Worker Class -->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Harm All Layers Until Outside -->
 
| <!--harmsHealth-->{{Good|false}}<!--/harmsHealth-->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| {0} has been killed.<!-- deathMessage -->
 
| 0<!--/defaultDamage-->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{AnomalyIcon}}
 
<!--/DamageDef-->
 
|- id="NociosphereVaporize" <!--DamageDef ParentName="Vaporize"-->
 
! NociosphereVaporize<!--/defName-->
 
| vaporize<!--/label-->
 
| Misc<!-- Category -->
 
| Heat<!--/armorCategory-->
 
| Vaporize<!--/workerClass-->
 
| [[Hediffs#Burn|Burn]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been vaporized by extreme heat.<!--/deathMessage-->
 
| 800<!--/defaultDamage-->
 
| 1<!--/defaultArmorPenetration-->
 
| 1.5<!--/defaultStoppingPower-->
 
| 15<!--/minDamageToFragment-->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{AnomalyIcon}}
 
<!--/DamageDef-->
 
<!-- Anomaly Environmental -->
 
|- id="ElectricalBurn" <!--DamageDef ParentName="Flame"-->
 
! ElectricalBurn<!--/defName-->
 
| electrical burn<!--/label-->
 
| Environmental<!-- Category -->
 
| Heat<!--/armorCategory-->
 
| AddInjury<!--/workerClass-->
 
| [[Hediffs#Electrical burn|Electrical burn]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Harm All Layers Until Outside -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| {0} has died from electrical burns.<!--/deathMessage-->
 
| <!--defaultDamage-->10<!--/defaultDamage-->
 
| <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration-->
 
| -<!-- Default Stopping Power -->
 
| 1<!--/minDamageToFragment-->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| {{AnomalyIcon}}
 
<!--/DamageDef-->
 
|}
 
</div>
 
</div>
 
</li></div>
 
 
=== Sharp ===
 
<div><li style="display: inline-table;">
 
Click to <div class="mw-collapsible">
 
<div class="mw-collapsible-content">
 
{| {{STDT| sortable}}
 
! Def Name !! Label !! Category !! Armor Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Is Explosive !! Harm All Layers Until Outside !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Is Ranged !! Makes Animals Flee !! Building Damage Factor !! Building Damage Factor Passable !! Building Damage Factor Impassable !! Plant Damage Factor !! Corpse Damage Factor !! Display Adapted Text Mote !! Can Use Deflect Metal Effect !! Death Message !! Default Damage !! Default Armor Penetration !! Default Stopping Power !! Apply Additional Hediffs If Hunting For Food !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Explosion Snow Melt Amount !! Explosion Affect Outside Parts Only !! Explosion Color Center !! Explosion Color Edge !! Explosion Propagation Speed !! Explosion Heat Energy Per Cell !! Explosion Interior Cell Count Multiplier !! Explosion Interior Cell Distance Multiplier !! Blunt Stun Duration !! Scratch Split Percentage !! Source
 
<!-- Core Ranged Weapon -->
 
<!-- Temporary hack; ranged weapons need to use the old pre-flavorful-combat system to avoid a rebalance cascade. -->
 
|- id="RangedStab" <!--DamageDef-->
 
! RangedStab<!--/defName-->
 
| stab<!--/label-->
 
| Ranged Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| DamageWorker_Stab<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Stab|Stab]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| -<!-- Is Explosive -->
 
| -<!-- Harm All Layers Until Outside -->
 
<!--impactSoundType>Slice</impactSoundType-->
 
* <stabChanceOfForcedInternal>0.6<!--/stabChanceOfForcedInternal-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| <!--isRanged-->{{Good|true}}<!--/isRanged-->
 
| <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee-->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been stabbed to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Bullet" <!--DamageDef Name="Bullet"-->
 
! Bullet<!--/defName-->
 
| bullet<!--/label-->
 
| Ranged Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| DamageWorker_AddInjury<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Gunshot|Gunshot]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Bullet</impactSoundType-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| <!--isRanged-->{{Good|true}}<!--/isRanged-->
 
| <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee-->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been shot to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Arrow" <!--DamageDef Name="Arrow"-->
 
! Arrow<!--/defName-->
 
| arrow<!--/label-->
 
| Ranged Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| DamageWorker_AddInjury<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Cut|Cut]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Bullet</impactSoundType-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| <!--isRanged-->{{Good|true}}<!--/isRanged-->
 
| <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee-->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been shot to death by an arrow.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="ArrowHighVelocity" <!--DamageDef ParentName="Arrow"-->
 
! ArrowHighVelocity<!--/defName-->
 
| arrow<!--/label-->
 
| Ranged Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| DamageWorker_AddInjury<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Stab|Stab]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Bullet</impactSoundType-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| <!--isRanged-->{{Good|true}}<!--/isRanged-->
 
| <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee-->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been shot to death by an arrow.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="AcidBurn" <!--DamageDef ParentName="Flame"-->
 
! AcidBurn<!--/defName-->
 
| acid burn<!--/label-->
 
| Misc<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| DamageWorker_AddInjury<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Acid burn|Acid burn]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Is Explosive -->
 
| -<!-- Harm All Layers Until Outside -->
 
<!--explosionCellFleck>BlastFlame</explosionCellFleck-->
 
<!--soundExplosion>Explosion_Flame</soundExplosion-->
 
<!--combatLogRules>Damage_Flame</combatLogRules-->
 
* Scale Damage To Buildings Based On Flammability: {{Bad|false}}<!--/scaleDamageToBuildingsBasedOnFlammability-->
 
<!-- Defaults -->
 
| <!--hasForcefulImpact-->{{Bad|false}}<!--/hasForcefulImpact-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| <!--makesBlood-->{{Bad|false}}<!--/makesBlood-->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| <!--canUseDeflectMetalEffect-->{{Bad|false}}<!--/canUseDeflectMetalEffect-->
 
| {0} has burned to death.<!--/deathMessage-->
 
| <!--defaultDamage-->10<!--/defaultDamage-->
 
| <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration-->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 15<!--/minDamageToFragment-->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| <!--explosionColorCenter-->{{Color|100%|70%|70%}}<!--/explosionColorCenter-->
 
| <!--explosionColorEdge-->{{Color|100%|100%|70%}}<!--/explosionColorEdge-->
 
| 15<!--/explosionHeatEnergyPerCell-->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
<!-- Core Melee Weapon -->
 
|- id="Cut" <!--DamageDef Name="CutBase"-->
 
! Cut<!--/defName-->
 
| cut<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| DamageWorker_Cut<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Cut|Cut]]<!--/hediff-->
 
| [[Hediffs#Cut|Cut]]<!--/hediffSkin-->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Slice</impactSoundType-->
 
<!--cutExtraTargetsCurve>
 
  <points>
 
<li>0, 0</li>
 
<li>0.6, 1</li>
 
<li>0.9, 2</li>
 
<li>1, 3</li>
 
  </points>
 
</cutExtraTargetsCurve-->
 
* <cutCleaveBonus>1.4<!--/cutCleaveBonus-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been cut to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.1<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Stab" <!--DamageDef-->
 
! Stab<!--/defName-->
 
| stab<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| DamageWorker_Stab<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Stab|Stab]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| -<!-- Is Explosive -->
 
| -<!-- Harm All Layers Until Outside -->
 
<!--impactSoundType>Slice</impactSoundType-->
 
* <stabChanceOfForcedInternal>0.6<!--/stabChanceOfForcedInternal-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been stabbed to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0.4~1.0<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Scratch" <!--DamageDef Name="Scratch"-->
 
! Scratch<!--/defName-->
 
| scratch<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| DamageWorker_Scratch<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Scratch|Scratch]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Slice</impactSoundType-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been torn to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.67<!--/scratchSplitPercentage-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="ScratchToxic" <!--DamageDef ParentName="Scratch"-->
 
! ScratchToxic<!--/defName-->
 
| toxic scratch<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| DamageWorker_Scratch<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Scratch|Scratch]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Toxic</impactSoundType-->
 
<!--additionalHediffs>
 
  <li>
 
<hediff>ToxicBuildup</hediff>
 
<severityPerDamageDealt>0.015</severityPerDamageDealt>
 
<victimSeverityScaling>ToxicResistance</victimSeverityScaling>
 
<inverseStatScaling>true</inverseStatScaling>
 
<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
 
  </li>
 
</additionalHediffs-->
 
<!--damageEffecter>Impact_Toxic</damageEffecter-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been torn to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| <!--applyAdditionalHediffsIfHuntingForFood-->{{Bad|false}}<!--/applyAdditionalHediffsIfHuntingForFood-->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.67<!--/scratchSplitPercentage-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Bite" <!--DamageDef Name="Bite"-->
 
! Bite<!--/defName-->
 
| bite<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| DamageWorker_Bite<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Bite|Bite]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Slice</impactSoundType-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been bitten to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.1<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="ToxicBite" <!--DamageDef ParentName="Bite"-->
 
! ToxicBite<!--/defName-->
 
| toxic bite<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| DamageWorker_Bite<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Bite|Bite]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Toxic</impactSoundType-->
 
<!--additionalHediffs>
 
  <li>
 
<hediff>ToxicBuildup</hediff>
 
<severityPerDamageDealt>0.015</severityPerDamageDealt>
 
<victimSeverityScaling>ToxicResistance</victimSeverityScaling>
 
<inverseStatScaling>true</inverseStatScaling>
 
<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
 
  </li>
 
</additionalHediffs-->
 
<!--damageEffecter>Impact_Toxic</damageEffecter-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been bitten to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| <!--applyAdditionalHediffsIfHuntingForFood-->{{Bad|false}}<!--/applyAdditionalHediffsIfHuntingForFood-->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.1<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="TornadoScratch" <!--DamageDef-->
 
! TornadoScratch<!--/defName-->
 
| scratch<!--/label-->
 
| Environmental<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| DamageWorker_AddInjury<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Scratch|Scratch]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Tornado</impactSoundType-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been killed by a tornado.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
<!-- Biotech Ranged Weapon -->
 
|- id="BulletToxic" <!--DamageDef ParentName="Bullet"-->
 
! BulletToxic<!--/defName-->
 
| toxic bullet<!--/label-->
 
| Ranged Weapon<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| DamageWorker_AddInjury<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Gunshot|Gunshot]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Bullet</impactSoundType-->
 
<!--additionalHediffs>
 
  <li>
 
<hediff>ToxicBuildup</hediff>
 
<severityPerDamageDealt>0.0065</severityPerDamageDealt>
 
<victimSeverityScaling>ToxicResistance</victimSeverityScaling>
 
<inverseStatScaling>true</inverseStatScaling>
 
<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
 
  </li>
 
</additionalHediffs-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| <!--isRanged-->{{Good|true}}<!--/isRanged-->
 
| <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee-->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been shot to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| <!--applyAdditionalHediffsIfHuntingForFood-->{{Bad|false}}<!--/applyAdditionalHediffsIfHuntingForFood-->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{BiotechIcon}}
 
<!--/DamageDef-->
 
|- id="EnergyBolt" <!--DamageDef-->
 
! EnergyBolt<!--/defName-->
 
| energy bolt<!--/label-->
 
| Misc<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| DamageWorker_AddInjury<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Energy bolt|Energy bolt]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Electric</impactSoundType-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| <!--isRanged-->{{Good|true}}<!--/isRanged-->
 
| <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee-->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been killed by an energy bolt.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{AnomalyIcon}}
 
<!--/DamageDef-->
 
|- id="Nerve" <!--DamageDef ParentName="Arrow"-->
 
! Nerve<!--/defName-->
 
| nerve<!--/label-->
 
| Misc<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| DamageWorker_Nerve<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Cut|Cut]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Bullet</impactSoundType-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| <!--isRanged-->{{Good|true}}<!--/isRanged-->
 
| <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee-->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been killed by nerve shock.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{AnomalyIcon}}
 
<!--/DamageDef-->
 
|}
 
</div>
 
</div>
 
</li></div>
 
 
=== Blunt ===
 
<div><li style="display: inline-table;">
 
Click to <div class="mw-collapsible">
 
<div class="mw-collapsible-content">
 
{| {{STDT| sortable}}
 
! Def Name !! Label !! Category !! Armor Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Is Explosive !! Harm All Layers Until Outside !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Is Ranged !! Makes Animals Flee !! Building Damage Factor !! Building Damage Factor Passable !! Building Damage Factor Impassable !! Plant Damage Factor !! Corpse Damage Factor !! Display Adapted Text Mote !! Can Use Deflect Metal Effect !! Death Message !! Default Damage !! Default Armor Penetration !! Default Stopping Power !! Apply Additional Hediffs If Hunting For Food !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Explosion Snow Melt Amount !! Explosion Affect Outside Parts Only !! Explosion Color Center !! Explosion Color Edge !! Explosion Propagation Speed !! Explosion Heat Energy Per Cell !! Explosion Interior Cell Count Multiplier !! Explosion Interior Cell Distance Multiplier !! Blunt Stun Duration !! Scratch Split Percentage !! Source
 
|- id="Crush" <!--DamageDef-->
 
! Crush<!--/defName-->
 
| crush<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Blunt<!--/armorCategory-->
 
| DamageWorker_AddInjury<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Crush|Crush]]<!--/hediff-->
 
| [[Hediffs#Cut|Cut]]<!--/hediffSkin-->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Blunt</impactSoundType-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been crushed to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0.4~1.0<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Blunt" <!--DamageDef Name="BluntBase"-->
 
! Blunt<!--/defName-->
 
| blunt<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Blunt<!--/armorCategory-->
 
| DamageWorker_Blunt<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Crush|Crush]]<!--/hediff-->
 
| [[Hediffs#Bruise|Bruise]]<!--/hediffSkin-->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Blunt</impactSoundType-->
 
* <bluntInnerHitChance>0.4<!--/bluntInnerHitChance-->
 
* <bluntInnerHitDamageFractionToConvert>0.1~0.2<!--/bluntInnerHitDamageFractionToConvert-->
 
* <bluntInnerHitDamageFractionToAdd>0.2~0.35<!--/bluntInnerHitDamageFractionToAdd-->
 
<!--bluntStunChancePerDamagePctOfCorePartToHeadCurve>
 
  <points>
 
<li>(0.04, 0.20)</li>
 
<li>(0.5, 1)</li>
 
  </points>
 
</bluntStunChancePerDamagePctOfCorePartToHeadCurve>
 
<bluntStunChancePerDamagePctOfCorePartToBodyCurve>
 
  <points>
 
<li>(0.4, 0)</li>
 
<li>(0.9, 0.15)</li>
 
  </points>
 
</bluntStunChancePerDamagePctOfCorePartToBodyCurve-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1.5<!--/buildingDamageFactor-->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been beaten to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0.4~1.0<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 2.0<!--/bluntStunDuration-->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
<!-- Damage types are the same as Blunt, but behaves like stabbing; intended for things like rifle barrels -->
 
|- id="Poke" <!--DamageDef ParentName="BluntBase"-->
 
! Poke<!--/defName-->
 
| blunt<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Blunt<!--/armorCategory-->
 
| DamageWorker_Stab<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Crush|Crush]]<!--/hediff-->
 
| [[Hediffs#Bruise|Bruise]]<!--/hediffSkin-->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Blunt</impactSoundType-->
 
* <bluntInnerHitChance>0.4<!--/bluntInnerHitChance-->
 
* <bluntInnerHitDamageFractionToConvert>0.1~0.2<!--/bluntInnerHitDamageFractionToConvert-->
 
* <bluntInnerHitDamageFractionToAdd>0.2~0.35<!--/bluntInnerHitDamageFractionToAdd-->
 
<!--bluntStunChancePerDamagePctOfCorePartToHeadCurve>
 
  <points>
 
<li>(0.04, 0.20)</li>
 
<li>(0.5, 1)</li>
 
  </points>
 
</bluntStunChancePerDamagePctOfCorePartToHeadCurve>
 
<bluntStunChancePerDamagePctOfCorePartToBodyCurve>
 
  <points>
 
<li>(0.4, 0)</li>
 
<li>(0.9, 0.15)</li>
 
  </points>
 
</bluntStunChancePerDamagePctOfCorePartToBodyCurve-->
 
* <stabChanceOfForcedInternal>0.4<!--/stabChanceOfForcedInternal-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1.5<!--/buildingDamageFactor-->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been beaten to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0.4~1.0<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 2.0<!--/bluntStunDuration-->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Demolish" <!--DamageDef ParentName="BluntBase"-->
 
! Demolish<!--/defName-->
 
| blunt<!--/label-->
 
| Melee Weapon<!-- Category -->
 
| Blunt<!--/armorCategory-->
 
| DamageWorker_Blunt<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Crush|Crush]]<!--/hediff-->
 
| [[Hediffs#Bruise|Bruise]]<!--/hediffSkin-->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Blunt</impactSoundType-->
 
* <bluntInnerHitChance>0.4<!--/bluntInnerHitChance-->
 
* <bluntInnerHitDamageFractionToConvert>0.1~0.2<!--/bluntInnerHitDamageFractionToConvert-->
 
* <bluntInnerHitDamageFractionToAdd>0.2~0.35<!--/bluntInnerHitDamageFractionToAdd-->
 
<!--bluntStunChancePerDamagePctOfCorePartToHeadCurve>
 
  <points>
 
<li>(0.04, 0.20)</li>
 
<li>(0.5, 1)</li>
 
  </points>
 
</bluntStunChancePerDamagePctOfCorePartToHeadCurve>
 
<bluntStunChancePerDamagePctOfCorePartToBodyCurve>
 
  <points>
 
<li>(0.4, 0)</li>
 
<li>(0.9, 0.15)</li>
 
  </points>
 
</bluntStunChancePerDamagePctOfCorePartToBodyCurve-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 10<!--/buildingDamageFactor-->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 0.75<!--/buildingDamageFactorImpassable-->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been beaten to death.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0.4~1.0<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 2.0<!--/bluntStunDuration-->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|}
 
</div>
 
</div>
 
</li></div>
 
 
=== Heat ===
 
<div><li style="display: inline-table;">
 
Click to <div class="mw-collapsible">
 
<div class="mw-collapsible-content">
 
{| {{STDT| sortable}}
 
! Def Name !! Label !! Category !! Armor Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Is Explosive !! Harm All Layers Until Outside !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Is Ranged !! Makes Animals Flee !! Building Damage Factor !! Building Damage Factor Passable !! Building Damage Factor Impassable !! Plant Damage Factor !! Corpse Damage Factor !! Display Adapted Text Mote !! Can Use Deflect Metal Effect !! Death Message !! Default Damage !! Default Armor Penetration !! Default Stopping Power !! Apply Additional Hediffs If Hunting For Food !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Explosion Snow Melt Amount !! Explosion Affect Outside Parts Only !! Explosion Color Center !! Explosion Color Edge !! Explosion Propagation Speed !! Explosion Heat Energy Per Cell !! Explosion Interior Cell Count Multiplier !! Explosion Interior Cell Distance Multiplier !! Blunt Stun Duration !! Scratch Split Percentage !! Source
 
<!-- Core Environmental -->
 
|- id="Flame" <!--DamageDef Name="Flame"-->
 
! Flame<!--/defName-->
 
| flame<!--/label-->
 
| Environmental<!-- Category -->
 
| Heat<!--/armorCategory-->
 
| DamageWorker_Flame<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Burn|Burn]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Is Explosive -->
 
| -<!-- Harm All Layers Until Outside -->
 
<!--explosionCellFleck>BlastFlame</explosionCellFleck-->
 
<!--soundExplosion>Explosion_Flame</soundExplosion-->
 
<!--combatLogRules>Damage_Flame</combatLogRules-->
 
* Scale Damage To Buildings Based On Flammability: {{Good|true}}<!--/scaleDamageToBuildingsBasedOnFlammability-->
 
<!-- Defaults -->
 
| <!--hasForcefulImpact-->{{Bad|false}}<!--/hasForcefulImpact-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| <!--makesBlood-->{{Bad|false}}<!--/makesBlood-->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| <!--canUseDeflectMetalEffect-->{{Bad|false}}<!--/canUseDeflectMetalEffect-->
 
| {0} has burned to death.<!--/deathMessage-->
 
| <!--defaultDamage-->10<!--/defaultDamage-->
 
| <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration-->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 15<!--/minDamageToFragment-->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| <!--explosionColorCenter-->{{Color|100%|70%|70%}}<!--/explosionColorCenter-->
 
| <!--explosionColorEdge-->{{Color|100%|100%|70%}}<!--/explosionColorEdge-->
 
| 15<!--/explosionHeatEnergyPerCell-->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
<!-- Burn is like Flame, but doesn't ignite anything -->
 
|- id="Burn" <!--DamageDef ParentName="Flame"-->
 
! Burn<!--/defName-->
 
| burn<!--/label-->
 
| Environmental<!-- Category -->
 
| Heat<!--/armorCategory-->
 
| DamageWorker_AddInjury<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Burn|Burn]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Is Explosive -->
 
| -<!-- Harm All Layers Until Outside -->
 
<!--explosionCellFleck>BlastFlame</explosionCellFleck-->
 
<!--soundExplosion>Explosion_Flame</soundExplosion-->
 
<!--combatLogRules>Damage_Flame</combatLogRules-->
 
* Scale Damage To Buildings Based On Flammability: {{Good|true}}<!--/scaleDamageToBuildingsBasedOnFlammability-->
 
<!-- Defaults -->
 
| <!--hasForcefulImpact-->{{Bad|false}}<!--/hasForcefulImpact-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| <!--makesBlood-->{{Bad|false}}<!--/makesBlood-->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| <!--canUseDeflectMetalEffect-->{{Bad|false}}<!--/canUseDeflectMetalEffect-->
 
| {0} has burned to death.<!--/deathMessage-->
 
| <!--defaultDamage-->10<!--/defaultDamage-->
 
| <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration-->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 15<!--/minDamageToFragment-->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| <!--explosionColorCenter-->{{Color|100%|70%|70%}}<!--/explosionColorCenter-->
 
| <!--explosionColorEdge-->{{Color|100%|100%|70%}}<!--/explosionColorEdge-->
 
| 15<!--/explosionHeatEnergyPerCell-->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Vaporize" <!--DamageDef Name="Vaporize"-->
 
! Vaporize<!--/defName-->
 
| vaporize<!--/label-->
 
| Misc<!-- Category -->
 
| Heat<!--/armorCategory-->
 
| DamageWorker_Vaporize<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Burn|Burn]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--explosionCellFleck>Fleck_Vaporize</explosionCellFleck-->
 
<!--soundExplosion>Explosion_Vaporize</soundExplosion-->
 
<!-- Defaults -->
 
| <!--hasForcefulImpact-->{{Good|true}}<!--/hasForcefulImpact-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee-->
 
| 1<!-- buildingDamageFactor -->
 
| 2<!--/buildingDamageFactorPassable-->
 
| 4<!--/buildingDamageFactorImpassable-->
 
| 2<!--/plantDamageFactor-->
 
| 0.1<!--/corpseDamageFactor-->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been vaporized by extreme heat.<!--/deathMessage-->
 
| 800<!--/defaultDamage-->
 
| 1<!--/defaultArmorPenetration-->
 
| 1.5<!--/defaultStoppingPower-->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 15<!--/minDamageToFragment-->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| <!--explosionColorCenter-->{{Color|100%|100%|100%}}<!--/explosionColorCenter-->
 
| <!--explosionColorEdge-->{{Color|60%|50%|40%}}<!--/explosionColorEdge-->
 
| 20<!--/explosionHeatEnergyPerCell-->
 
| <!--expolosionPropagationSpeed-->0.3<!--/expolosionPropagationSpeed-->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Beam" <!--DamageDef-->
 
! Beam<!--/defName-->
 
| beam<!--/label-->
 
| Misc<!-- Category -->
 
| Heat<!--/armorCategory-->
 
| DamageWorker_AddInjury<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Beam burn|Beam burn]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Bullet</impactSoundType-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| <!--isRanged-->{{Good|true}}<!--/isRanged-->
 
| <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee-->
 
| 1<!-- buildingDamageFactor -->
 
| 0.2<!--/buildingDamageFactorPassable-->
 
| 0.4<!--/buildingDamageFactorImpassable-->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been beamed to death.<!--/deathMessage-->
 
| <!--defaultDamage-->10<!--/defaultDamage-->
 
| 0.5<!--/defaultArmorPenetration-->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!--/overkillPctToDestroyPart-->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{BiotechIcon}}
 
<!--/DamageDef-->
 
|- id="NociosphereVaporize" <!--DamageDef ParentName="Vaporize"-->
 
! NociosphereVaporize<!--/defName-->
 
| vaporize<!--/label-->
 
| Misc<!-- Category -->
 
| Heat<!--/armorCategory-->
 
| DamageWorker_Vaporize<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Burn|Burn]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Is Explosive -->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--explosionCellFleck>Fleck_Vaporize</explosionCellFleck-->
 
<!--soundExplosion>FleshmelterBolt_Blast</soundExplosion-->
 
<!-- Defaults -->
 
| <!--hasForcefulImpact-->{{Good|true}}<!--/hasForcefulImpact-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee-->
 
| 1<!-- buildingDamageFactor -->
 
| 2<!--/buildingDamageFactorPassable-->
 
| 4<!--/buildingDamageFactorImpassable-->
 
| 2<!--/plantDamageFactor-->
 
| 0.1<!--/corpseDamageFactor-->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been vaporized by extreme heat.<!--/deathMessage-->
 
| 800<!--/defaultDamage-->
 
| 1<!--/defaultArmorPenetration-->
 
| 1.5<!--/defaultStoppingPower-->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 15<!--/minDamageToFragment-->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| <!--explosionColorCenter-->{{Color|100%|100%|100%}}<!--/explosionColorCenter-->
 
| <!--explosionColorEdge-->{{Color|60%|50%|40%}}<!--/explosionColorEdge-->
 
| 20<!--/explosionHeatEnergyPerCell-->
 
| <!--expolosionPropagationSpeed-->0.3<!--/expolosionPropagationSpeed-->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{AnomalyIcon}}
 
<!--/DamageDef-->
 
<!-- Anomaly Environmental -->
 
|- id="ElectricalBurn" <!--DamageDef ParentName="Flame"-->
 
! ElectricalBurn<!--/defName-->
 
| electrical burn<!--/label-->
 
| Environmental<!-- Category -->
 
| Heat<!--/armorCategory-->
 
| DamageWorker_AddInjury<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Electrical burn|Electrical burn]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Is Explosive -->
 
| -<!-- Harm All Layers Until Outside -->
 
<!--explosionCellFleck>BlastFlame</explosionCellFleck-->
 
<!--soundExplosion>Explosion_Flame</soundExplosion-->
 
<!--combatLogRules>Damage_Flame</combatLogRules-->
 
* Scale Damage To Buildings Based On Flammability: {{Bad|false}}<!--/scaleDamageToBuildingsBasedOnFlammability-->
 
<!-- Defaults -->
 
| <!--hasForcefulImpact-->{{Bad|false}}<!--/hasForcefulImpact-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| <!--makesBlood-->{{Bad|false}}<!--/makesBlood-->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| <!--canUseDeflectMetalEffect-->{{Bad|false}}<!--/canUseDeflectMetalEffect-->
 
| {0} has died from electrical burns.<!--/deathMessage-->
 
| <!--defaultDamage-->10<!--/defaultDamage-->
 
| <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration-->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 1<!--/minDamageToFragment-->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| <!--explosionColorCenter-->{{Color|26%|51%|97%}}<!--/explosionColorCenter-->
 
| <!--explosionColorEdge-->{{Color|26%|51%|97%}}<!--/explosionColorEdge-->
 
| 15<!--/explosionHeatEnergyPerCell-->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{AnomalyIcon}}
 
<!--/DamageDef-->
 
|}
 
</div>
 
</div>
 
</li></div>
 
 
=== Explosive ===
 
<div><li style="display: inline-table;">
 
Click to <div class="mw-collapsible">
 
<div class="mw-collapsible-content">
 
{| {{STDT| sortable}}
 
! Def Name !! Label !! Category !! Armor Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Is Explosive !! Harm All Layers Until Outside !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Is Ranged !! Makes Animals Flee !! Building Damage Factor !! Building Damage Factor Passable !! Building Damage Factor Impassable !! Plant Damage Factor !! Corpse Damage Factor !! Display Adapted Text Mote !! Can Use Deflect Metal Effect !! Death Message !! Default Damage !! Default Armor Penetration !! Default Stopping Power !! Apply Additional Hediffs If Hunting For Food !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Explosion Snow Melt Amount !! Explosion Affect Outside Parts Only !! Explosion Color Center !! Explosion Color Edge !! Explosion Propagation Speed !! Explosion Heat Energy Per Cell !! Explosion Interior Cell Count Multiplier !! Explosion Interior Cell Distance Multiplier !! Blunt Stun Duration !! Scratch Split Percentage !! Source
 
|- id="Bomb" <!--DamageDef Name="Bomb"-->
 
! Bomb<!--/defName-->
 
| bomb<!--/label-->
 
| Misc<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| DamageWorker_AddInjury<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Shredded|Shredded]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Good|true}}<!--/isExplosive-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Blunt</impactSoundType-->
 
<!--explosionCellFleck>BlastDry</explosionCellFleck-->
 
<!--soundExplosion>Explosion_Bomb</soundExplosion-->
 
<!--combatLogRules>Damage_Bomb</combatLogRules-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 2<!--/buildingDamageFactorPassable-->
 
| 4<!--/buildingDamageFactorImpassable-->
 
| 4<!--/plantDamageFactor-->
 
| 0.5<!--/corpseDamageFactor-->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has died in an explosion.<!--/deathMessage-->
 
| 50<!--/defaultDamage-->
 
| 0.10<!--/defaultArmorPenetration-->
 
| 0.5<!--/defaultStoppingPower-->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 15<!--/minDamageToFragment-->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| <!--explosionAffectOutsidePartsOnly-->{{Bad|false}}<!--/explosionAffectOutsidePartsOnly-->
 
| <!--explosionColorCenter-->{{Color|100%|50%|30%}}<!--/explosionColorCenter-->
 
| <!--explosionColorEdge-->{{Color|60%|50%|40%}}<!--/explosionColorEdge-->
 
| 5<!--/explosionHeatEnergyPerCell-->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="BombSuper" <!--DamageDef ParentName="Bomb"-->
 
! BombSuper<!--/defName-->
 
| bomb<!--/label-->
 
| Misc<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| DamageWorker_AddInjury<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Shredded|Shredded]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Good|true}}<!--/isExplosive-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Blunt</impactSoundType-->
 
<!--explosionCellFleck>BlastDry</explosionCellFleck-->
 
<!--soundExplosion>Explosion_Bomb</soundExplosion-->
 
<!--combatLogRules>Damage_Bomb</combatLogRules-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 2<!--/buildingDamageFactorPassable-->
 
| 4<!--/buildingDamageFactorImpassable-->
 
| 4<!--/plantDamageFactor-->
 
| 0.5<!--/corpseDamageFactor-->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has died in an explosion.<!--/deathMessage-->
 
| 550<!--/defaultDamage-->
 
| 1.30<!--/defaultArmorPenetration-->
 
| 2.0<!--/defaultStoppingPower-->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 15<!--/minDamageToFragment-->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| <!--explosionAffectOutsidePartsOnly-->{{Bad|false}}<!--/explosionAffectOutsidePartsOnly-->
 
| <!--explosionColorCenter-->{{Color|100%|50%|30%}}<!--/explosionColorCenter-->
 
| <!--explosionColorEdge-->{{Color|60%|50%|40%}}<!--/explosionColorEdge-->
 
| 5<!--/explosionHeatEnergyPerCell-->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Thump" <!--DamageDef-->
 
! Thump<!--/defName-->
 
| thump<!--/label-->
 
| Misc<!-- Category -->
 
| Sharp<!--/armorCategory-->
 
| DamageWorker_AddInjury<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Crush|Crush]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| {{Good|true}}<!--/isExplosive-->
 
| {{Bad|true}}<!--/harmAllLayersUntilOutside-->
 
<!--impactSoundType>Blunt</impactSoundType-->
 
<!--explosionCellFleck>BlastDry</explosionCellFleck-->
 
<!--soundExplosion>Explosion_Thump</soundExplosion-->
 
<!--combatLogRules>Damage_Bomb</combatLogRules-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 7.5<!--/buildingDamageFactorPassable-->
 
| 15<!--/buildingDamageFactorImpassable-->
 
| 4<!--/plantDamageFactor-->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been shot to death.<!--/deathMessage-->
 
| 5<!--/defaultDamage-->
 
| <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration-->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 15<!--/minDamageToFragment-->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| <!--explosionAffectOutsidePartsOnly-->{{Bad|false}}<!--/explosionAffectOutsidePartsOnly-->
 
| <!--explosionColorCenter-->{{Color|73%|93%|96%}}<!--/explosionColorCenter-->
 
| <!--explosionColorEdge-->{{Color|71%|82%|90%}}<!--/explosionColorEdge-->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|}
 
</div>
 
</div>
 
</li></div>
 
 
=== Stun ===
 
<div><li style="display: inline-table;">
 
Click to <div class="mw-collapsible">
 
<div class="mw-collapsible-content">
 
{| {{STDT| sortable}}
 
! Def Name !! Label !! Category !! Armor Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Is Explosive !! Harm All Layers Until Outside !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Is Ranged !! Makes Animals Flee !! Building Damage Factor !! Building Damage Factor Passable !! Building Damage Factor Impassable !! Plant Damage Factor !! Corpse Damage Factor !! Display Adapted Text Mote !! Can Use Deflect Metal Effect !! Death Message !! Default Damage !! Default Armor Penetration !! Default Stopping Power !! Apply Additional Hediffs If Hunting For Food !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Explosion Snow Melt Amount !! Explosion Affect Outside Parts Only !! Explosion Color Center !! Explosion Color Edge !! Explosion Propagation Speed !! Explosion Heat Energy Per Cell !! Explosion Interior Cell Count Multiplier !! Explosion Interior Cell Distance Multiplier !! Blunt Stun Duration !! Scratch Split Percentage !! Source
 
<!-- Core Stun -->
 
<!--DamageDef Name="StunBase" Abstract="True">
 
| <harmsHealth>false</harmsHealth>
 
| <makesBlood>false</makesBlood>
 
</DamageDef-->
 
|- id="Stun" <!--DamageDef Name="Stun" ParentName="StunBase"-->
 
! Stun<!--/defName-->
 
| stun<!--/label-->
 
| Stun<!-- Category -->
 
| -<!-- Armor Category -->
 
| DamageWorker_Stun<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Is Explosive -->
 
| -<!-- Harm All Layers Until Outside -->
 
<!--explosionCellFleck>BlastDry</explosionCellFleck-->
 
<!--soundExplosion>Explosion_Stun</soundExplosion-->
 
<!--combatLogRules>Damage_Stun</combatLogRules-->
 
* Cause Stun: {{Good|true}}<!--/causeStun-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| <!--harmsHealth-->{{Good|false}}<!--/harmsHealth-->
 
| <!--makesBlood-->{{Bad|false}}<!--/makesBlood-->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been stunned to death.<!--/deathMessage-->
 
| 20<!--/defaultDamage-->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="EMP" <!--DamageDef ParentName="StunBase"-->
 
! EMP<!--/defName-->
 
| EMP<!--/label-->
 
| Stun<!-- Category -->
 
| -<!-- Armor Category -->
 
| -<!-- Worker Class -->
 
| External Violence For Mechanoids: {{Good|true}}<!--/externalViolenceForMechanoids-->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Is Explosive -->
 
| -<!-- Harm All Layers Until Outside -->
 
<!--impactSoundType>Electric</impactSoundType-->
 
<!--explosionCellFleck>BlastEMP</explosionCellFleck-->
 
<!--explosionInteriorFleck>ElectricalSpark</explosionInteriorFleck-->
 
<!--soundExplosion>Explosion_EMP</soundExplosion-->
 
<!--combatLogRules>Damage_EMP</combatLogRules-->
 
* Cause Stun: {{Good|true}}<!--/causeStun-->
 
* <!--stunResistStat MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly"-->EMPResistance</stunResistStat>
 
* Stun Adaptation Ticks: {{Ticks|2200}}<!--/stunAdaptationTicks-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| <!--harmsHealth-->{{Good|false}}<!--/harmsHealth-->
 
| <!--makesBlood-->{{Bad|false}}<!--/makesBlood-->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been EMPed to death.<!--/deathMessage-->
 
| 50<!--/defaultDamage-->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| 0<!--/explosionSnowMeltAmount-->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| <!--explosionColorEdge-->{{Color|80%|80%|80%|80%}}<!--/explosionColorEdge-->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
<!-- Biotech Stun -->
 
|- id="MechBandShockwave" <!--DamageDef ParentName="StunBase"-->
 
! MechBandShockwave<!--/defName-->
 
| mech-band shockwave<!--/label-->
 
| Stun<!-- Category -->
 
| -<!-- Armor Category -->
 
| DamageWorker_Stun<!--/workerClass-->
 
| External Violence For Mechanoids: {{Good|true}}<!--/externalViolenceForMechanoids-->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Is Explosive -->
 
| -<!-- Harm All Layers Until Outside -->
 
<!--impactSoundType>MechBandShockwave</impactSoundType-->
 
<!--explosionCenterEffecter>BlastMechBandShockwave</explosionCenterEffecter-->
 
<!--explosionCellEffecter>MechBandElectricityArc</explosionCellEffecter-->
 
<!--explosionCellEffecterChance>0.1</explosionCellEffecterChance-->
 
<!--explosionCellEffecterMaxRadius>10</explosionCellEffecterMaxRadius-->
 
<!--soundExplosion>Explosion_MechBandShockwave</soundExplosion-->
 
<!--combatLogRules>Damage_MechBandShockwave</combatLogRules-->
 
* Cause Stun: {{Good|true}}<!--/causeStun-->
 
* Constant Stun Duration Ticks: {{Ticks|1200}}<!--/constantStunDurationTicks-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| <!--harmsHealth-->{{Good|false}}<!--/harmsHealth-->
 
| <!--makesBlood-->{{Bad|false}}<!--/makesBlood-->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been shocked to death.<!--/deathMessage-->
 
| 50<!--/defaultDamage-->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| 0<!--/explosionSnowMeltAmount-->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{BiotechIcon}}
 
<!--/DamageDef-->
 
|- id="NerveStun" <!--DamageDef-->
 
! NerveStun<!--/defName-->
 
| nerve stun<!--/label-->
 
| Misc<!-- Category -->
 
| -<!-- Armor Category -->
 
| -<!-- Worker Class -->
 
| -<!-- External Violence -->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| -<!-- Is Explosive -->
 
| -<!-- Harm All Layers Until Outside -->
 
* Cause Stun: {{Good|true}}<!--/causeStun-->
 
* Stun Adaptation Ticks: {{Ticks|240}}<!--/stunAdaptationTicks-->
 
<!-- Defaults -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| -<!-- Is Ranged -->
 
| -<!-- Makes Animals Flee -->
 
| 1<!-- buildingDamageFactor -->
 
| 1<!-- buildingDamageFactorPassable -->
 
| 1<!-- buildingDamageFactorImpassable -->
 
| 1<!-- plantDamageFactor -->
 
| 1<!-- corpseDamageFactor -->
 
| {{Good|true}}<!-- displayAdaptedTextMote -->
 
| {{Good|true}}<!-- canUseDeflectMetalEffect -->
 
| {0} has been killed.<!-- deathMessage -->
 
| -1<!-- defaultDamage -->
 
| -1<!-- defaultArmorPenetration -->
 
| -<!-- Default Stopping Power -->
 
| {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Color|255|255|255}}<!-- explosionColorCenter -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- explosionInteriorCellCountMultiplier -->
 
| 0.7<!-- explosionInteriorCellDistanceMultiplier -->
 
| 1<!-- bluntStunDuration -->
 
| 0.5<!-- scratchSplitPercentage -->
 
| {{AnomalyIcon}}
 
<!--/DamageDef-->
 
|}
 
</div>
 
</div>
 
</li></div>
 
 
=== Misc ===
 
<div><li style="display: inline-table;">
 
Click to <div class="mw-collapsible">
 
<div class="mw-collapsible-content">
 
{| {{STDT| sortable}}
 
! Def Name !! Label !! Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Death Message !! Default Damage !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Considered Helpful !! Explosion Color Edge !! Source
 
<!-- Core Misc -->
 
|- id="Deterioration" <!--DamageDef-->
 
! Deterioration<!--/defName-->
 
| deterioration<!--/label-->
 
| Misc<!-- Category -->
 
| -<!-- Worker Class -->
 
| -<!-- External Violence -->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| <!--hasForcefulImpact-->{{Bad|false}}<!--/hasForcefulImpact-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| <!--makesBlood-->{{Bad|false}}<!--/makesBlood-->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| {0} has been killed.<!-- deathMessage -->
 
| -1<!-- defaultDamage -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| -<!-- Considered Helpful -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Mining" <!--DamageDef-->
 
! Mining<!--/defName-->
 
| mining<!--/label-->
 
| Misc<!-- Category -->
 
| -<!-- Worker Class -->
 
| -<!-- External Violence -->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been killed.<!-- deathMessage -->
 
| -1<!-- defaultDamage -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| -<!-- Considered Helpful -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Rotting" <!--DamageDef-->
 
! Rotting<!--/defName-->
 
| rotting<!--/label-->
 
| Misc<!-- Category -->
 
| -<!-- Worker Class -->
 
| -<!-- External Violence -->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| <!--hasForcefulImpact-->{{Bad|false}}<!--/hasForcefulImpact-->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| <!--makesBlood-->{{Bad|false}}<!--/makesBlood-->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| {0} has been killed.<!-- deathMessage -->
 
| -1<!-- defaultDamage -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| -<!-- Considered Helpful -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Extinguish" <!--DamageDef-->
 
! Extinguish<!--/defName-->
 
| extinguish<!--/label-->
 
| Misc<!-- Category -->
 
| DamageWorker_Extinguish<!--/workerClass-->
 
| -<!-- External Violence -->
 
| [[Hediffs#Covered in firefoam|Covered in firefoam]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
<!--explosionCellFleck>BlastExtinguisher</explosionCellFleck-->
 
<!--soundExplosion>Explosion_Stun</soundExplosion-->
 
<!--combatLogRules>Damage_Extinguish</combatLogRules-->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| <!--harmsHealth-->{{Good|false}}<!--/harmsHealth-->
 
| <!--makesBlood-->{{Bad|false}}<!--/makesBlood-->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| {0} has been killed.<!-- deathMessage -->
 
| 999999<!--/defaultDamage-->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| <!--consideredHelpful-->{{Good|true}}<!--/consideredHelpful-->
 
| <!--explosionColorEdge-->{{Color|100%|100%|100%|5%}}<!--/explosionColorEdge-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Smoke" <!--DamageDef-->
 
! Smoke<!--/defName-->
 
| smoke<!--/label-->
 
| Misc<!-- Category -->
 
| -<!-- Worker Class -->
 
| -<!-- External Violence -->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
<!--explosionCellFleck>BlastExtinguisher</explosionCellFleck-->
 
<!--soundExplosion>Explosion_Smoke</soundExplosion-->
 
<!--combatLogRules>Damage_Smoke</combatLogRules-->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| <!--harmsHealth-->{{Good|false}}<!--/harmsHealth-->
 
| <!--makesBlood-->{{Bad|false}}<!--/makesBlood-->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| {0} has been killed.<!-- deathMessage -->
 
| 0<!--/defaultDamage-->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| -<!-- Considered Helpful -->
 
| <!--explosionColorEdge-->{{Color|100%|100%|100%|5%}}<!--/explosionColorEdge-->
 
| {{RimworldIcon}}
 
<!--/DamageDef-->
 
|- id="Decayed" <!--DamageDef-->
 
! Decayed<!--/defName-->
 
| decayed organ<!--/label-->
 
| Misc<!-- Category -->
 
| DamageWorker_AddInjury<!--/workerClass-->
 
| -<!-- External Violence -->
 
| [[Hediffs#Decayed organ|Decayed organ]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} died from metabolic disruptions caused by organ decay.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| -<!-- Considered Helpful -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| {{RimworldIcon}}
 
<!-- Biotech Misc -->
 
|- id="ToxGas" <!--DamageDef-->
 
! ToxGas<!--/defName-->
 
| tox gas<!--/label-->
 
| Misc<!-- Category -->
 
| -<!-- Worker Class -->
 
| -<!-- External Violence -->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
<!--explosionCellFleck>BlastExtinguisher</explosionCellFleck-->
 
<!--soundExplosion>Explosion_Smoke</soundExplosion-->
 
<!--combatLogRules>Damage_Smoke</combatLogRules-->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| <!--harmsHealth-->{{Good|false}}<!--/harmsHealth-->
 
| <!--makesBlood-->{{Bad|false}}<!--/makesBlood-->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| {0} has been killed.<!-- deathMessage -->
 
| 0<!--/defaultDamage-->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| -<!-- Considered Helpful -->
 
| <!--explosionColorEdge-->{{Color|70.6%|83.9%|9%|5%}}<!--/explosionColorEdge-->
 
| {{BiotechIcon}}
 
<!--/DamageDef-->
 
<!-- Anomaly Misc -->
 
|- id="Digested" <!--DamageDef-->
 
! Digested<!--/defName-->
 
| digestion<!--/label-->
 
| Misc<!-- Category -->
 
| DamageWorker_AddInjury<!--/workerClass-->
 
| -<!-- External Violence -->
 
| [[Hediffs#Digestion|Digestion]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} died from being digested.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| -<!-- Considered Helpful -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| {{AnomalyIcon}}
 
<!--/DamageDef-->
 
<!--/DamageDef-->
 
|- id="Psychic" <!--DamageDef-->
 
! Psychic<!--/defName-->
 
| psychic<!--/label-->
 
| Misc<!-- Category -->
 
| DamageWorker_AddInjury<!--/workerClass-->
 
| {{Good|true}}<!--/externalViolence-->
 
| [[Hediffs#Psychic burn|Psychic burn]]<!--/hediff-->
 
| [[Hediffs#Psychic skin burn|Psychic burn (skin)]]<!--/hediffSkin-->
 
| [[Hediffs#Psychic solid burn|Psychic burn (solid)]]<!--/hediffSolid-->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| {{Bad|true}}<!-- harmsHealth -->
 
| {{Good|true}}<!-- makesBlood -->
 
| {{Good|true}}<!-- canInterruptJobs -->
 
| {0} has been killed by a psychic attack.<!--/deathMessage-->
 
| -1<!-- defaultDamage -->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| -<!-- Considered Helpful -->
 
| {{Color|255|255|255}}<!-- explosionColorEdge -->
 
| {{AnomalyIcon}}
 
<!--/DamageDef-->
 
|- id="DeadlifeDust" <!--DamageDef-->
 
! DeadlifeDust<!--/defName-->
 
| deadlife dust<!--/label-->
 
| Misc<!-- Category -->
 
| -<!-- Worker Class -->
 
| -<!-- External Violence -->
 
| -<!-- Hediff -->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Solid -->
 
<!--explosionCellFleck>BlastExtinguisher</explosionCellFleck-->
 
<!--soundExplosion>Explosion_Smoke</soundExplosion-->
 
<!--combatLogRules>Damage_Smoke</combatLogRules-->
 
| {{Good|true}}<!-- hasForcefulImpact -->
 
| <!--harmsHealth-->{{Good|false}}<!--/harmsHealth-->
 
| <!--makesBlood-->{{Bad|false}}<!--/makesBlood-->
 
| <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs-->
 
| {0} has been killed.<!-- deathMessage -->
 
| 0<!--/defaultDamage-->
 
| 99999<!-- minDamageToFragment -->
 
| 0~0.7<!-- overkillPctToDestroyPart -->
 
| -<!-- Considered Helpful -->
 
| <!--explosionColorEdge-->{{Color|70.6%|83.9%|9%|5%}}<!--/explosionColorEdge-->
 
| {{AnomalyIcon}}
 
<!--/DamageDef-->
 
|}
 
</div>
 
</div>
 
</li></div>
 
  
=== All Details ===
 
<div><li style="display: inline-table;">
 
Click to <div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible-content">
 
 
{| {{STDT| sortable}}
 
{| {{STDT| sortable}}
 
! Def Name !! Label !! Category !! Armor Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Is Explosive !! Harm All Layers Until Outside !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Is Ranged !! Makes Animals Flee !! Building Damage Factor !! Building Damage Factor Passable !! Building Damage Factor Impassable !! Plant Damage Factor !! Corpse Damage Factor !! Display Adapted Text Mote !! Can Use Deflect Metal Effect !! Death Message !! Default Damage !! Default Armor Penetration !! Default Stopping Power !! Apply Additional Hediffs If Hunting For Food !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Explosion Snow Melt Amount !! Explosion Affect Outside Parts Only !! Explosion Color Center !! Explosion Color Edge !! Explosion Propagation Speed !! Explosion Heat Energy Per Cell !! Explosion Interior Cell Count Multiplier !! Explosion Interior Cell Distance Multiplier !! Blunt Stun Duration !! Scratch Split Percentage !! Source
 
! Def Name !! Label !! Category !! Armor Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Is Explosive !! Harm All Layers Until Outside !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Is Ranged !! Makes Animals Flee !! Building Damage Factor !! Building Damage Factor Passable !! Building Damage Factor Impassable !! Plant Damage Factor !! Corpse Damage Factor !! Display Adapted Text Mote !! Can Use Deflect Metal Effect !! Death Message !! Default Damage !! Default Armor Penetration !! Default Stopping Power !! Apply Additional Hediffs If Hunting For Food !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Explosion Snow Melt Amount !! Explosion Affect Outside Parts Only !! Explosion Color Center !! Explosion Color Edge !! Explosion Propagation Speed !! Explosion Heat Energy Per Cell !! Explosion Interior Cell Count Multiplier !! Explosion Interior Cell Distance Multiplier !! Blunt Stun Duration !! Scratch Split Percentage !! Source
Line 3,244: Line 409:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 3,297: Line 462:
 
| 0<!--/explosionSnowMeltAmount-->
 
| 0<!--/explosionSnowMeltAmount-->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| <!--explosionColorEdge-->{{Color|80%|80%|80%|80%}}<!--/explosionColorEdge-->
+
| <!--explosionColorEdge-->(0.8, 0.8, 0.8, 0.8)<!--/explosionColorEdge-->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 3,346: Line 511:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 3,392: Line 557:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 3,438: Line 603:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 3,484: Line 649:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 3,530: Line 695:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 3,575: Line 740:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 3,620: Line 785:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 3,669: Line 834:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| <!--explosionColorEdge-->{{Color|100%|100%|100%|5%}}<!--/explosionColorEdge-->
+
| <!--explosionColorEdge-->(1, 1, 1, 0.05)<!--/explosionColorEdge-->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 3,718: Line 883:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| <!--explosionAffectOutsidePartsOnly-->{{Bad|false}}<!--/explosionAffectOutsidePartsOnly-->
 
| <!--explosionAffectOutsidePartsOnly-->{{Bad|false}}<!--/explosionAffectOutsidePartsOnly-->
| <!--explosionColorCenter-->{{Color|100%|50%|30%}}<!--/explosionColorCenter-->
+
| <!--explosionColorCenter-->(1, 0.5, 0.3)<!--/explosionColorCenter-->
| <!--explosionColorEdge-->{{Color|60%|50%|40%}}<!--/explosionColorEdge-->
+
| <!--explosionColorEdge-->(0.6, 0.5, 0.4)<!--/explosionColorEdge-->
 
| 5<!--/explosionHeatEnergyPerCell-->
 
| 5<!--/explosionHeatEnergyPerCell-->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 3,767: Line 932:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| <!--explosionAffectOutsidePartsOnly-->{{Bad|false}}<!--/explosionAffectOutsidePartsOnly-->
 
| <!--explosionAffectOutsidePartsOnly-->{{Bad|false}}<!--/explosionAffectOutsidePartsOnly-->
| <!--explosionColorCenter-->{{Color|100%|50%|30%}}<!--/explosionColorCenter-->
+
| <!--explosionColorCenter-->(1, 0.5, 0.3)<!--/explosionColorCenter-->
| <!--explosionColorEdge-->{{Color|60%|50%|40%}}<!--/explosionColorEdge-->
+
| <!--explosionColorEdge-->(0.6, 0.5, 0.4)<!--/explosionColorEdge-->
 
| 5<!--/explosionHeatEnergyPerCell-->
 
| 5<!--/explosionHeatEnergyPerCell-->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 3,815: Line 980:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| <!--explosionColorEdge-->{{Color|100%|100%|100%|5%}}<!--/explosionColorEdge-->
+
| <!--explosionColorEdge-->(1, 1, 1, 0.05)<!--/explosionColorEdge-->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 3,864: Line 1,029:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| <!--explosionAffectOutsidePartsOnly-->{{Bad|false}}<!--/explosionAffectOutsidePartsOnly-->
 
| <!--explosionAffectOutsidePartsOnly-->{{Bad|false}}<!--/explosionAffectOutsidePartsOnly-->
| <!--explosionColorCenter-->{{Color|73%|93%|96%}}<!--/explosionColorCenter-->
+
| <!--explosionColorCenter-->(0.73, 0.93, 0.96)<!--/explosionColorCenter-->
| <!--explosionColorEdge-->{{Color|71%|82%|90%}}<!--/explosionColorEdge-->
+
| <!--explosionColorEdge-->(0.71, 0.82, 0.90)<!--/explosionColorEdge-->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 3,911: Line 1,076:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| <!--explosionColorCenter-->{{Color|100%|100%|100%}}<!--/explosionColorCenter-->
+
| <!--explosionColorCenter-->(1, 1, 1)<!--/explosionColorCenter-->
| <!--explosionColorEdge-->{{Color|60%|50%|40%}}<!--/explosionColorEdge-->
+
| <!--explosionColorEdge-->(0.6, 0.5, 0.4)<!--/explosionColorEdge-->
 
| 20<!--/explosionHeatEnergyPerCell-->
 
| 20<!--/explosionHeatEnergyPerCell-->
 
| <!--expolosionPropagationSpeed-->0.3<!--/expolosionPropagationSpeed-->
 
| <!--expolosionPropagationSpeed-->0.3<!--/expolosionPropagationSpeed-->
Line 3,960: Line 1,125:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| <!--explosionColorCenter-->{{Color|100%|70%|70%}}<!--/explosionColorCenter-->
+
| <!--explosionColorCenter-->(1, 0.7, 0.7)<!--/explosionColorCenter-->
| <!--explosionColorEdge-->{{Color|100%|100%|70%}}<!--/explosionColorEdge-->
+
| <!--explosionColorEdge-->(1, 1, 0.7)<!--/explosionColorEdge-->
 
| 15<!--/explosionHeatEnergyPerCell-->
 
| 15<!--/explosionHeatEnergyPerCell-->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 4,005: Line 1,170:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 4,061: Line 1,226:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 4,107: Line 1,272:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 4,168: Line 1,333:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 4,231: Line 1,396:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 4,292: Line 1,457:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 4,339: Line 1,504:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 4,385: Line 1,550:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 4,441: Line 1,606:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 4,487: Line 1,652:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 4,543: Line 1,708:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 4,566: Line 1,731:
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| [[Hediffs#Crack|Crack]]<!--/hediffSolid-->
 
| -<!-- Is Explosive -->
 
| -<!-- Is Explosive -->
| {{Good|false}}<!--/harmAllLayersUntilOutside-->
+
| false<!--/harmAllLayersUntilOutside-->
 
* <impactSoundType />
 
* <impactSoundType />
 
<!--cutExtraTargetsCurve>
 
<!--cutExtraTargetsCurve>
Line 4,600: Line 1,765:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 4,657: Line 1,822:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 4,707: Line 1,872:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| <!--explosionColorCenter-->{{Color|100%|70%|70%}}<!--/explosionColorCenter-->
+
| <!--explosionColorCenter-->(1, 0.7, 0.7)<!--/explosionColorCenter-->
| <!--explosionColorEdge-->{{Color|100%|100%|70%}}<!--/explosionColorEdge-->
+
| <!--explosionColorEdge-->(1, 1, 0.7)<!--/explosionColorEdge-->
 
| 15<!--/explosionHeatEnergyPerCell-->
 
| 15<!--/explosionHeatEnergyPerCell-->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
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| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| <!--explosionColorCenter-->{{Color|100%|70%|70%}}<!--/explosionColorCenter-->
+
| <!--explosionColorCenter-->(1, 0.7, 0.7)<!--/explosionColorCenter-->
| <!--explosionColorEdge-->{{Color|100%|100%|70%}}<!--/explosionColorEdge-->
+
| <!--explosionColorEdge-->(1, 1, 0.7)<!--/explosionColorEdge-->
 
| 15<!--/explosionHeatEnergyPerCell-->
 
| 15<!--/explosionHeatEnergyPerCell-->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 4,773: Line 1,938:
 
| -<!-- Armor Category -->
 
| -<!-- Armor Category -->
 
| DamageWorker_Frostbite<!--/workerClass-->
 
| DamageWorker_Frostbite<!--/workerClass-->
| {{Bad|false}}<!--/externalViolence-->
+
| false<!--/externalViolence-->
 
| [[Hediffs#Frostbite|Frostbite]]<!--/hediff-->
 
| [[Hediffs#Frostbite|Frostbite]]<!--/hediff-->
 
| -<!-- Hediff Skin -->
 
| -<!-- Hediff Skin -->
Line 4,802: Line 1,967:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 4,848: Line 2,013:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 4,903: Line 2,068:
 
| 0<!--/explosionSnowMeltAmount-->
 
| 0<!--/explosionSnowMeltAmount-->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 4,959: Line 2,124:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 5,008: Line 2,173:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| <!--explosionColorEdge-->{{Color|70.6%|83.9%|9%|5%}}<!--/explosionColorEdge-->
+
| <!--explosionColorEdge-->(0.706, 0.839, 0.09, 0.05)<!--/explosionColorEdge-->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 5,054: Line 2,219:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 5,100: Line 2,265:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 5,146: Line 2,311:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 5,192: Line 2,357:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 5,239: Line 2,404:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 5,284: Line 2,449:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| {{Color|255|255|255}}<!-- explosionColorEdge -->
+
| white<!-- explosionColorEdge -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 5,332: Line 2,497:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| {{Color|255|255|255}}<!-- explosionColorCenter -->
+
| white<!-- explosionColorCenter -->
| <!--explosionColorEdge-->{{Color|70.6%|83.9%|9%|5%}}<!--/explosionColorEdge-->
+
| <!--explosionColorEdge-->(0.706, 0.839, 0.09, 0.05)<!--/explosionColorEdge-->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| -<!-- Explosion Heat Energy Per Cell -->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 5,379: Line 2,544:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| <!--explosionColorCenter-->{{Color|100%|100%|100%}}<!--/explosionColorCenter-->
+
| <!--explosionColorCenter-->(1, 1, 1)<!--/explosionColorCenter-->
| <!--explosionColorEdge-->{{Color|60%|50%|40%}}<!--/explosionColorEdge-->
+
| <!--explosionColorEdge-->(0.6, 0.5, 0.4)<!--/explosionColorEdge-->
 
| 20<!--/explosionHeatEnergyPerCell-->
 
| 20<!--/explosionHeatEnergyPerCell-->
 
| <!--expolosionPropagationSpeed-->0.3<!--/expolosionPropagationSpeed-->
 
| <!--expolosionPropagationSpeed-->0.3<!--/expolosionPropagationSpeed-->
Line 5,429: Line 2,594:
 
| 1<!-- explosionSnowMeltAmount -->
 
| 1<!-- explosionSnowMeltAmount -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
 
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly -->
| <!--explosionColorCenter-->{{Color|26%|51%|97%}}<!--/explosionColorCenter-->
+
| <!--explosionColorCenter-->(0.26, 0.51, 0.97)<!--/explosionColorCenter-->
| <!--explosionColorEdge-->{{Color|26%|51%|97%}}<!--/explosionColorEdge-->
+
| <!--explosionColorEdge-->(0.26, 0.51, 0.97)<!--/explosionColorEdge-->
 
| 15<!--/explosionHeatEnergyPerCell-->
 
| 15<!--/explosionHeatEnergyPerCell-->
 
| 1<!-- expolosionPropagationSpeed -->
 
| 1<!-- expolosionPropagationSpeed -->
Line 5,440: Line 2,605:
 
<!--/DamageDef-->
 
<!--/DamageDef-->
 
|}
 
|}
</div>
 
</div>
 
</li></div>
 

Revision as of 17:00, 3 November 2024

Damage Types

! Def Name !! Label !! Category !! Armor Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Is Explosive !! Harm All Layers Until Outside !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Is Ranged !! Makes Animals Flee !! Building Damage Factor !! Building Damage Factor Passable !! Building Damage Factor Impassable !! Plant Damage Factor !! Corpse Damage Factor !! Display Adapted Text Mote !! Can Use Deflect Metal Effect !! Death Message !! Default Damage !! Default Armor Penetration !! Apply Additional Hediffs If Hunting For Food !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Explosion Snow Melt Amount !! Explosion Affect Outside Parts Only !! Explosion Color Center !! Explosion Color Edge !! Explosion Propagation Speed !! Explosion Interior Cell Count Multiplier !! Explosion Interior Cell Distance Multiplier !! Blunt Stun Duration !! Scratch Split Percentage !! Source

  • workerClass = typeof(DamageWorker)
  • externalViolence
  • externalViolenceForMechanoids
  • hasForcefulImpact = true
  • harmsHealth = true
  • makesBlood = true
  • canInterruptJobs = true
  • isRanged
  • makesAnimalsFlee
  • execution
  • combatLogRules
  • buildingDamageFactor = 1
  • buildingDamageFactorPassable = 1
  • buildingDamageFactorImpassable = 1
  • plantDamageFactor = 1
  • corpseDamageFactor = 1
  • causeStun
  • stunAdaptationTicks
  • constantStunDurationTicks
  • stunResistStat
  • displayAdaptedTextMote = true
  • adaptedText
  • canUseDeflectMetalEffect = true
  • impactSoundType
  • deathMessage = "{0} has been killed."
  • damageEffecter
  • defaultDamage = -1
  • defaultArmorPenetration = -1
  • defaultStoppingPower
  • additionalHediffs
  • applyAdditionalHediffsIfHuntingForFood = true
  • armorCategory
  • minDamageToFragment = 99999
  • overkillPctToDestroyPart = 0~0.7
  • consideredHelpful
  • harmAllLayersUntilOutside
  • hediff
  • hediffSkin
  • hediffSolid
  • isExplosive
  • explosionSnowMeltAmount = 1
  • explosionAffectOutsidePartsOnly = true
  • explosionCellMote
  • explosionCellFleck
  • explosionColorCenter = Color.white
  • explosionColorEdge = Color.white
  • explosionInteriorEffecter
  • explosionInteriorMote
  • explosionInteriorFleck
  • explosionCenterMote
  • explosionCenterFleck
  • explosionCenterEffecter
  • explosionCellEffecter
  • explosionCellEffecterChance
  • explosionCellEffecterMaxRadius
  • explosionHeatEnergyPerCell
  • expolosionPropagationSpeed = 1
  • soundExplosion
  • explosionInteriorCellCountMultiplier = 1
  • explosionInteriorCellDistanceMultiplier = 0.7
  • stabChanceOfForcedInternal
  • cutExtraTargetsCurve
  • cutCleaveBonus
  • bluntInnerHitChance
  • bluntInnerHitDamageFractionToConvert
  • bluntInnerHitDamageFractionToAdd
  • bluntStunDuration = 1
  • bluntStunChancePerDamagePctOfCorePartToHeadCurve
  • bluntStunChancePerDamagePctOfCorePartToBodyCurve
  • scratchSplitPercentage = 0.5
  • scaleDamageToBuildingsBasedOnFlammability
Column Field
Def Name -
Label -
Category -
Armor Category -
Worker Class -
External Violence -
Hediff -
Hediff Skin -
Hediff Solid -
Is Explosive -
Harm All Layers Until Outside -
Has Forceful Impact true
Harms Health true
Makes Blood true
Can Interrupt Jobs true
Is Ranged -
Makes Animals Flee -
Building Damage Factor 1
Building Damage Factor Passable 1
Building Damage Factor Impassable 1
Plant Damage Factor 1
Corpse Damage Factor 1
Display Adapted Text Mote true
Can Use Deflect Metal Effect true
Death Message {0} has been killed.
Default Damage -1
Default Armor Penetration -1
Default Stopping Power -
Apply Additional Hediffs If Hunting For Food true
Min Damage To Fragment 99999
Overkill Pct To Destroy Part 0~0.7
Explosion Snow Melt Amount 1
Explosion Affect Outside Parts Only true
Explosion Color Center white
Explosion Color Edge white
Explosion Propagation Speed 1
Explosion Heat Energy Per Cell -
Explosion Interior Cell Count Multiplier 1
Explosion Interior Cell Distance Multiplier 0.7
Blunt Stun Duration 1
Scratch Split Percentage 0.5

! Name ! Label ! Category ! Armor Category ! Overkill Percent To Destroy Part[1] ! Death Message[2] ! General Injury ! Skin Injury ! Solid Injury ! Harms Outer Layers[3] ! Affects shields ! Stun duration ! Source

Def Name Label Category Armor Category Worker Class External Violence Hediff Hediff Skin Hediff Solid Is Explosive Harm All Layers Until Outside Has Forceful Impact Harms Health Makes Blood Can Interrupt Jobs Is Ranged Makes Animals Flee Building Damage Factor Building Damage Factor Passable Building Damage Factor Impassable Plant Damage Factor Corpse Damage Factor Display Adapted Text Mote Can Use Deflect Metal Effect Death Message Default Damage Default Armor Penetration Default Stopping Power Apply Additional Hediffs If Hunting For Food Min Damage To Fragment Overkill Pct To Destroy Part Explosion Snow Melt Amount Explosion Affect Outside Parts Only Explosion Color Center Explosion Color Edge Explosion Propagation Speed Explosion Heat Energy Per Cell Explosion Interior Cell Count Multiplier Explosion Interior Cell Distance Multiplier Blunt Stun Duration Scratch Split Percentage Source
Stun stun Stun - DamageWorker_Stun true - - - - -
  • Cause Stun: true
true false false true - - 1 1 1 1 1 true true {0} has been stunned to death. 20 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
EMP EMP Stun - - External Violence For Mechanoids: true - - - - -
  • Cause Stun: true
  • EMPResistance</stunResistStat>
  • Stun Adaptation Ticks: 2,200 ticks (36.67 secs)
true false false true - - 1 1 1 1 1 true true {0} has been EMPed to death. 50 -1 - true 99999 0~0.7 0 true white (0.8, 0.8, 0.8, 0.8) - 1 1 0.7 1 0.5 Content from Rimworld core game only
RangedStab stab Ranged Weapon Sharp DamageWorker_Stab true Stab - Crack - -
  • <stabChanceOfForcedInternal>0.6
true true true true true true 1 1 1 1 1 true true {0} has been stabbed to death. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Bullet bullet Ranged Weapon Sharp DamageWorker_AddInjury true Gunshot - - - true true true true true true true 1 1 1 1 1 true true {0} has been shot to death. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Arrow arrow Ranged Weapon Sharp DamageWorker_AddInjury true Cut - Crack - true true true true true true true 1 1 1 1 1 true true {0} has been shot to death by an arrow. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
ArrowHighVelocity arrow Ranged Weapon Sharp DamageWorker_AddInjury true Stab - Crack - true true true true true true true 1 1 1 1 1 true true {0} has been shot to death by an arrow. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Deterioration deterioration Misc - - - - - - - - false true false false - - 1 1 1 1 1 true true {0} has been killed. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Mining mining Misc - - - - - - - - true true true true - - 1 1 1 1 1 true true {0} has been killed. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Rotting rotting Misc - - - - - - - - false true false false - - 1 1 1 1 1 true true {0} has been killed. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Extinguish extinguish Misc - DamageWorker_Extinguish - Covered in firefoam - - - -
  • <consideredHelpful>true
true false false false - - 1 1 1 1 1 true true {0} has been killed. 999999 -1 - true 99999 0~0.7 1 true white (1, 1, 1, 0.05) - 1 1 0.7 1 0.5 Content from Rimworld core game only
Bomb bomb Misc Sharp DamageWorker_AddInjury true Shredded - Crack true true true true true true - - 1 2 4 4 0.5 true true {0} has died in an explosion. 50 0.10 0.5 true 15 0~0.7 1 false (1, 0.5, 0.3) (0.6, 0.5, 0.4) 5 1 1 0.7 1 0.5 Content from Rimworld core game only
BombSuper bomb Misc Sharp DamageWorker_AddInjury true Shredded - Crack true true true true true true - - 1 2 4 4 0.5 true true {0} has died in an explosion. 550 1.30 2.0 true 15 0~0.7 1 false (1, 0.5, 0.3) (0.6, 0.5, 0.4) 5 1 1 0.7 1 0.5 Content from Rimworld core game only
Smoke smoke Misc - - - - - - - - true false false false - - 1 1 1 1 1 true true {0} has been killed. 0 -1 - true 99999 0~0.7 1 true white (1, 1, 1, 0.05) - 1 1 0.7 1 0.5 Content from Rimworld core game only
Thump thump Misc Sharp DamageWorker_AddInjury true Crush - Crack true true true true true true - - 1 7.5 15 4 1 true true {0} has been shot to death. 5 0 - true 15 0~0.7 1 false (0.73, 0.93, 0.96) (0.71, 0.82, 0.90) - 1 1 0.7 1 0.5 Content from Rimworld core game only
Vaporize vaporize Misc Heat DamageWorker_Vaporize true Burn - - - true true true true true - true 1 2 4 2 0.1 true true {0} has been vaporized by extreme heat. 800 1 1.5 true 15 0~0.7 1 true (1, 1, 1) (0.6, 0.5, 0.4) 20 0.3 1 0.7 1 0.5 Content from Rimworld core game only
AcidBurn acid burn Misc Sharp DamageWorker_AddInjury true Acid burn - - - -
  • Scale Damage To Buildings Based On Flammability: false
false true false false - - 1 1 1 1 1 true false {0} has burned to death. 10 0 - true 15 0~0.7 1 true (1, 0.7, 0.7) (1, 1, 0.7) 15 1 1 0.7 1 0.5 Content from Rimworld core game only
Decayed decayed organ Misc - DamageWorker_AddInjury - Decayed organ - - - - true true true true - - 1 1 1 1 1 true true {0} died from metabolic disruptions caused by organ decay. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Cut cut Melee Weapon Sharp DamageWorker_Cut true Cut Cut Crack - true
  • <cutCleaveBonus>1.4
true true true true - - 1 1 1 1 1 true true {0} has been cut to death. -1 -1 - true 99999 0~0.1 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Crush crush Melee Weapon Blunt DamageWorker_AddInjury true Crush Cut Crack - true true true true true - - 1 1 1 1 1 true true {0} has been crushed to death. -1 -1 - true 99999 0.4~1.0 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Blunt blunt Melee Weapon Blunt DamageWorker_Blunt true Crush Bruise Crack - true
  • <bluntInnerHitChance>0.4
  • <bluntInnerHitDamageFractionToConvert>0.1~0.2
  • <bluntInnerHitDamageFractionToAdd>0.2~0.35
true true true true - - 1.5 1 1 1 1 true true {0} has been beaten to death. -1 -1 - true 99999 0.4~1.0 1 true white white - 1 1 0.7 2.0 0.5 Content from Rimworld core game only
Poke blunt Melee Weapon Blunt DamageWorker_Stab true Crush Bruise Crack - true
  • <bluntInnerHitChance>0.4
  • <bluntInnerHitDamageFractionToConvert>0.1~0.2
  • <bluntInnerHitDamageFractionToAdd>0.2~0.35
  • <stabChanceOfForcedInternal>0.4
true true true true - - 1.5 1 1 1 1 true true {0} has been beaten to death. -1 -1 - true 99999 0.4~1.0 1 true white white - 1 1 0.7 2.0 0.5 Content from Rimworld core game only
Demolish blunt Melee Weapon Blunt DamageWorker_Blunt true Crush Bruise Crack - true
  • <bluntInnerHitChance>0.4
  • <bluntInnerHitDamageFractionToConvert>0.1~0.2
  • <bluntInnerHitDamageFractionToAdd>0.2~0.35
true true true true - - 10 1 0.75 1 1 true true {0} has been beaten to death. -1 -1 - true 99999 0.4~1.0 1 true white white - 1 1 0.7 2.0 0.5 Content from Rimworld core game only
Stab stab Melee Weapon Sharp DamageWorker_Stab true Stab - Crack - -
  • <stabChanceOfForcedInternal>0.6
true true true true - - 1 1 1 1 1 true true {0} has been stabbed to death. -1 -1 - true 99999 0.4~1.0 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Scratch scratch Melee Weapon Sharp DamageWorker_Scratch true Scratch - Crack - true true true true true - - 1 1 1 1 1 true true {0} has been torn to death. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.67 Content from Rimworld core game only
ScratchToxic toxic scratch Melee Weapon Sharp DamageWorker_Scratch true Scratch - Crack - true true true true true - - 1 1 1 1 1 true true {0} has been torn to death. -1 -1 - false 99999 0~0.7 1 true white white - 1 1 0.7 1 0.67 Content from Rimworld core game only
Bite bite Melee Weapon Sharp DamageWorker_Bite true Bite - Crack - true true true true true - - 1 1 1 1 1 true true {0} has been bitten to death. -1 -1 - true 99999 0~0.1 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
ToxicBite toxic bite Melee Weapon Sharp DamageWorker_Bite true Bite - Crack - true true true true true - - 1 1 1 1 1 true true {0} has been bitten to death. -1 -1 - false 99999 0~0.1 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
SurgicalCut surgical cut Medical - DamageWorker_AddInjury true Surgical cut Cut Crack - false
  • <impactSoundType />
  • <cutCleaveBonus>1.4
false true true false - - 1 1 1 1 1 true true {0} has died during surgery. -1 -1 - true 99999 0~0.1 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
ExecutionCut execution cut Medical - DamageWorker_AddInjury true Execution cut Execution cut Crack - true
  • <impactSoundType />
  • <cutCleaveBonus>1.4
  • <execution>true</execution>
false true true false - - 1 1 1 1 1 true true {0} has been executed by cutting. -1 -1 - true 99999 0~0.1 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
Flame flame Environmental Heat DamageWorker_Flame true Burn - - - -
  • Scale Damage To Buildings Based On Flammability: true
false true false false - - 1 1 1 1 1 true false {0} has burned to death. 10 0 - true 15 0~0.7 1 true (1, 0.7, 0.7) (1, 1, 0.7) 15 1 1 0.7 1 0.5 Content from Rimworld core game only
Burn burn Environmental Heat DamageWorker_AddInjury true Burn - - - -
  • Scale Damage To Buildings Based On Flammability: true
false true false false - - 1 1 1 1 1 true false {0} has burned to death. 10 0 - true 15 0~0.7 1 true (1, 0.7, 0.7) (1, 1, 0.7) 15 1 1 0.7 1 0.5 Content from Rimworld core game only
Frostbite frostbite Environmental - DamageWorker_Frostbite false Frostbite - - - true true true true true - - 1 1 1 1 1 true false {0} has succumbed to frostbite. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
TornadoScratch scratch Environmental Sharp DamageWorker_AddInjury true Scratch - Crack - true true true true true - - 1 1 1 1 1 true true {0} has been killed by a tornado. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content from Rimworld core game only
MechBandShockwave mech-band shockwave Stun - DamageWorker_Stun External Violence For Mechanoids: true - - - - -
  • Cause Stun: true
  • Constant Stun Duration Ticks: 1,200 ticks (20 secs)
true false false true - - 1 1 1 1 1 true true {0} has been shocked to death. 50 -1 - true 99999 0~0.7 0 true white white - 1 1 0.7 1 0.5 Content added by the Biotech DLC
BulletToxic toxic bullet Ranged Weapon Sharp DamageWorker_AddInjury true Gunshot - - - true true true true true true true 1 1 1 1 1 true true {0} has been shot to death. -1 -1 - false 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content added by the Biotech DLC
ToxGas tox gas Misc - - - - - - - - true false false false - - 1 1 1 1 1 true true {0} has been killed. 0 -1 - true 99999 0~0.7 1 true white (0.706, 0.839, 0.09, 0.05) - 1 1 0.7 1 0.5 Content added by the Biotech DLC
Beam beam Misc Heat DamageWorker_AddInjury true Beam burn - - - true true true true true true true 1 0.2 0.4 1 1 true true {0} has been beamed to death. 10 0.5 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content added by the Biotech DLC
Digested digestion Misc - DamageWorker_AddInjury - Digestion - - - - true true true true - - 1 1 1 1 1 true true {0} died from being digested. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content added by the Anomaly DLC
EnergyBolt energy bolt Misc Sharp DamageWorker_AddInjury true Energy bolt - - - true true true true true true true 1 1 1 1 1 true true {0} has been killed by an energy bolt. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content added by the Anomaly DLC
Nerve nerve Misc Sharp DamageWorker_Nerve true Cut - Crack - true true true true true true true 1 1 1 1 1 true true {0} has been killed by nerve shock. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content added by the Anomaly DLC
NerveStun nerve stun Misc - - - - - - - -
  • Cause Stun: true
  • Stun Adaptation Ticks: 240 ticks (4 secs)
true true true true - - 1 1 1 1 1 true true {0} has been killed. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content added by the Anomaly DLC
Psychic psychic Misc - DamageWorker_AddInjury true Psychic burn Psychic burn (skin) Psychic burn (solid) - - true true true true - - 1 1 1 1 1 true true {0} has been killed by a psychic attack. -1 -1 - true 99999 0~0.7 1 true white white - 1 1 0.7 1 0.5 Content added by the Anomaly DLC
DeadlifeDust deadlife dust Misc - - - - - - - - true false false false - - 1 1 1 1 1 true true {0} has been killed. 0 -1 - true 99999 0~0.7 1 true white (0.706, 0.839, 0.09, 0.05) - 1 1 0.7 1 0.5 Content added by the Anomaly DLC
NociosphereVaporize vaporize Misc Heat DamageWorker_Vaporize true Burn - - - true true true true true - true 1 2 4 2 0.1 true true {0} has been vaporized by extreme heat. 800 1 1.5 true 15 0~0.7 1 true (1, 1, 1) (0.6, 0.5, 0.4) 20 0.3 1 0.7 1 0.5 Content added by the Anomaly DLC
ElectricalBurn electrical burn Environmental Heat DamageWorker_AddInjury true Electrical burn - - - -
  • Scale Damage To Buildings Based On Flammability: false
false true false false - - 1 1 1 1 1 true false {0} has died from electrical burns. 10 0 - true 1 0~0.7 1 true (0.26, 0.51, 0.97) (0.26, 0.51, 0.97) 15 1 1 0.7 1 0.5 Content added by the Anomaly DLC
  1. See Overkill prevention
  2. {0} represents a pawn's name.
  3. Surgery doesn't hurt your outside bits, but getting shot and stuff will.