Difference between revisions of "Training"

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{{TNT|stub}}
Some features in the game can be exploited to train your colonists.
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Some features in the game can be exploited to train your [[colonist]]s.
  
==Artistic training==
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== Artistic training ==
 
This skill isn't implemented yet, no known training.
 
This skill isn't implemented yet, no known training.
  
==Construction training==
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== Construction training ==
 
Build something cheep and sell it?
 
Build something cheep and sell it?
  
==Cooking training==
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== Cooking training ==
 
Non known yet...
 
Non known yet...
  
==Crafting training==
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== Crafting training ==
 
Non known yet...
 
Non known yet...
  
==Growing training==
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== Growing training ==
 
Non known yet...
 
Non known yet...
  
==Medicine training==
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== Medicine training ==
 
This skill isn't implemented yet, no known training.
 
This skill isn't implemented yet, no known training.
  
==Melee training==
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== Melee training==
 
Non known yet...
 
Non known yet...
  
==Mining training==
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== Mining training==
 
Non known yet...
 
Non known yet...
  
==Research training==
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== Research training ==
 
Non known yet...
 
Non known yet...
  
==Shooting training==
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== Shooting training ==
 
By drafting a colonist and order him to attack something indestructible, you can train them to become better at shooting, without besides the "training" they gets when the colony are under attack.
 
By drafting a colonist and order him to attack something indestructible, you can train them to become better at shooting, without besides the "training" they gets when the colony are under attack.
  
 
The game doesn't have a proper intended target for practice, so various other exploits can be used instead.
 
The game doesn't have a proper intended target for practice, so various other exploits can be used instead.
  
===Current version===
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=== Current version ===
'''[[Sleeping_spot|Sleeping spot]]''' can still be targeted, use this feature before its patched again.
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{{v|0.2.363}} '''[[Sleeping spot]]''' can still be targeted, use this feature before its patched again.
  
===Older versions===
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{{v|0.2.363}} Use '''[[Target Practise (mod)|Target Practise]]''' mod, which adds custom indestructible block called ''Target''.<ref>[//ludeon.com/forums/index.php?topic=2158.0 Forum topic]</ref>
'''[[Growing_zone|Grooving area]]''' (removed from game, what version number when removed?)<br/>
 
'''[[Dumping_area|Dumping area]]''' (removed from game, what version number when removed?)
 
  
==Social training==
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=== Previous versions ===
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'''[[Growing area]]''' (removed from game in ''[[Alpha 2]]'')
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'''[[Dumping area]]''' (removed from game in ''[[Alpha 1]]'')
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== Social training ==
 
Non known yet...
 
Non known yet...
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= Notes = <!-- Use this until make [[Target Practise (mod)]] -->
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<references />

Revision as of 16:37, 7 March 2014

Template:TNT Some features in the game can be exploited to train your colonists.

Artistic training

This skill isn't implemented yet, no known training.

Construction training

Build something cheep and sell it?

Cooking training

Non known yet...

Crafting training

Non known yet...

Growing training

Non known yet...

Medicine training

This skill isn't implemented yet, no known training.

Melee training

Non known yet...

Mining training

Non known yet...

Research training

Non known yet...

Shooting training

By drafting a colonist and order him to attack something indestructible, you can train them to become better at shooting, without besides the "training" they gets when the colony are under attack.

The game doesn't have a proper intended target for practice, so various other exploits can be used instead.

Current version

0.2.363 Sleeping spot can still be targeted, use this feature before its patched again.

0.2.363 Use Target Practise mod, which adds custom indestructible block called Target.[1]

Previous versions

Growing area (removed from game in Alpha 2)

Dumping area (removed from game in Alpha 1)

Social training

Non known yet...

Notes