Difference between revisions of "Template talk:True Melee DPS Calculator"
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(The calculated value for non-human pawns doesn't account for melee skill) |
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+ | === The calculated value for non-human pawns doesn't account for melee skill === | ||
All nonhuman pawns have melee skill of 4. This results in a 62% hit chance, which should be multiplied to the average DPS of its attacks to calculate the pawn's melee DPS. This template doesn't do this. For example: {{True Melee DPS Calculator|Fingerspike}} returns 3.5, when the actual melee DPS of a fingerspike is 2.17 | All nonhuman pawns have melee skill of 4. This results in a 62% hit chance, which should be multiplied to the average DPS of its attacks to calculate the pawn's melee DPS. This template doesn't do this. For example: {{True Melee DPS Calculator|Fingerspike}} returns 3.5, when the actual melee DPS of a fingerspike is 2.17 |
Latest revision as of 12:41, 7 December 2024
The calculated value for non-human pawns doesn't account for melee skill[edit]
All nonhuman pawns have melee skill of 4. This results in a 62% hit chance, which should be multiplied to the average DPS of its attacks to calculate the pawn's melee DPS. This template doesn't do this. For example: 3.5 returns 3.5, when the actual melee DPS of a fingerspike is 2.17