Difference between revisions of "User:Harakoni/RangedQuality"

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m (Changed all Q to #show. You could define several of the variables within the same operations (to reduce the number of ifs), but it will get hard to read fast.)
m
 
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{{#vardefine:value|    {{formatnum:{{#show:{{#var:name}}|?Market Value Base|link = none}}|R}}}}
 
{{#vardefine:value|    {{formatnum:{{#show:{{#var:name}}|?Market Value Base|link = none}}|R}}}}
 
{{#vardefine:avgDPS |  {{#ifeq: {{{2|}}}|Aiming Time|
 
{{#vardefine:avgDPS |  {{#ifeq: {{{2|}}}|Aiming Time|
   {{#vardefine:burstTime| {{ {{#show:{{#var:name}}|?Burst Ticks|link = none|default=0}} * ({{#show:{{#var:name}}|?Burst Count|link = none}} - 1) }} | 0 }}
+
   {{#vardefine:burstTime| {{ {{#show:{{#var:name}}|?Burst Ticks|link = none|default=0}} * ({{#show:{{#var:name}}|?Burst Count|link = none|default=0}} - 1) }} }}
 
   {{#vardefine:baseTime|  {{#expr: {{#show:{{#var:name}}|?Aiming Time Base|link = none}}+{{#show:{{#var:name}}|?Ranged Cooldown Base|link = none}}+{{#var:burstTime}} }} }}
 
   {{#vardefine:baseTime|  {{#expr: {{#show:{{#var:name}}|?Aiming Time Base|link = none}}+{{#show:{{#var:name}}|?Ranged Cooldown Base|link = none}}+{{#var:burstTime}} }} }}
 
   {{formatnum:{{#expr:{{#show:{{#var:name}}|?Maximum DPS|link = none}} * ({{#var:baseTime}}/((0.01*{{#show:{{#var:name}}|?Aiming Time Base|link = none}})+{{#show:{{#var:name}}|?Ranged Cooldown Base|link = none}}+{{#var:burstTime}}))}}|R}}
 
   {{formatnum:{{#expr:{{#show:{{#var:name}}|?Maximum DPS|link = none}} * ({{#var:baseTime}}/((0.01*{{#show:{{#var:name}}|?Aiming Time Base|link = none}})+{{#show:{{#var:name}}|?Ranged Cooldown Base|link = none}}+{{#var:burstTime}}))}}|R}}

Latest revision as of 20:18, 21 March 2025







[ExpandCollapse]

Quality Name Damage AP Range Accuracy
(Touch)
Accuracy
(Short)
Accuracy
(Medium)
Accuracy
(Long)
DPS
(Optimal)
DPS
(Touch)
DPS
(Short)
DPS
(Medium)
DPS
(Long)
Market Value
R4ChargeRifle.png Awful Charge rifle 13.5 31.5% 25.9 44% 51% 44% 36% 11.92 5.24 6.08 5.24 4.29 505 Silver
R4ChargeRifle.png Poor Charge rifle 15 35% 25.9 50% 58% 50% 41% 13.24 6.62 7.68 6.62 5.43 755 Silver
R4ChargeRifle.png Normal Charge rifle 15 35% 25.9 55% 64% 55% 45% 13.24 7.28 8.47 7.28 5.96 1010 Silver
R4ChargeRifle.png Good Charge rifle 15 35% 25.9 61% 70% 61% 50% 13.24 8.08 9.27 8.08 6.62 1260 Silver
R4ChargeRifle.png Excellent Charge rifle 15 35% 25.9 66% 77% 66% 54% 13.24 8.74 10.19 8.74 7.15 1515 Silver
R4ChargeRifle.png Masterwork Charge rifle 18.75 43.75% 25.9 74% 86% 74% 61% 16.55 12.25 14.23 12.25 10.1 2525 Silver
R4ChargeRifle.png Legendary Charge rifle 22.5 52.5% 25.9 83% 96% 83% 68% 19.86 16.48 19.07 16.48 13.5 4010 Silver