Difference between revisions of "User:Harakoni/RangedQuality"
Jump to navigation
Jump to search
Arcangelus (talk | contribs) m (Changed all Q to #show. You could define several of the variables within the same operations (to reduce the number of ifs), but it will get hard to read fast.) |
Arcangelus (talk | contribs) m |
||
Line 9: | Line 9: | ||
{{#vardefine:value| {{formatnum:{{#show:{{#var:name}}|?Market Value Base|link = none}}|R}}}} | {{#vardefine:value| {{formatnum:{{#show:{{#var:name}}|?Market Value Base|link = none}}|R}}}} | ||
{{#vardefine:avgDPS | {{#ifeq: {{{2|}}}|Aiming Time| | {{#vardefine:avgDPS | {{#ifeq: {{{2|}}}|Aiming Time| | ||
− | {{#vardefine:burstTime| {{ {{#show:{{#var:name}}|?Burst Ticks|link = none|default=0}} * ({{#show:{{#var:name}}|?Burst Count|link = none}} - 1) }} | + | {{#vardefine:burstTime| {{ {{#show:{{#var:name}}|?Burst Ticks|link = none|default=0}} * ({{#show:{{#var:name}}|?Burst Count|link = none|default=0}} - 1) }} }} |
{{#vardefine:baseTime| {{#expr: {{#show:{{#var:name}}|?Aiming Time Base|link = none}}+{{#show:{{#var:name}}|?Ranged Cooldown Base|link = none}}+{{#var:burstTime}} }} }} | {{#vardefine:baseTime| {{#expr: {{#show:{{#var:name}}|?Aiming Time Base|link = none}}+{{#show:{{#var:name}}|?Ranged Cooldown Base|link = none}}+{{#var:burstTime}} }} }} | ||
{{formatnum:{{#expr:{{#show:{{#var:name}}|?Maximum DPS|link = none}} * ({{#var:baseTime}}/((0.01*{{#show:{{#var:name}}|?Aiming Time Base|link = none}})+{{#show:{{#var:name}}|?Ranged Cooldown Base|link = none}}+{{#var:burstTime}}))}}|R}} | {{formatnum:{{#expr:{{#show:{{#var:name}}|?Maximum DPS|link = none}} * ({{#var:baseTime}}/((0.01*{{#show:{{#var:name}}|?Aiming Time Base|link = none}})+{{#show:{{#var:name}}|?Ranged Cooldown Base|link = none}}+{{#var:burstTime}}))}}|R}} |
Latest revision as of 20:18, 21 March 2025
[ExpandCollapse]
Quality | Name | Damage | AP | Range | Accuracy (Touch) |
Accuracy (Short) |
Accuracy (Medium) |
Accuracy (Long) |
DPS (Optimal) |
DPS (Touch) |
DPS (Short) |
DPS (Medium) |
DPS (Long) |
Market Value | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Awful | Charge rifle | 13.5 | 31.5% | 25.9 | 44% | 51% | 44% | 36% | 11.92 | 5.24 | 6.08 | 5.24 | 4.29 | 505 ![]() |
![]() |
Poor | Charge rifle | 15 | 35% | 25.9 | 50% | 58% | 50% | 41% | 13.24 | 6.62 | 7.68 | 6.62 | 5.43 | 755 ![]() |
![]() |
Normal | Charge rifle | 15 | 35% | 25.9 | 55% | 64% | 55% | 45% | 13.24 | 7.28 | 8.47 | 7.28 | 5.96 | 1010 ![]() |
![]() |
Good | Charge rifle | 15 | 35% | 25.9 | 61% | 70% | 61% | 50% | 13.24 | 8.08 | 9.27 | 8.08 | 6.62 | 1260 ![]() |
![]() |
Excellent | Charge rifle | 15 | 35% | 25.9 | 66% | 77% | 66% | 54% | 13.24 | 8.74 | 10.19 | 8.74 | 7.15 | 1515 ![]() |
![]() |
Masterwork | Charge rifle | 18.75 | 43.75% | 25.9 | 74% | 86% | 74% | 61% | 16.55 | 12.25 | 14.23 | 12.25 | 10.1 | 2525 ![]() |
![]() |
Legendary | Charge rifle | 22.5 | 52.5% | 25.9 | 83% | 96% | 83% | 68% | 19.86 | 16.48 | 19.07 | 16.48 | 13.5 | 4010 ![]() |