Difference between revisions of "Version history"
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− | + | === Public Releases === | |
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;0.0.232 - October 16, 2013 | ;0.0.232 - October 16, 2013 | ||
:▪ Pre-alpha release | :▪ Pre-alpha release | ||
+ | ---- | ||
+ | ---- | ||
+ | === Internal Version === | ||
+ | ;0.0.245 - October 29, 2013 | ||
+ | ---- | ||
+ | ;0.0.244 - October 28, 2013 | ||
+ | ---- | ||
+ | ;0.0.243b - October 27, 2013 | ||
+ | :• You can now prioritize colonists’ tasks individually. | ||
+ | :• Levels now cap at 20 (as designed). | ||
+ | :• Power connectors report power net status. | ||
+ | :• You can now dump meals in dumping areas. | ||
+ | :• You can now click on names in the overview to center on the colonist. | ||
+ | :• Overview now displays health of wounded colonists. | ||
+ | :• Hid the trait system for now to avoid confusion (since traits do nothing). | ||
+ | :• All weapons now have unique graphics. | ||
+ | :• Rewrote storage square management system to use the generalized work reservation manager. | ||
+ | :• Added map size adjustment in an advanced menu at game start. | ||
+ | :• Fast-forwarding is disabled during combat where you are under attack. | ||
+ | :• Added max selection size and max drag designate size. | ||
+ | :• Added raiders: sniper squad and mercenary squad. | ||
+ | :• Balanced down hydroponics growth rate. | ||
+ | :• Charged batteries now explode while burning. | ||
+ | :• Some electrical devices now short-circuit and cause fires if left out in the rain while running. | ||
+ | :• Split shooting accuracy breakdown into misses due to equipment and misses due to skill. | ||
+ | :• Rebalanced shooting and melee to make skill more important. | ||
+ | :• Drafted colonists no longer interrupt when melee attacked. | ||
+ | :• Traders are now rarer but carry more goods. | ||
+ | :• Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses. | ||
+ | :• Smoothed out and softened how AI Storytellers handle colony population. | ||
+ | :• Colonists now gain bad thoughts from sleeping outside. | ||
+ | :• Added skills (which do nothing yet): cooking, medicine, artistic, crafting | ||
+ | :• Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking | ||
+ | :• Added credits screen. | ||
+ | :• Replaced all noncommercial free sounds and attributed those under attribution licenses. | ||
+ | :• Various bugfixes and balance adjustments. Optimizations and bugfixes. |
Revision as of 07:25, 29 October 2013
Public Releases
- 0.0.232 - October 16, 2013
- ▪ Pre-alpha release
Internal Version
- 0.0.245 - October 29, 2013
- 0.0.244 - October 28, 2013
- 0.0.243b - October 27, 2013
- • You can now prioritize colonists’ tasks individually.
- • Levels now cap at 20 (as designed).
- • Power connectors report power net status.
- • You can now dump meals in dumping areas.
- • You can now click on names in the overview to center on the colonist.
- • Overview now displays health of wounded colonists.
- • Hid the trait system for now to avoid confusion (since traits do nothing).
- • All weapons now have unique graphics.
- • Rewrote storage square management system to use the generalized work reservation manager.
- • Added map size adjustment in an advanced menu at game start.
- • Fast-forwarding is disabled during combat where you are under attack.
- • Added max selection size and max drag designate size.
- • Added raiders: sniper squad and mercenary squad.
- • Balanced down hydroponics growth rate.
- • Charged batteries now explode while burning.
- • Some electrical devices now short-circuit and cause fires if left out in the rain while running.
- • Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
- • Rebalanced shooting and melee to make skill more important.
- • Drafted colonists no longer interrupt when melee attacked.
- • Traders are now rarer but carry more goods.
- • Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
- • Smoothed out and softened how AI Storytellers handle colony population.
- • Colonists now gain bad thoughts from sleeping outside.
- • Added skills (which do nothing yet): cooking, medicine, artistic, crafting
- • Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
- • Added credits screen.
- • Replaced all noncommercial free sounds and attributed those under attribution licenses.
- • Various bugfixes and balance adjustments. Optimizations and bugfixes.