Difference between revisions of "Version history"

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=== Public Releases ===
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{{TOCright}}
;0.0.243 - October 27, 2013
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<div style="display:none;"><onlyinclude>0.0.243</onlyinclude></div>
:▪ Pre-alpha release
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=== Public Releases ===  
;0.0.232 - October 16, 2013
 
:▪ Pre-alpha release
 
 
 
 
 
 
 
=== Internal Version ===
 
;0.0.248 - November 1, 2013
 
 
----
 
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;0.0.245 - October 29, 2013
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======0.0.243======
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:October 27, 2013 - Pre-alpha release
;0.0.244 - October 28, 2013
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<div class="toccolours mw-collapsible mw-collapsed">changelog<div class="mw-collapsible-content">
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;0.0.243 - October 27, 2013
 
<div class="spoiler-title closed">[show]</div><div class="spoiler-body">
 
 
:• You can now prioritize colonists’ tasks individually.
 
:• You can now prioritize colonists’ tasks individually.
 
:• Levels now cap at 20 (as designed).
 
:• Levels now cap at 20 (as designed).
Line 43: Line 33:
 
:• Added credits screen.
 
:• Added credits screen.
 
:• Replaced all noncommercial free sounds and attributed those under attribution licenses.
 
:• Replaced all noncommercial free sounds and attributed those under attribution licenses.
:• Various bugfixes and balance adjustments. Optimizations and bugfixes.</div>
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:• Various bugfixes and balance adjustments. Optimizations and bugfixes.
 +
</div>
 +
</div>
 +
----
 +
======0.0.232======
 +
:October 16, 2013 - Pre-alpha release
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----
 +
<br /><br />
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=== Internal Version ===
 +
----
 +
======0.0.248======
 +
:November 1, 2013
 +
----
 +
======0.0.245======
 +
:October 29, 2013
 +
----
 +
======0.0.244======
 +
:October 28, 2013
 +
----
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======0.0.243======
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:October 27, 2013

Revision as of 11:25, 2 November 2013

0.0.243

Public Releases


0.0.243
October 27, 2013 - Pre-alpha release
changelog
• You can now prioritize colonists’ tasks individually.
• Levels now cap at 20 (as designed).
• Power connectors report power net status.
• You can now dump meals in dumping areas.
• You can now click on names in the overview to center on the colonist.
• Overview now displays health of wounded colonists.
• Hid the trait system for now to avoid confusion (since traits do nothing).
• All weapons now have unique graphics.
• Rewrote storage square management system to use the generalized work reservation manager.
• Added map size adjustment in an advanced menu at game start.
• Fast-forwarding is disabled during combat where you are under attack.
• Added max selection size and max drag designate size.
• Added raiders: sniper squad and mercenary squad.
• Balanced down hydroponics growth rate.
• Charged batteries now explode while burning.
• Some electrical devices now short-circuit and cause fires if left out in the rain while running.
• Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
• Rebalanced shooting and melee to make skill more important.
• Drafted colonists no longer interrupt when melee attacked.
• Traders are now rarer but carry more goods.
• Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
• Smoothed out and softened how AI Storytellers handle colony population.
• Colonists now gain bad thoughts from sleeping outside.
• Added skills (which do nothing yet): cooking, medicine, artistic, crafting
• Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
• Added credits screen.
• Replaced all noncommercial free sounds and attributed those under attribution licenses.
• Various bugfixes and balance adjustments. Optimizations and bugfixes.

0.0.232
October 16, 2013 - Pre-alpha release



Internal Version


0.0.248
November 1, 2013

0.0.245
October 29, 2013

0.0.244
October 28, 2013

0.0.243
October 27, 2013