Difference between revisions of "Version history"
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− | ;0.0.243 | + | <div style="display:none;"><onlyinclude>0.0.243</onlyinclude></div> |
− | + | === Public Releases === | |
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− | |||
− | === | ||
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---- | ---- | ||
− | + | ======0.0.243====== | |
− | + | :October 27, 2013 - Pre-alpha release | |
− | + | <div class="toccolours mw-collapsible mw-collapsed">changelog<div class="mw-collapsible-content"> | |
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− | |||
− | <div class=" | ||
:• You can now prioritize colonists’ tasks individually. | :• You can now prioritize colonists’ tasks individually. | ||
:• Levels now cap at 20 (as designed). | :• Levels now cap at 20 (as designed). | ||
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:• Added credits screen. | :• Added credits screen. | ||
:• Replaced all noncommercial free sounds and attributed those under attribution licenses. | :• Replaced all noncommercial free sounds and attributed those under attribution licenses. | ||
− | :• Various bugfixes and balance adjustments. Optimizations and bugfixes.</div> | + | :• Various bugfixes and balance adjustments. Optimizations and bugfixes. |
+ | </div> | ||
+ | </div> | ||
+ | ---- | ||
+ | ======0.0.232====== | ||
+ | :October 16, 2013 - Pre-alpha release | ||
+ | ---- | ||
+ | <br /><br /> | ||
+ | |||
+ | === Internal Version === | ||
+ | ---- | ||
+ | ======0.0.248====== | ||
+ | :November 1, 2013 | ||
+ | ---- | ||
+ | ======0.0.245====== | ||
+ | :October 29, 2013 | ||
+ | ---- | ||
+ | ======0.0.244====== | ||
+ | :October 28, 2013 | ||
+ | ---- | ||
+ | ======0.0.243====== | ||
+ | :October 27, 2013 |
Revision as of 11:25, 2 November 2013
Public Releases
0.0.243
- October 27, 2013 - Pre-alpha release
changelog
- • You can now prioritize colonists’ tasks individually.
- • Levels now cap at 20 (as designed).
- • Power connectors report power net status.
- • You can now dump meals in dumping areas.
- • You can now click on names in the overview to center on the colonist.
- • Overview now displays health of wounded colonists.
- • Hid the trait system for now to avoid confusion (since traits do nothing).
- • All weapons now have unique graphics.
- • Rewrote storage square management system to use the generalized work reservation manager.
- • Added map size adjustment in an advanced menu at game start.
- • Fast-forwarding is disabled during combat where you are under attack.
- • Added max selection size and max drag designate size.
- • Added raiders: sniper squad and mercenary squad.
- • Balanced down hydroponics growth rate.
- • Charged batteries now explode while burning.
- • Some electrical devices now short-circuit and cause fires if left out in the rain while running.
- • Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
- • Rebalanced shooting and melee to make skill more important.
- • Drafted colonists no longer interrupt when melee attacked.
- • Traders are now rarer but carry more goods.
- • Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
- • Smoothed out and softened how AI Storytellers handle colony population.
- • Colonists now gain bad thoughts from sleeping outside.
- • Added skills (which do nothing yet): cooking, medicine, artistic, crafting
- • Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
- • Added credits screen.
- • Replaced all noncommercial free sounds and attributed those under attribution licenses.
- • Various bugfixes and balance adjustments. Optimizations and bugfixes.
0.0.232
- October 16, 2013 - Pre-alpha release
Internal Version
0.0.248
- November 1, 2013
0.0.245
- October 29, 2013
0.0.244
- October 28, 2013
0.0.243
- October 27, 2013