Difference between revisions of "Version history"

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:October 27, 2013 - Pre-alpha release
 
:October 27, 2013 - Pre-alpha release
 
<div class="toccolours mw-collapsible mw-collapsed">changelog<div class="mw-collapsible-content">
 
<div class="toccolours mw-collapsible mw-collapsed">changelog<div class="mw-collapsible-content">
:You can now prioritize colonists’ tasks individually.
+
:&#8226; You can now prioritize colonists’ tasks individually.
:Levels now cap at 20 (as designed).
+
:&#8226; Levels now cap at 20 (as designed).
:Power connectors report power net status.
+
:&#8226; Power connectors report power net status.
:You can now dump meals in dumping areas.
+
:&#8226; You can now dump meals in dumping areas.
:You can now click on names in the overview to center on the colonist.
+
:&#8226; You can now click on names in the overview to center on the colonist.
:Overview now displays health of wounded colonists.
+
:&#8226; Overview now displays health of wounded colonists.
:Hid the trait system for now to avoid confusion (since traits do nothing).
+
:&#8226; Hid the trait system for now to avoid confusion (since traits do nothing).
:All weapons now have unique graphics.
+
:&#8226; All weapons now have unique graphics.
:Rewrote storage square management system to use the generalized work reservation manager.
+
:&#8226; Rewrote storage square management system to use the generalized work reservation manager.
:Added map size adjustment in an advanced menu at game start.
+
:&#8226; Added map size adjustment in an advanced menu at game start.
:Fast-forwarding is disabled during combat where you are under attack.
+
:&#8226; Fast-forwarding is disabled during combat where you are under attack.
:Added max selection size and max drag designate size.
+
:&#8226; Added max selection size and max drag designate size.
:Added raiders: sniper squad and mercenary squad.
+
:&#8226; Added raiders: sniper squad and mercenary squad.
:Balanced down hydroponics growth rate.
+
:&#8226; Balanced down hydroponics growth rate.
:Charged batteries now explode while burning.
+
:&#8226; Charged batteries now explode while burning.
:Some electrical devices now short-circuit and cause fires if left out in the rain while running.
+
:&#8226; Some electrical devices now short-circuit and cause fires if left out in the rain while running.
:Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
+
:&#8226; Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
:Rebalanced shooting and melee to make skill more important.
+
:&#8226; Rebalanced shooting and melee to make skill more important.
:Drafted colonists no longer interrupt when melee attacked.
+
:&#8226; Drafted colonists no longer interrupt when melee attacked.
:Traders are now rarer but carry more goods.
+
:&#8226; Traders are now rarer but carry more goods.
:Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
+
:&#8226; Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
:Smoothed out and softened how AI Storytellers handle colony population.
+
:&#8226; Smoothed out and softened how AI Storytellers handle colony population.
:Colonists now gain bad thoughts from sleeping outside.
+
:&#8226; Colonists now gain bad thoughts from sleeping outside.
:Added skills (which do nothing yet): cooking, medicine, artistic, crafting
+
:&#8226; Added skills (which do nothing yet): cooking, medicine, artistic, crafting
:Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
+
:&#8226; Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
:Added credits screen.
+
:&#8226; Added credits screen.
:Replaced all noncommercial free sounds and attributed those under attribution licenses.
+
:&#8226; Replaced all noncommercial free sounds and attributed those under attribution licenses.
:Various bugfixes and balance adjustments. Optimizations and bugfixes.
+
:&#8226; Various bugfixes and balance adjustments. Optimizations and bugfixes.
</div>
+
</div></div>
</div>
 
 
----
 
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======0.0.232======
 
======0.0.232======
Line 46: Line 45:
 
======0.0.248======
 
======0.0.248======
 
:November 1, 2013
 
:November 1, 2013
 +
<div class="toccolours mw-collapsible mw-collapsed">changelog<div class="mw-collapsible-content">
 +
:&#8226; Split repair from construction
 +
:&#8226; Beating the fire on a burning pawn stuns them.
 +
:&#8226; Firefighters will extinguish nearby friendly pawns even outside home zones.
 +
:&#8226; Melee attacks incap more than guns and explosives.
 +
:&#8226; Cannot speed up time while a colonist is on fire
 +
:&#8226; Short throws will no longer have large inaccuracies
 +
:&#8226; Redid how the game uncovers fog at map start.
 +
Bugfixes.
 +
:&#8226; Plants and such no longer cover bullets as well as sandbags.
 +
:&#8226; Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
 +
:&#8226; R-4 charge rifle now has a unique sound.
 +
:&#8226; Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
 +
</div></div>
 
----
 
----
 
======0.0.245======
 
======0.0.245======

Revision as of 17:26, 2 November 2013

0.0.243

Public Releases


0.0.243
October 27, 2013 - Pre-alpha release
changelog
• You can now prioritize colonists’ tasks individually.
• Levels now cap at 20 (as designed).
• Power connectors report power net status.
• You can now dump meals in dumping areas.
• You can now click on names in the overview to center on the colonist.
• Overview now displays health of wounded colonists.
• Hid the trait system for now to avoid confusion (since traits do nothing).
• All weapons now have unique graphics.
• Rewrote storage square management system to use the generalized work reservation manager.
• Added map size adjustment in an advanced menu at game start.
• Fast-forwarding is disabled during combat where you are under attack.
• Added max selection size and max drag designate size.
• Added raiders: sniper squad and mercenary squad.
• Balanced down hydroponics growth rate.
• Charged batteries now explode while burning.
• Some electrical devices now short-circuit and cause fires if left out in the rain while running.
• Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
• Rebalanced shooting and melee to make skill more important.
• Drafted colonists no longer interrupt when melee attacked.
• Traders are now rarer but carry more goods.
• Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
• Smoothed out and softened how AI Storytellers handle colony population.
• Colonists now gain bad thoughts from sleeping outside.
• Added skills (which do nothing yet): cooking, medicine, artistic, crafting
• Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
• Added credits screen.
• Replaced all noncommercial free sounds and attributed those under attribution licenses.
• Various bugfixes and balance adjustments. Optimizations and bugfixes.

0.0.232
October 16, 2013 - Pre-alpha release



Internal Version


0.0.248
November 1, 2013
changelog
• Split repair from construction
• Beating the fire on a burning pawn stuns them.
• Firefighters will extinguish nearby friendly pawns even outside home zones.
• Melee attacks incap more than guns and explosives.
• Cannot speed up time while a colonist is on fire
• Short throws will no longer have large inaccuracies
• Redid how the game uncovers fog at map start.

Bugfixes.

• Plants and such no longer cover bullets as well as sandbags.
• Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
• R-4 charge rifle now has a unique sound.
• Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).

0.0.245
October 29, 2013

0.0.244
October 28, 2013

0.0.243
October 27, 2013