Difference between revisions of "Version history"
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:October 27, 2013 - Pre-alpha release | :October 27, 2013 - Pre-alpha release | ||
<div class="toccolours mw-collapsible mw-collapsed">changelog<div class="mw-collapsible-content"> | <div class="toccolours mw-collapsible mw-collapsed">changelog<div class="mw-collapsible-content"> | ||
− | : | + | :• You can now prioritize colonists’ tasks individually. |
− | : | + | :• Levels now cap at 20 (as designed). |
− | : | + | :• Power connectors report power net status. |
− | : | + | :• You can now dump meals in dumping areas. |
− | : | + | :• You can now click on names in the overview to center on the colonist. |
− | : | + | :• Overview now displays health of wounded colonists. |
− | : | + | :• Hid the trait system for now to avoid confusion (since traits do nothing). |
− | : | + | :• All weapons now have unique graphics. |
− | : | + | :• Rewrote storage square management system to use the generalized work reservation manager. |
− | : | + | :• Added map size adjustment in an advanced menu at game start. |
− | : | + | :• Fast-forwarding is disabled during combat where you are under attack. |
− | : | + | :• Added max selection size and max drag designate size. |
− | : | + | :• Added raiders: sniper squad and mercenary squad. |
− | : | + | :• Balanced down hydroponics growth rate. |
− | : | + | :• Charged batteries now explode while burning. |
− | : | + | :• Some electrical devices now short-circuit and cause fires if left out in the rain while running. |
− | : | + | :• Split shooting accuracy breakdown into misses due to equipment and misses due to skill. |
− | : | + | :• Rebalanced shooting and melee to make skill more important. |
− | : | + | :• Drafted colonists no longer interrupt when melee attacked. |
− | : | + | :• Traders are now rarer but carry more goods. |
− | : | + | :• Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses. |
− | : | + | :• Smoothed out and softened how AI Storytellers handle colony population. |
− | : | + | :• Colonists now gain bad thoughts from sleeping outside. |
− | : | + | :• Added skills (which do nothing yet): cooking, medicine, artistic, crafting |
− | : | + | :• Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking |
− | : | + | :• Added credits screen. |
− | : | + | :• Replaced all noncommercial free sounds and attributed those under attribution licenses. |
− | : | + | :• Various bugfixes and balance adjustments. Optimizations and bugfixes. |
− | </div> | + | </div></div> |
− | </div> | ||
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:November 1, 2013 | :November 1, 2013 | ||
+ | <div class="toccolours mw-collapsible mw-collapsed">changelog<div class="mw-collapsible-content"> | ||
+ | :• Split repair from construction | ||
+ | :• Beating the fire on a burning pawn stuns them. | ||
+ | :• Firefighters will extinguish nearby friendly pawns even outside home zones. | ||
+ | :• Melee attacks incap more than guns and explosives. | ||
+ | :• Cannot speed up time while a colonist is on fire | ||
+ | :• Short throws will no longer have large inaccuracies | ||
+ | :• Redid how the game uncovers fog at map start. | ||
+ | Bugfixes. | ||
+ | :• Plants and such no longer cover bullets as well as sandbags. | ||
+ | :• Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril. | ||
+ | :• R-4 charge rifle now has a unique sound. | ||
+ | :• Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now). | ||
+ | </div></div> | ||
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