Difference between revisions of "Fire"
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(Starting page: Fire, NEED a lot MORE WORK, and I need to sleep now.) |
m (+Sparkes,) |
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Line 7: | Line 7: | ||
Incendiary launcher | Incendiary launcher | ||
Molotov Cocktail | Molotov Cocktail | ||
+ | ==='''[[Sparks]]'''=== | ||
+ | '''[[Sparks]]''' from a fire causes another fire if they land on something burnable. (Unconfirmed: is it 100% chance that a fire will start if this happen or is it a chance that it happens?) | ||
+ | |||
+ | ==='''Bold text'''=== | ||
==Combat Fire== | ==Combat Fire== |
Revision as of 21:08, 16 March 2014
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Things that causes fire
Lightning
Short circuits
Weapons
Incendiary launcher Molotov Cocktail
Sparks
Sparks from a fire causes another fire if they land on something burnable. (Unconfirmed: is it 100% chance that a fire will start if this happen or is it a chance that it happens?)
Bold text
Combat Fire
Using Colonists
Using Explosions=
Fires that are caught in the explosion of a blasting charge are extinguished, haven't tested with frag grenades yet.
uses
Remove Corpses
Like in a crematory
Remove Plants
Plants burn, Molotov cocktails are good to start fires, just don't burn down your base.