Difference between revisions of "Fire"
Jump to navigation
Jump to search
m |
|||
Line 1: | Line 1: | ||
− | {{stub}} <!--Feel free to add or edit anything--> | + | {{TNT|stub}} <!--Feel free to add or edit anything--> |
+ | {{TOCright}} | ||
==Things that causes fire== | ==Things that causes fire== | ||
− | ===Lightning=== | + | ====Lightning==== |
− | ===Short circuits=== | + | ====Short circuits==== |
− | ===Weapons=== | + | ====Weapons==== |
− | Incendiary launcher | + | *Incendiary launcher |
− | Molotov Cocktail | + | *Molotov Cocktail |
− | === | + | ====Sparks==== |
'''[[Sparks]]''' from a fire causes another fire if they land on something burnable. (Unconfirmed: is it 100% chance that a fire will start if this happen or is it a chance that it happens?) | '''[[Sparks]]''' from a fire causes another fire if they land on something burnable. (Unconfirmed: is it 100% chance that a fire will start if this happen or is it a chance that it happens?) | ||
+ | |||
==Combat Fire== | ==Combat Fire== | ||
− | ===Using Colonists=== | + | ====Using Colonists==== |
− | ==Using Explosions | + | |
+ | |||
+ | ==Using Explosions== | ||
Fires that are caught in the explosion of a blasting charge are extinguished, | Fires that are caught in the explosion of a blasting charge are extinguished, | ||
haven't tested with frag grenades yet. | haven't tested with frag grenades yet. | ||
− | ==uses== | + | ==Useful uses== |
− | ===Remove Corpses=== | + | ====Remove Corpses==== |
Like in a crematory | Like in a crematory | ||
− | ===Remove Plants=== | + | ====Remove Plants==== |
Plants burn, Molotov cocktails are good to start fires, just don't burn down your base. | Plants burn, Molotov cocktails are good to start fires, just don't burn down your base. | ||
+ | |||
==Damage== | ==Damage== |
Revision as of 21:27, 16 March 2014
Things that causes fire
Lightning
Short circuits
Weapons
- Incendiary launcher
- Molotov Cocktail
Sparks
Sparks from a fire causes another fire if they land on something burnable. (Unconfirmed: is it 100% chance that a fire will start if this happen or is it a chance that it happens?)
Combat Fire
Using Colonists
Using Explosions
Fires that are caught in the explosion of a blasting charge are extinguished, haven't tested with frag grenades yet.
Useful uses
Remove Corpses
Like in a crematory
Remove Plants
Plants burn, Molotov cocktails are good to start fires, just don't burn down your base.