Difference between revisions of "Fire"
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− | ==Using Explosions== | + | ===By Using Explosions=== |
Fires that are caught in the explosion of a blasting charge are extinguished, | Fires that are caught in the explosion of a blasting charge are extinguished, | ||
haven't tested with frag grenades yet. | haven't tested with frag grenades yet. | ||
− | |||
==Useful uses== | ==Useful uses== |
Revision as of 15:59, 20 March 2014
Things that causes fire
Lightning
Short circuits
Weapons
- Incendiary launcher
- Molotov Cocktail
Sparks
Sparks from a fire causes another fire if they land on something burnable. (Unconfirmed: is it 100% chance that a fire will start if this happen or is it a chance that it happens?)
Combat Fire
Using Colonists
By Using Explosions
Fires that are caught in the explosion of a blasting charge are extinguished, haven't tested with frag grenades yet.
Useful uses
Remove Corpses
Like in a crematory
Remove Plants
Plants burn, Molotov cocktails are good to start fires, just don't burn down your base.