Difference between revisions of "Version/0.0.245"
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+ | :• Various bugfixes and balance adjustments. | ||
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:• R-4 charge rifle now has a unique sound. | :• R-4 charge rifle now has a unique sound. | ||
:• Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now). | :• Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now). | ||
+ | :• Hid the trait system to avoid confusion (since traits do nothing). | ||
+ | :• All weapons now have unique graphics. | ||
+ | :• Rewrote storage square management system to use the generalized work reservation manager. | ||
+ | :• Fast-forwarding is disabled during combat where you are under attack. | ||
+ | :• Balanced down hydroponics growth rate. | ||
+ | :• Charged batteries now explode while burning. | ||
+ | :• Rebalanced shooting and melee to make skill more important. | ||
+ | :• Drafted colonists no longer interrupt when melee attacked. | ||
+ | :• Traders are now rarer but carry more goods. | ||
+ | :• Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses. | ||
+ | :• Smoothed out and softened how AI Storytellers handle colony population. | ||
+ | :• Colonists now gain bad thoughts from sleeping outside. | ||
+ | :• Replaced all noncommercial free sounds and attributed those under attribution licenses. | ||
+ | :• Power connectors report power net status. | ||
+ | :• You can now dump meals in dumping areas. | ||
+ | :• You can now click on names in the overview to center on the colonist. | ||
+ | :• Overview now displays health of wounded colonists. | ||
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− | + | :• Added map size adjustment in an advanced menu at game start. | |
+ | :• You can now prioritize colonists’ tasks individually. | ||
+ | :• Levels now cap at 20 (as designed). | ||
+ | :• Added max selection size and max drag designate size. | ||
+ | :• Added raiders: sniper squad and mercenary squad. | ||
+ | :• Some electrical devices now short-circuit and cause fires if left out in the rain while running. | ||
+ | :• Split shooting accuracy breakdown into misses due to equipment and misses due to skill. | ||
+ | :• Added skills (which do nothing yet): cooking, medicine, artistic, crafting | ||
+ | :• Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking | ||
+ | :• Added credits screen. | ||
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Revision as of 15:32, 9 November 2013
0.0.245
0.0.245 was released on October 29, 2013 - Pre-alpha press release 2
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