Difference between revisions of "Modding Tutorials/Furniture"
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Buildings and Furniture are distinct mainly by how tall they are defined. Otherwise, both types of objects are usually usable by colonists. For example, both the Comms Console and the Kitchen Stove are used to perform tasks. But the Comms Console is considered a building because it is taller than a colonist while the Kitchen Stove has a counter that is not as tall as the colonist. | Buildings and Furniture are distinct mainly by how tall they are defined. Otherwise, both types of objects are usually usable by colonists. For example, both the Comms Console and the Kitchen Stove are used to perform tasks. But the Comms Console is considered a building because it is taller than a colonist while the Kitchen Stove has a counter that is not as tall as the colonist. | ||
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+ | ==Making Furniture Interactive== | ||
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+ | The first thing most modders want to do when they create new furniture or buildings is to make the object interactive. Interactive objects have a yellow circle indicator that shows where the colonist stands when using the object. If you have completed the Simple Block tutorial open this file again and add the following .xml tags: (to do) |
Revision as of 23:40, 28 April 2014
Buildings and Furniture are distinct mainly by how tall they are defined. Otherwise, both types of objects are usually usable by colonists. For example, both the Comms Console and the Kitchen Stove are used to perform tasks. But the Comms Console is considered a building because it is taller than a colonist while the Kitchen Stove has a counter that is not as tall as the colonist.
Making Furniture Interactive
The first thing most modders want to do when they create new furniture or buildings is to make the object interactive. Interactive objects have a yellow circle indicator that shows where the colonist stands when using the object. If you have completed the Simple Block tutorial open this file again and add the following .xml tags: (to do)