Difference between revisions of "Modding Tutorials/Flooring"
Line 15: | Line 15: | ||
After you have made your mod folder from the [[Modding Tutorials/Getting Started|Getting Started]] tutorial, you will need to create a new folder in which will contain your new flooring xml. Inside your <code>Defs</code> folder create a new subfolder called <code>TerrainDefs</code>. You're now done as far as creating folders go. | After you have made your mod folder from the [[Modding Tutorials/Getting Started|Getting Started]] tutorial, you will need to create a new folder in which will contain your new flooring xml. Inside your <code>Defs</code> folder create a new subfolder called <code>TerrainDefs</code>. You're now done as far as creating folders go. | ||
− | == Creating the new flooring ( | + | == Creating the new flooring (Titanium example) == |
− | In this example, we'll be making a new | + | In this example, we'll be making a new titanium flooring using the titanium resource which we created in the last tutorial! Your file should now look like this (if you're making a titanium flooring like me) : |
<source lang="xml"> | <source lang="xml"> | ||
Line 23: | Line 23: | ||
<TerrainDefs> | <TerrainDefs> | ||
<TerrainDef> | <TerrainDef> | ||
− | <defName> | + | <defName>TitaniumFloor</defName> |
− | <Label> | + | <Label>Titanium Flooring</Label> |
<RenderPrecedence>210</RenderPrecedence> | <RenderPrecedence>210</RenderPrecedence> | ||
− | <Description> | + | <Description>A lovely</Description> |
<TexturePath>Things/Buildings/Floors/WoodFlooring</TexturePath> | <TexturePath>Things/Buildings/Floors/WoodFlooring</TexturePath> | ||
<Beauty>NiceTiny</Beauty> | <Beauty>NiceTiny</Beauty> | ||
Line 39: | Line 39: | ||
<CostList> | <CostList> | ||
<li> | <li> | ||
− | <thingDef> | + | <thingDef>Titanium</thingDef> |
<count>2</count> | <count>2</count> | ||
</li> | </li> | ||
Line 61: | Line 61: | ||
Tutorial brought to you by Cala13er, If you have any questions about this tutorial. Message either Cala13er or Tynan on the forums. | Tutorial brought to you by Cala13er, If you have any questions about this tutorial. Message either Cala13er or Tynan on the forums. | ||
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[[Category:Modding tutorials]] | [[Category:Modding tutorials]] |
Revision as of 08:06, 29 April 2014
In this tutorial, we're going to be learning how to add your own flooring too the game using the resource which we created in the last tutorial.
Prerequisites
You have completed the Items Tutorial.
You should have read the Getting Started tutorial, which gets you up to speed with how mods are structured in RimWorld. You should also have a good understanding of where files are located (such as About.xml
, def XML files, where you should put textures, and so on).
You should also have a look at the TerrainDef article, which should clear up any concerns you have on the attributes we'll be using below.
Making the folders
After you have made your mod folder from the Getting Started tutorial, you will need to create a new folder in which will contain your new flooring xml. Inside your Defs
folder create a new subfolder called TerrainDefs
. You're now done as far as creating folders go.
Creating the new flooring (Titanium example)
In this example, we'll be making a new titanium flooring using the titanium resource which we created in the last tutorial! Your file should now look like this (if you're making a titanium flooring like me) :
<?xml version="1.0" encoding="utf-8" ?> <TerrainDefs> <TerrainDef> <defName>TitaniumFloor</defName> <Label>Titanium Flooring</Label> <RenderPrecedence>210</RenderPrecedence> <Description>A lovely</Description> <TexturePath>Things/Buildings/Floors/WoodFlooring</TexturePath> <Beauty>NiceTiny</Beauty> <SurfacesSupported> <li>Light</li> <li>Heavy</li> <li>SmoothHard</li> </SurfacesSupported> <WorkToBuild>50</WorkToBuild> <DesignationCategory>Structure</DesignationCategory> <Fertility>0</Fertility> <CostList> <li> <thingDef>Titanium</thingDef> <count>2</count> </li> </CostList> <ConstructionEffect>ConstructDig</ConstructionEffect> <AcceptTerrainSourceFilth>True</AcceptTerrainSourceFilth> </TerrainDef> </TerrainDefs>
To find out what each line does and there options, have a look at TerrainDef. There you can also find more lines.
Testing
Let’s test our new mod! Fire up RimWorld, making sure to turn on Development mode
in the options menu. Open the mods menu and make sure your mod is ticked (For active), and then press the tilde key (~) to check for any errors thrown on runtime. That’s right, no errors! Enjoy your new flooring!
Conclusion
You now know how to:
- make a simple flooring
- know most of the terrainDef's global attributes and their functions with the optional choices
Tutorial brought to you by Cala13er, If you have any questions about this tutorial. Message either Cala13er or Tynan on the forums.