Difference between revisions of "Beauty"

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Beauty is a factor in the environment that affects colonists' and raiders' thoughts and moods. Each object in the world has a beauty constant (from Horrifying to Enchanting) and each humanoid's perspective of their environment depends on the constants of the objects presently around them.
 
 
 
Beauty is the unseen game mechanic that controls [[Characters]]' needs for a nice place to live. A character with a higher beauty value is in an area with decorations and pretty structure, and feels better than another character with a low beauty level.
 
Beauty is the unseen game mechanic that controls [[Characters]]' needs for a nice place to live. A character with a higher beauty value is in an area with decorations and pretty structure, and feels better than another character with a low beauty level.
  
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[[Category:Status Level]]

Revision as of 05:05, 10 July 2014

Beauty is the unseen game mechanic that controls Characters' needs for a nice place to live. A character with a higher beauty value is in an area with decorations and pretty structure, and feels better than another character with a low beauty level.

Levels of Beauty

Characters' beauty level is grouped into seven thresholds: Hideous, Very Ugly, Ugly, Normal, Pleasant, Very Pleasant, and Beautiful. Each threshold exhibits different effects on a character, especially their Thoughts.

The beauty levels are as follows:

Label Beauty
Hideous Environment Less than 15
Very Ugly Environment 15-30
Ugly Environment 30-42
Normal 42-58
Pleasant Environment 58-70
Very Pleasant Environment 70-85
Beautiful Environment Greater than 85

Measuring Beauty

Beauty Perspective Zone

Humanoids take regular looks around their environment. Each time, they look at every object and square of flooring within their perspective zone - a circle of about 2 squares:

  X X X
X X X X X
X X H X X
X X X X X
  X X X

Where 'H' is the humanoid and each 'X' is an observed square.

Squares outside the room the humanoid is in are not part of the perspective zone.

Calculating

 Beauty = (Total of objects' beauty constants / Number of objects in perspective zone) + 50

When sleeping, the humanoid's beauty is the default: 50.

The beauty constant of "Filth" objects that are outdoors are multiplied by 0.3 during this calculation (because humanoids generally don't notice dirt on the ground outside)

Beauty Constants

Each object is labeled as one of the following constants, and the number associated is what is used when calculating the average for a humanoid's beauty:

Beauty Constant Value
Horrifying -500
Hideous -200
Ugly -60
UglyTiny -12
Neutral 0
NiceTiny 12
Nice 60
Gorgeous 200
Enchanting 500