Difference between revisions of "Assault rifle"
Jump to navigation
Jump to search
m |
|||
Line 1: | Line 1: | ||
+ | <onlyinclude>{{infobox main|weapon| | ||
+ | |name = M-16 Assault Rifle | ||
+ | |image = Equipment M16.png|M-16 Assault Rifle | ||
+ | |info = "Ancient pattern military Weapon. Good range, low power, high rate of fire." | ||
+ | |type = Equipment | ||
+ | |type2 = Weapons | ||
+ | |placeable = y | ||
+ | |class = Rifle | ||
+ | |damage = 7 | ||
+ | |range = 32 | ||
+ | |accuracy = 7 | ||
+ | |mode = auto | ||
+ | |burst = 3 | ||
+ | |handling = Slow | ||
+ | |aim = 1.8 | ||
+ | |buy = {{di|1300}} | ||
+ | |sell = ~ | ||
+ | }}</onlyinclude>Compromise between a slow firing rifle and a short-ranged machinegun, the M-16 can keep enemies in check at a range most weapons can't fire at. Its low power prevents it to be the ultimate weapon, however. | ||
+ | {{nav weapons}} | ||
+ | |||
{{item infobox | {{item infobox | ||
| name = M-16 Assault Rifle | | name = M-16 Assault Rifle |
Revision as of 22:05, 13 November 2013
M-16 Assault Rifle
Base Stats
-
"Rifle Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Rifle
Building
- Placeable
- Y
Ranged Combat
-
"auto" is not in the list (Melee, Single-Shot, Single Thrown, Single-Use, Burst) of allowed values for the "Mode" property.
- Mode
- auto
- Damage
- 7 dmg
- Range
- 32 tile(s)
- Accuracy
- 7
- Burst Count
- 3 (per burst)
Compromise between a slow firing rifle and a short-ranged machinegun, the M-16 can keep enemies in check at a range most weapons can't fire at. Its low power prevents it to be the ultimate weapon, however.
Template:Item infobox Compromise between a slow firing rifle and a short-ranged machinegun, the M-16 can keep enemies in check at a range most weapons can't fire at. Its low power prevents it to be the ultimate weapon, however. Template:Nav weapons