Difference between revisions of "Battery"
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Batteries can be used as emergency backups in case raiders destroy your power plant or power line. They could also be useful when the sun goes down or in the case of an '''[[events|eclipse]]''', with enough batteries, they can supply enough power to last through the night. | Batteries can be used as emergency backups in case raiders destroy your power plant or power line. They could also be useful when the sun goes down or in the case of an '''[[events|eclipse]]''', with enough batteries, they can supply enough power to last through the night. | ||
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When connected to a power grid which produces more power than is consumed, the batteries will start charging up. | When connected to a power grid which produces more power than is consumed, the batteries will start charging up. | ||
Batteries need a connected power line to charge or power equipment. | Batteries need a connected power line to charge or power equipment. | ||
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Player built [[wall|walls]] and [[door|doors]] will connect the batteries to the grid, apart from the standard [[power conduit|power conduits]]. | Player built [[wall|walls]] and [[door|doors]] will connect the batteries to the grid, apart from the standard [[power conduit|power conduits]]. | ||
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When raining, uncovered batteries have a high chance of catching fire and exploding. Nearby fire, or NPC's on fire will also cause explosions. | When raining, uncovered batteries have a high chance of catching fire and exploding. Nearby fire, or NPC's on fire will also cause explosions. | ||
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If build in larger blocks, there is a good chance that a wall connected to batteries will explode. A block with 10 batteries got shortcuted on 3th day, build them in smaller blocks of 2 batteries. | If build in larger blocks, there is a good chance that a wall connected to batteries will explode. A block with 10 batteries got shortcuted on 3th day, build them in smaller blocks of 2 batteries. | ||
{{{{TNTN|nav}}|building|wide}} | {{{{TNTN|nav}}|building|wide}} | ||
− | [[Category: | + | [[Category: |
Buildings]] | Buildings]] | ||
− | [[Category: | + | [[Category: |
Power]] | Power]] |
Revision as of 18:38, 23 July 2014
{{Template:TNTN|building| |name = Battery |image = Battery.jpg| Battery |info = Used to store power. |type = Buildings| Buildings |type2 = Power| Power |placeable = y |size = 1|2 |hp = 100 |efficiency = 50% |power = |buy = 50 |sell = 25 }} A battery stores up to 10,000 KJ when there is more power produced than used, and provides power from its storage to appliances if power generated is not enough.
Uses
Batteries can be used as emergency backups in case raiders destroy your power plant or power line. They could also be useful when the sun goes down or in the case of an eclipse, with enough batteries, they can supply enough power to last through the night.
When connected to a power grid which produces more power than is consumed, the batteries will start charging up.
Batteries need a connected power line to charge or power equipment.
Player built walls and doors will connect the batteries to the grid, apart from the standard power conduits.
When raining, uncovered batteries have a high chance of catching fire and exploding. Nearby fire, or NPC's on fire will also cause explosions.
If build in larger blocks, there is a good chance that a wall connected to batteries will explode. A block with 10 batteries got shortcuted on 3th day, build them in smaller blocks of 2 batteries.
{{Template:TNTN|building|wide}}
[[Category:
Buildings]]
[[Category:
Power]]