Difference between revisions of "Events"

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Events are random occurrences within Rimworld. They can happen at any time and with any frequency. However, the average negativity and saturation of events relies mainly on the game's chosen AI storyteller. Events consist of a variety of things, from mundane occurrences to colony-wide disasters. The player is alerted to an event's happening by the appearance of a small blue envelope on the right side of the screen which, when clicked, brings up a menu containing more information and (in some cases) an option to jump to the event's location.
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=Event Data=
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{| {{STDT|sortable  }}
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! Category !! Name !! Common Name !! Chance !! Favorability !! Minimum Time Before Repeat (days)
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|-
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| Big Threat || RaidEnemy || [[Events/en#Enemy Attack| Enemy Attack]] || 9.0 || Bad || 0
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|-
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| Big Threat || AnimalInsanity || [[Events/en#Psychic Wave| Psychic Wave]] || 1.0 || VeryBad || 1
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|-
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| Big Threat || ShipPartCrash || [[Events/en#Ancient Ship Crash| Ancient Ship Crash]] || 1.5 || Bad || 30
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|-
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| Special || RaidFriendly || [[Events/en#Faction Assistance| Faction Assistance]] || 3 || Good || 0
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|-
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| Special || AgentRevealed || [[Events/en#Traitor| Traitor]] || 1.3 || VeryBad || 40
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|-
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| Small Threat || AnimalInsanitySingle || [[Events/en#Mad Animal| Mad Animal]] || 5 || Bad || 0
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|-
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| General Bad || Eclipse || [[Events/en#Eclipse| Eclipse]] || 4 || Bad || 8
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|-
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| General Bad || SolarFlare || [[Events/en#Solar Flare| Solar Flare]] || 2.5 || Bad || 8
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|-
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| General Bad || PsychicDrone || [[Events/en#Psychic Drone| Psychic Drone]] || 1.2 || Bad || 8
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|-
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| General Bad || ShortCircuit || [[Events/en#Faulty Conduit Explosion| Faulty Conduit Explosion]] || 1.2 || Bad || 15
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|-
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| General Bad || CropBlight || [[Events/en#Mysterious Blight| Mysterious Blight]] || 2.5 || Bad || 8
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|-
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| General Good || TraderArrivalGeneral || [[Events/en#Trade Ship In Range| Trade Ship In Range]] || 13 || Good || 0
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|-
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| General Good || TraderArrivalSlaver || [[Events/en#Slave Ship In Range| Slave Ship In Range]] || 4.5 || Good || 0
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|-
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| General Good || TravelerGroup || [[Events/en#Traveler Visit| Traveler Visit]] || 8 || Good || 0
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|-
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| General Good || VisitorGroup || [[Events/en#Faction Visit| Faction Visit]] || 8 || Good || 0
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|-
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| General Good || WandererJoin || [[Events/en#Migrant| Migrant]] || 0.5 || VeryGood || 0
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|-
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| General Good || ResourcePodCrash || [[Events/en#Cargo Pods| Cargo Pods]] || 6.0 || Good || 0
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|-
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| General Good || RefugeePodCrash || [[Events/en#Escape Pod| Escape Pod]] || 1.5 || Good || 0
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|-
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| General Good || MiracleHeal || [[Events/en#Miraculous Recovery| Miraculous Recovery]] || 2 || Good || 0
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|}
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=Event Descriptions=
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==Big Threat==
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===Enemy Attack===
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===Psychic Wave===
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===Ancient Ship Crash===
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==Special==
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===Faction Assistance===
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===Traitor===
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==Small Threat==
  
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===Mad Animal===
  
Events are random occurrences within Rimworld. They can happen at any time and with any frequency. However, the average negativity and saturation of events relies mainly on the game's chosen AI storyteller. Events consist of a variety of things, from mundane occurrences to colony-wide disasters. The player is alerted to an event's happening by the appearance of a small blue envelope on the right side of the screen which, when clicked, brings up a menu containing more information and (in some cases) an option to jump to the event's location.
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==General Bad==
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===Eclipse===
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===Solar Flare===
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===Psychic Drone===
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===Faulty Conduit Explosion===
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===Mysterious Blight===
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==General Good==
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===Trade Ship In Range===
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===Slave Ship In Range===
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===Traveler Visit===
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===Faction Visit===
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===Migrant===
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===Cargo Pods===
  
== Known Types of Events ==  
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===Escape Pod===
  
These are the events currently active in the game.
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===Miraculous Recovery===
*'''Blight:''' Causes all player-planted vegetation to be destroyed instantly, including daylilies and all food crops.
 
*'''Cave-in:''' A section of roof collapses and destroys any structures (or colonists!) beneath it. Only happens when a roof tile is too far from any supporting walls.
 
*'''Eclipse:''' Creates constant nighttime for a significant duration, usually lasting several days.
 
*'''Electrical Explosion:''' Causes a random point in the player's power grid to explode, destroying nearby blocks and lighting fires as well as draining all stored power from connected batteries. Intensity of explosion depends on stored power.
 
*'''Escape Pod:''' An escape pod crashlands at a random point on the map, depositing a heavily wounded and incapacitated stranger. Can be captured and sold/recruited once healed.
 
*'''Mad Animal:''' Causes a random animal on the map to join the "psychotic" team, at which point it will seek to attack any settlers it can find.
 
*'''Mental Break:''' A colonists who has fallen below their loyalty threshold leaves the colony. Afflicted colonist will either attempt to leave the map, begin attacking any other nearby colonists, or wander around idly upon this event occurring. Can be arrested and is then treated as a normal prisoner (can be sold or recruited again).
 
*'''Migrant:''' A wandering drifter appears with the express purpose of joining your colony. Spawns as a colonist without the need of recruitment or capture. Seems to be rather rare.
 
*'''Passing Trade Ship:''' Notifies the player of a passing trader, who can be contacted via comms unit. Can be an industrial trader, farming vessel, combat supplier or slaver. Player will not be notified without a comms unit.
 
*'''Psychic Wave:''' Causes a horde of a random type of animal to join the "psychotic team", assailing your colonists until killed.
 
*'''Raiding Party:''' A group of raiders (varying in size from 1 to 40+ depending on time elapsed) land at a random point near the edge of the map. After about a day, they will attack the colony, burning any structures they can reach.
 
*'''Short-circuit:''' Causes an unprotected electrical device to take damage and catch fire. Only happens during rainy weather.
 
*'''Solar Flare:''' Disables all electrical devices and power generation for approximately one day.
 
*'''Supply Cache:''' A large stock of either metal or food (seems to heavily favor metal) lands at a random point on the map to be collected by colonists.
 
*'''Wanderer:''' A wandering drifter spawns at a random point along the map's edge. They will make their way to another random edge of the map, usually somewhere along the opposite side, unless stopped by your colonists. Can be arrested and sold/recruited.
 
Note: Several events have secondary portions which the player will be notified of at the top of the screen (e.g. raiders beginning their assault or trade ships leaving comms range)
 
  
  
 
[[Category:Events]]
 
[[Category:Events]]

Revision as of 06:39, 2 August 2014

Events are random occurrences within Rimworld. They can happen at any time and with any frequency. However, the average negativity and saturation of events relies mainly on the game's chosen AI storyteller. Events consist of a variety of things, from mundane occurrences to colony-wide disasters. The player is alerted to an event's happening by the appearance of a small blue envelope on the right side of the screen which, when clicked, brings up a menu containing more information and (in some cases) an option to jump to the event's location.

Event Data

Category Name Common Name Chance Favorability Minimum Time Before Repeat (days)
Big Threat RaidEnemy Enemy Attack 9.0 Bad 0
Big Threat AnimalInsanity Psychic Wave 1.0 VeryBad 1
Big Threat ShipPartCrash Ancient Ship Crash 1.5 Bad 30
Special RaidFriendly Faction Assistance 3 Good 0
Special AgentRevealed Traitor 1.3 VeryBad 40
Small Threat AnimalInsanitySingle Mad Animal 5 Bad 0
General Bad Eclipse Eclipse 4 Bad 8
General Bad SolarFlare Solar Flare 2.5 Bad 8
General Bad PsychicDrone Psychic Drone 1.2 Bad 8
General Bad ShortCircuit Faulty Conduit Explosion 1.2 Bad 15
General Bad CropBlight Mysterious Blight 2.5 Bad 8
General Good TraderArrivalGeneral Trade Ship In Range 13 Good 0
General Good TraderArrivalSlaver Slave Ship In Range 4.5 Good 0
General Good TravelerGroup Traveler Visit 8 Good 0
General Good VisitorGroup Faction Visit 8 Good 0
General Good WandererJoin Migrant 0.5 VeryGood 0
General Good ResourcePodCrash Cargo Pods 6.0 Good 0
General Good RefugeePodCrash Escape Pod 1.5 Good 0
General Good MiracleHeal Miraculous Recovery 2 Good 0

Event Descriptions

Big Threat

Enemy Attack

Psychic Wave

Ancient Ship Crash

Special

Faction Assistance

Traitor

Small Threat

Mad Animal

General Bad

Eclipse

Solar Flare

Psychic Drone

Faulty Conduit Explosion

Mysterious Blight

General Good

Trade Ship In Range

Slave Ship In Range

Traveler Visit

Faction Visit

Migrant

Cargo Pods

Escape Pod

Miraculous Recovery