Difference between revisions of "Traits"

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(Deleted trait list as most of them were removed in Alpha 6, still needs new working traits added)
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Most traits currently have no perceptible effect on the game and are there just to give more consistency to characters and to allow more complex player-conceived stories based on those characters.
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Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.
 
 
They include :
 
<div style="column-count:6;-moz-column-count:6;-webkit-column-count:6">
 
 
 
 
 
*Absent-minded
 
*Addicted to (Substance A, Substance B, Facebook)
 
*Agoraphobic
 
*Alcohol intolerance
 
*Allergic to (Food, Animal)
 
*Amnesiac
 
*Animal lover
 
*Artificial arms
 
*Artificial eye
 
*Artificial hands
 
*Artificial heart
 
*Artificial legs
 
*Artificial lungs
 
*Artistic
 
*Ascetic
 
*Attentive
 
*Bad back
 
*Bad eyesight
 
*Bestiality thirst
 
*Body scars
 
*Bowlegged
 
*Broad-minded
 
*Burn scars
 
*Business acumen
 
*Callous
 
*Carefuly
 
*Cat lover
 
*Celebrity fan
 
*Changing personality
 
*Charisma
 
*Chauvinistic
 
*Chummy
 
*Chronic pain
 
*Chronically depressed
 
*City slicker
 
*Claustrophobic
 
*Clueless
 
*Colorblind
 
*Compulsive gambler
 
*Compulsive liar
 
*Compulsive partier
 
*Compulsive thief
 
*Compulsively generous
 
*Congenial
 
*Confused
 
*Cosmetic genemod
 
*Cosmetic surgery
 
*Cowardly
 
*Criminal reputation
 
*Culturally adaptable
 
*Deaf
 
*Digital brain
 
*Disfigured
 
*Disowned by family
 
*Distractible
 
*Dog lover
 
*Double-jointed
 
*Dull
 
*Dreamer
 
*Dyslexic
 
*Eidetic memory
 
*Empathy
 
*Epileptic
 
*Evil
 
*Excommunicated
 
*Facial scars
 
*Famous
 
*Fashion knowledge
 
*Fear of loud noise
 
*Flat-footed
 
*Flatulent
 
*Former addict
 
*Fragile
 
*Fur
 
*Gadgeteer
 
*Goes berserk
 
*Gullible
 
*Gunslinger
 
*Gunsmith
 
*Greedy
 
*Hamfisted
 
*Hates technology
 
*Hates foreigners
 
*Hears voices
 
*Hemophiliac
 
*Hemophobic
 
*High pain treshold
 
*History of murder
 
*Hoarder
 
*Honest
 
*Horrible hangovers
 
*Humble
 
*Hunchback
 
*Illuminati connections
 
*Imaginative
 
*Impersonator
 
*Impulsive
 
*Incurious
 
*Indecisive
 
*Innumerate
 
*Insomniac
 
*Intolerant
 
*Jealous
 
*Killjoy
 
*Kleptomaniac
 
*Klutz
 
*Knitter
 
*Lame
 
*Language talent
 
*Lazy
 
*Leader
 
*Lecherous
 
*Leper
 
*Loner
 
*Low pain treshold
 
*Math talent
 
*Megalomaniac
 
*Mind reader
 
*Miserly
 
*Missing eye
 
*Missing finger
 
*Musician
 
*Nervous stomach
 
*Neurological disorder
 
*Night blind
 
*Nightmares
 
*No identity
 
*No sense of humor
 
*Nocturnal
 
*Noisy
 
*Nose job
 
*Nosy
 
*Numb
 
*Nymphomaniac
 
*Oracular visions
 
*Overconfident
 
*Paranoid
 
*Pious
 
*Photographic memory
 
*Poor self-esteem
 
*Pregnant
 
*Prone to anger
 
*Proud
 
*Pyromaniac
 
*Radiation tolerance
 
*Raised by animals
 
*Runner
 
*Sadistic
 
*Scrubber lungs
 
*Secret identity
 
*Selfish
 
*Selfless
 
*Sexual deviant
 
*Sexually experienced
 
*Sexually ininexperienced (This is a typo in-game)
 
*Short attention span
 
*Shy
 
*Smells bad
 
*Spits on floor
 
*Split personality
 
*Squeamish
 
*Stubborn
 
*Stutter
 
*Tattooed
 
*Telescopic vision
 
*Terminal illness
 
*Terrifying appearance
 
*Ticklish
 
*Tough
 
*Tuneless humming
 
*Trivial delusion
 
*Truthful
 
*Uncreative
 
*Universal digestion
 
*Unlucky
 
*Vat-grown
 
*Vehicle mechanic
 
*Veteran
 
*Weak
 
*Weather predictor
 
*Weaver
 
*Well-traveled
 
*Workaholic
 
</div>
 
 
 
Don't hesitate to add one to the list if it's missing!
 
 
 
 
 
  
  

Revision as of 23:34, 13 August 2014

Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.


Currently, only the following traits have been coded into the game as of Version#0.0.254b:


Trait: Gunslinger


ID: QuickShoot


Description: "Half aim time under 4 range. This person knows how to draw and aim a gun with blinding speed. It doesn't help at range, but when the target is close, this person always gets the shot off first."



Trait: Runner


ID: RunFast


Description: "+30% Movement Speed when running. This person is a well-conditioned runner."



Trait: Tough


ID: MoreHealth


Description: "+50 Health. This person is tough, mentally and physically.";