Difference between revisions of "Zone/Area"
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The content of any zone can be defined by selecting the zone and clicking the brown button that appears near the bottom left corner, the priority of the zones can also be set there. | The content of any zone can be defined by selecting the zone and clicking the brown button that appears near the bottom left corner, the priority of the zones can also be set there. | ||
− | {|class="wikitable" | + | {|class="wikitable" style="text-align:center;" |
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− | | width= | + | | width=100px height=50px | [[Stockpile|Stockpile]] |
− | Stockpile]] | + | | width=100px height=50px | [[Dumping stockpile|Dumping stockpile]] |
− | | width= | + | | width=100px height=50px | [[Growing zone|Growing zone]] |
− | Dumping]] | + | | width=100px height=50px | [[Delete zones|Delete zones]] |
− | | width= | + | | width=100px height=50px | [[Home zone|Home region]] |
− | Growing]] | + | | width=100px height=50px | [[No Roof zone|No Roof region]] |
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{| {{STDT| sortable c_11 text-center}} | {| {{STDT| sortable c_11 text-center}} |
Revision as of 16:34, 14 August 2014
Zones are used by colonists for certain tasks such as hauling or growing. Zones aren't structures, and are rather just marker areas.
Defining content and priority of a zone
The content of any zone can be defined by selecting the zone and clicking the brown button that appears near the bottom left corner, the priority of the zones can also be set there.
Stockpile | Dumping stockpile | Growing zone | Delete zones | Home region | No Roof region |
Name | HP | Build Time | Metal Cost | Power Consumption | Transmits Power | Flammable | Blocks LoS | Can Walk On | Store Slots | Beauty | Type |
---|---|---|---|---|---|---|---|---|---|---|---|
Stockpile | - | 0 | 0 | - | - | 0% | 0% | 100% | - |
Neutral || | - | |
Dumping | - | 0 | 0 | - | - | 0% | 0% | 100% | 16 |
Neutral || | Corpse,Debris,Meal | |
Growing | - | 0 | 0 | - | - | 0% | 0% | 100% | 24 |
Neutral || | Plant Potato |
{{Template:TNTN|zone}} [[Category: Architect]] [[Category: Zones]]