Difference between revisions of "Traits"
Jump to navigation
Jump to search
(Just use regular headings) |
(Removed spaces between sign and number) |
||
Line 11: | Line 11: | ||
! Nudist | ! Nudist | ||
| [Colonist] enjoys the feeling of freedom that comes from being nude. He can handle clothing, but will be happier without it. | | [Colonist] enjoys the feeling of freedom that comes from being nude. He can handle clothing, but will be happier without it. | ||
− | | + 10 mood modifier when naked* | + | | +10 mood modifier when naked* |
|- | |- | ||
! Bloodlust | ! Bloodlust | ||
| [Colonist] gets a rush from hurting people, and never minds the sight of blood and death. | | [Colonist] gets a rush from hurting people, and never minds the sight of blood and death. | ||
− | | + 8 mood for witnessing stranger | + | | +8 mood for witnessing a stranger's death |
− | + 13 for killing strangers | + | +13 for killing strangers |
|- | |- | ||
! Psychopath | ! Psychopath | ||
Line 24: | Line 24: | ||
! Cannibal | ! Cannibal | ||
| [Colonist] was taught that eating human meat is wrong and horrible. But one time, long ago, he tried it... and he liked it. | | [Colonist] was taught that eating human meat is wrong and horrible. But one time, long ago, he tried it... and he liked it. | ||
− | | + 15 mood after eating meal made with human flesh | + | | +15 mood after eating meal made with human flesh |
− | + 20 mood after eating raw human flesh | + | +20 mood after eating raw human flesh |
|} | |} | ||
Line 39: | Line 39: | ||
! Jogger | ! Jogger | ||
| [Colonist] always moves with a sense of urgency - so much so that others often fail to keep up. | | [Colonist] always moves with a sense of urgency - so much so that others often fail to keep up. | ||
− | | Movement speed + 32% | + | | Movement speed +32% |
|- | |- | ||
! Fast Walker | ! Fast Walker | ||
| [Colonist] likes to be where he's going. He walks faster than most people. | | [Colonist] likes to be where he's going. He walks faster than most people. | ||
− | | Movement speed + 16% | + | | Movement speed +16% |
|- | |- | ||
! Slowpoke | ! Slowpoke | ||
| [Colonist] is always falling behind the group whenever he goes anywhere. | | [Colonist] is always falling behind the group whenever he goes anywhere. | ||
− | | Movement speed - 12% | + | | Movement speed -12% |
|- | |- | ||
|} | |} | ||
Line 61: | Line 61: | ||
! Sanguine | ! Sanguine | ||
| [Colonist] is just naturally upbeat about his situation, pretty much all the time, no matter what it is. | | [Colonist] is just naturally upbeat about his situation, pretty much all the time, no matter what it is. | ||
− | | Permanent + 15 mood modifier* | + | | Permanent +15 mood modifier* |
|- | |- | ||
! Optimist | ! Optimist | ||
| [Colonist] is naturally optimistic about life. It's hard to get him down. | | [Colonist] is naturally optimistic about life. It's hard to get him down. | ||
− | | Permanent + 5 mood modifier* | + | | Permanent +5 mood modifier* |
|- | |- | ||
! Pessimist | ! Pessimist | ||
| [Colonist] tends to look on the bad side of life. | | [Colonist] tends to look on the bad side of life. | ||
− | | Permanent - 8 mood modifier* | + | | Permanent -8 mood modifier* |
|- | |- | ||
! Depressive | ! Depressive | ||
| [Colonist] [is] perennially unhappy. He has trouble sustaining a good mood even when everything is fine. | | [Colonist] [is] perennially unhappy. He has trouble sustaining a good mood even when everything is fine. | ||
− | | Permanent - 15 mood modifier* | + | | Permanent -15 mood modifier* |
|} | |} | ||
Line 87: | Line 87: | ||
! Iron-Willed | ! Iron-Willed | ||
| [Colonist]'s will is an iron shield. He keeps going through thick and thin, when others broke down long before. | | [Colonist]'s will is an iron shield. He keeps going through thick and thin, when others broke down long before. | ||
− | | Mental break threshold - 9 | + | | Mental break threshold -9 |
|- | |- | ||
! Steadfast | ! Steadfast | ||
| [Colonist] is mentally tough and won't break under stresses that would crack most people. | | [Colonist] is mentally tough and won't break under stresses that would crack most people. | ||
− | | Mental break threshold - 5 | + | | Mental break threshold -5 |
|- | |- | ||
! Nervous | ! Nervous | ||
| [Colonist] tends to crack under pressure. | | [Colonist] tends to crack under pressure. | ||
− | | Mental break threshold + 8 | + | | Mental break threshold +8 |
|- | |- | ||
! Volatile | ! Volatile | ||
| [Colonist] is on a hair trigger all the time. He is the first to break in any tough situation. | | [Colonist] is on a hair trigger all the time. He is the first to break in any tough situation. | ||
− | | Mental break threshold + 15 | + | | Mental break threshold +15 |
|} | |} | ||
Line 112: | Line 112: | ||
! Neurotic | ! Neurotic | ||
| [Colonist] likes to have things squared away. He will work harder than most to attain this state of affairs, but his nerves can get the better of him. | | [Colonist] likes to have things squared away. He will work harder than most to attain this state of affairs, but his nerves can get the better of him. | ||
− | | Work speed + 15% | + | | Work speed +15% |
− | Mental break threshold + 6 | + | Mental break threshold +6 |
|- | |- | ||
! Very Neurotic | ! Very Neurotic | ||
| [Colonist] feels constantly nervous about everything that has to get done. He will work extremely hard to attain this state of affairs, but his nerves can get the better of him. | | [Colonist] feels constantly nervous about everything that has to get done. He will work extremely hard to attain this state of affairs, but his nerves can get the better of him. | ||
− | | Work speed + 30% | + | | Work speed +30% |
− | Mental break threshold + 12 | + | Mental break threshold +12 |
|} | |} | ||
Line 132: | Line 132: | ||
! Industrious | ! Industrious | ||
| [Colonist] has an easy time staying on-task and focused, and gets things done much faster than the average person. | | [Colonist] has an easy time staying on-task and focused, and gets things done much faster than the average person. | ||
− | | Work speed + 30% | + | | Work speed +30% |
|- | |- | ||
! Hard Worker | ! Hard Worker | ||
| [Colonist] is a natural hard worker and will finish tasks faster than most. | | [Colonist] is a natural hard worker and will finish tasks faster than most. | ||
− | | Work speed + 15% | + | | Work speed +15% |
|- | |- | ||
! Lazy | ! Lazy | ||
| [Colonist] is a little bit lazy. | | [Colonist] is a little bit lazy. | ||
− | | Work speed - 15% | + | | Work speed -15% |
|- | |- | ||
!Slothful | !Slothful | ||
|[Colonist] loves idleness and hates doing anything productive. He moves slowly and rarely stays focused on a task. | |[Colonist] loves idleness and hates doing anything productive. He moves slowly and rarely stays focused on a task. | ||
− | | Work speed - 30% | + | | Work speed -30% |
|} | |} | ||
Line 166: | Line 166: | ||
! Psychically Dull | ! Psychically Dull | ||
| [Colonist]'s mind is psychically out of tune with others. He isn't as affected by psychic phenomena. | | [Colonist]'s mind is psychically out of tune with others. He isn't as affected by psychic phenomena. | ||
− | | Psychic Sensitivity - 50% | + | | Psychic Sensitivity -50% |
|- | |- | ||
! Psychically Deaf | ! Psychically Deaf |
Revision as of 02:50, 15 August 2014
Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.
Since Alpha 6, several functional traits have been added to the game.
General traits
Name | Description | Effect |
---|---|---|
Nudist | [Colonist] enjoys the feeling of freedom that comes from being nude. He can handle clothing, but will be happier without it. | +10 mood modifier when naked* |
Bloodlust | [Colonist] gets a rush from hurting people, and never minds the sight of blood and death. | +8 mood for witnessing a stranger's death
+13 for killing strangers |
Psychopath | [Colonist] has no empathy. The suffering of others doesn't bother him at all. He doesn't mind if others are butchered, left unburied, imprisoned or sold into slavery - unless it affects him. He also feels no mood boost from socializing. | Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, butchering of humans or friendly chats* |
Cannibal | [Colonist] was taught that eating human meat is wrong and horrible. But one time, long ago, he tried it... and he liked it. | +15 mood after eating meal made with human flesh
+20 mood after eating raw human flesh |
Speed traits
These traits affect a colonist's walk speed.
Name | Description | Effect |
---|---|---|
Jogger | [Colonist] always moves with a sense of urgency - so much so that others often fail to keep up. | Movement speed +32% |
Fast Walker | [Colonist] likes to be where he's going. He walks faster than most people. | Movement speed +16% |
Slowpoke | [Colonist] is always falling behind the group whenever he goes anywhere. | Movement speed -12% |
Natural mood
These traits affect the colonist's base mood.
Name | Description | Effect |
---|---|---|
Sanguine | [Colonist] is just naturally upbeat about his situation, pretty much all the time, no matter what it is. | Permanent +15 mood modifier* |
Optimist | [Colonist] is naturally optimistic about life. It's hard to get him down. | Permanent +5 mood modifier* |
Pessimist | [Colonist] tends to look on the bad side of life. | Permanent -8 mood modifier* |
Depressive | [Colonist] [is] perennially unhappy. He has trouble sustaining a good mood even when everything is fine. | Permanent -15 mood modifier* |
Nerves
These traits affect the colonist's mental break threshold.
Name | Description | Effect |
---|---|---|
Iron-Willed | [Colonist]'s will is an iron shield. He keeps going through thick and thin, when others broke down long before. | Mental break threshold -9 |
Steadfast | [Colonist] is mentally tough and won't break under stresses that would crack most people. | Mental break threshold -5 |
Nervous | [Colonist] tends to crack under pressure. | Mental break threshold +8 |
Volatile | [Colonist] is on a hair trigger all the time. He is the first to break in any tough situation. | Mental break threshold +15 |
Neurotic
These traits affect the colonist's mental break threshold and their work speed.
Name | Description | Effect |
---|---|---|
Neurotic | [Colonist] likes to have things squared away. He will work harder than most to attain this state of affairs, but his nerves can get the better of him. | Work speed +15%
Mental break threshold +6 |
Very Neurotic | [Colonist] feels constantly nervous about everything that has to get done. He will work extremely hard to attain this state of affairs, but his nerves can get the better of him. | Work speed +30%
Mental break threshold +12 |
Industriousness
These traits affect the colonist's work speed.
Name | Description | Effect |
---|---|---|
Industrious | [Colonist] has an easy time staying on-task and focused, and gets things done much faster than the average person. | Work speed +30% |
Hard Worker | [Colonist] is a natural hard worker and will finish tasks faster than most. | Work speed +15% |
Lazy | [Colonist] is a little bit lazy. | Work speed -15% |
Slothful | [Colonist] loves idleness and hates doing anything productive. He moves slowly and rarely stays focused on a task. | Work speed -30% |
Psychic Sensitivity
These traits influence how much a colonist is affected by psychic phenomena.
Name | Description | Effect |
---|---|---|
Psychically Hypersensitive | [Colonist]'s mind is like a psychic tuning fork. He is extremely sensitive to psychic phenomena. | Psychic sensitivity +90% |
Psychically Sensitive | [Colonist]'s mind is unusually sensitive to psychic phenomena. | Psychic sensitivity +45% |
Psychically Dull | [Colonist]'s mind is psychically out of tune with others. He isn't as affected by psychic phenomena. | Psychic Sensitivity -50% |
Psychically Deaf | [Colonist]'s mind works on a psychic frequency different from everyone else. He just isn't affected by psychic phenomena. | Psychic sensitivity -100% |
* = Not listed below flavor text