Difference between revisions of "Prisoner"
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- A bed/sleeping area marked for prisoner use (select and toggle 'Prisoner Use' to mark for prisoners - the bed/area will turn orange) | - A bed/sleeping area marked for prisoner use (select and toggle 'Prisoner Use' to mark for prisoners - the bed/area will turn orange) | ||
+ | |||
First select the drafted colonist, then right-click the target to arrest, and select arrest <name>. This will order the colonist to chase after, then escort, the target person. This does not work on [[Raiders]] without incapacitating them first. While the colonist is drafted, their stats will decrease which may cause the a mental break to occur at which point the colonist will leave the prisoner | First select the drafted colonist, then right-click the target to arrest, and select arrest <name>. This will order the colonist to chase after, then escort, the target person. This does not work on [[Raiders]] without incapacitating them first. While the colonist is drafted, their stats will decrease which may cause the a mental break to occur at which point the colonist will leave the prisoner | ||
− | = | + | =Interacting with Prisoners= |
− | [[File: | + | [[File:Interacting with Prisoners.png|200px|thumb|right|The prisoner interface]] |
The prisoner tab is shown on any captive person, and allows interaction with the prisoner via a Warden colonist. Actions that inspire fear or happiness can be selected, or no action at all. | The prisoner tab is shown on any captive person, and allows interaction with the prisoner via a Warden colonist. Actions that inspire fear or happiness can be selected, or no action at all. |
Revision as of 14:56, 15 November 2013
Prisoners are people who have been taken captive by a Colonist. They are unable to leave their prison room and are unable to use facilities (such as a food dispenser or equipment rack) on their own.
Taking a Prisoner
In order to take a prisoner, the following must be present:
- A separate room
- A bed/sleeping area marked for prisoner use (select and toggle 'Prisoner Use' to mark for prisoners - the bed/area will turn orange)
First select the drafted colonist, then right-click the target to arrest, and select arrest <name>. This will order the colonist to chase after, then escort, the target person. This does not work on Raiders without incapacitating them first. While the colonist is drafted, their stats will decrease which may cause the a mental break to occur at which point the colonist will leave the prisoner
Interacting with Prisoners
The prisoner tab is shown on any captive person, and allows interaction with the prisoner via a Warden colonist. Actions that inspire fear or happiness can be selected, or no action at all.