Difference between revisions of "Weapons"
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(Updated to reflect 254b. Added more weapon details taken straight from code.) |
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Weapons have several characteristics that make them useful in different combat situations. They use no ammo even though there's [[Resources#Shells|Shells]] and [[Resources#Missiles|Missiles]] resources. | Weapons have several characteristics that make them useful in different combat situations. They use no ammo even though there's [[Resources#Shells|Shells]] and [[Resources#Missiles|Missiles]] resources. | ||
− | Here's the list of available weapons in the game as of build | + | Here's the list of available weapons in the game as of build 254b. |
+ | <b>Standard Weapons:</b> | ||
{| {{STDT| sortable c_06 text-center}} | {| {{STDT| sortable c_06 text-center}} | ||
− | ! Name !! Class !! Damage !! Range !! Accuracy !! Mode !! Handling !! | + | ! Name !! Class !! Damage !! Range !! Accuracy !! Mode !! Burst Speed !! Handling !! Warmup/Cooldown !! Purchasable !! Price |
|- | |- | ||
! Pistol | ! Pistol | ||
− | | Single || | 10 || | 24 || | 4 || | single || | ++ || | | + | | Single || | 10 || | 24 || | 4 || | single || | - || | ++ || | 68/0 || | + || | 250 |
|- | |- | ||
! Pump shotgun | ! Pump shotgun | ||
− | | Single || | 20 || | 16 || | 7 || | single || | + || | | + | | Single || | 20 || | 16 || | 7 || | single || | - || | + || | 108/0 || | + || | 700 |
|- | |- | ||
! T9 Incendiary Launcher | ! T9 Incendiary Launcher | ||
− | | Single || | 4 || | 24 || | 1 || | | + | | Single || | 4 || | 24 || | 1 || | burst(1)|| | 182 || | - || | 182/0 || | + || | 1800 |
|- | |- | ||
! Uzi | ! Uzi | ||
− | | SMG || | 5 || | 24 || | 3 || | | + | | SMG || | 5 || | 24 || | 3 || | burst(4) || | 7 || | + || | 108/0 || | + || | 800 |
|- | |- | ||
! Lee-Enfield | ! Lee-Enfield | ||
− | | Rifle || | 18 || | 37 || | 9 || | single || | - || | | + | | Rifle || | 18 || | 37 || | 9 || | single || | - || | - || | 182/0 || | + || | 750 |
|- | |- | ||
! M-16 Assault Rifle | ! M-16 Assault Rifle | ||
− | | Rifle || | 7 || | 32 || | 7 || | | + | | Rifle || | 7 || | 32 || | 7 || | burst(3) || | 7 || | + || | 108/0 || | + || | 1300 |
|- | |- | ||
! R4 Charge Rifle | ! R4 Charge Rifle | ||
− | | Rifle || | 14 || | 24 || | 6 || | | + | | Rifle || | 14 || | 24 || | 6 || | burst(3) || | 12 || | + || | 108/0 || | + || | 2000 |
|- | |- | ||
− | ! M-24 Sniper Rifle | + | ! M-24 Sniper Rifle |
− | | Rifle || | | + | | Rifle || | 40 || | 45 || | 8 || | single || | - || | - || | 260/100 || | + || | 1500 |
|- | |- | ||
− | ! Frag | + | ! L-15 LMG |
− | | Thrown || | 65 || | 12 || | | + | | LMG || | 7 || | 25.9 || | 3 || | burst(3) || | 8 || | - || | 108/0 || | Auto-Turret || | - |
+ | |} | ||
+ | |||
+ | <b>Special Weapons:</b> | ||
+ | {| {{STDT| sortable c_06 text-center}} | ||
+ | ! Name !! Class !! Damage !! Type !! Range !! Radius !! Warmup/Cooldown !! Explosion Delay !! Impact World !! Building Destroyer !! Purchasable !! Price | ||
+ | |- | ||
+ | ! Frag grenades | ||
+ | | Thrown || | 65 || | Bomb || | 12.9 || | 1.9 || | 108/120 || | 100 || | + || | + || | + || | 1000 | ||
|- | |- | ||
! Molotov cocktails | ! Molotov cocktails | ||
− | | Thrown || | 15 || | 12 || | | + | | Thrown || | 15 || | Flame || | 12.9 || | 1.1 || | 108/120 || | 0 || | + || | + || | + || | 800 |
|} | |} | ||
{{nav weapons}} | {{nav weapons}} | ||
[[Category:Main]] | [[Category:Main]] | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 00:27, 16 November 2013
In RimWorld, weapons are used by colonists and raiders alike to fight each other, or sometimes to put down an enraged animal.
Weapons have several characteristics that make them useful in different combat situations. They use no ammo even though there's Shells and Missiles resources.
Here's the list of available weapons in the game as of build 254b.
Standard Weapons:
Name | Class | Damage | Range | Accuracy | Mode | Burst Speed | Handling | Warmup/Cooldown | Purchasable | Price |
---|---|---|---|---|---|---|---|---|---|---|
Pistol | Single | 10 | 24 | 4 | single | - | ++ | 68/0 | + | 250 |
Pump shotgun | Single | 20 | 16 | 7 | single | - | + | 108/0 | + | 700 |
T9 Incendiary Launcher | Single | 4 | 24 | 1 | burst(1) | 182 | - | 182/0 | + | 1800 |
Uzi | SMG | 5 | 24 | 3 | burst(4) | 7 | + | 108/0 | + | 800 |
Lee-Enfield | Rifle | 18 | 37 | 9 | single | - | - | 182/0 | + | 750 |
M-16 Assault Rifle | Rifle | 7 | 32 | 7 | burst(3) | 7 | + | 108/0 | + | 1300 |
R4 Charge Rifle | Rifle | 14 | 24 | 6 | burst(3) | 12 | + | 108/0 | + | 2000 |
M-24 Sniper Rifle | Rifle | 40 | 45 | 8 | single | - | - | 260/100 | + | 1500 |
L-15 LMG | LMG | 7 | 25.9 | 3 | burst(3) | 8 | - | 108/0 | Auto-Turret | - |
Special Weapons:
Name | Class | Damage | Type | Range | Radius | Warmup/Cooldown | Explosion Delay | Impact World | Building Destroyer | Purchasable | Price |
---|---|---|---|---|---|---|---|---|---|---|---|
Frag grenades | Thrown | 65 | Bomb | 12.9 | 1.9 | 108/120 | 100 | + | + | + | 1000 |
Molotov cocktails | Thrown | 15 | Flame | 12.9 | 1.1 | 108/120 | 0 | + | + | + | 800 |