Difference between revisions of "Resources"
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Medikits can be '''[[trade|traded]]''' for profit or healing colonists and prisoners (if allow medicine is selected in the prisoner tab) When used it gives an increase chance of Good Treatment given to the target person whereas no medicine means a 100% chance of Bad Treatment. | Medikits can be '''[[trade|traded]]''' for profit or healing colonists and prisoners (if allow medicine is selected in the prisoner tab) When used it gives an increase chance of Good Treatment given to the target person whereas no medicine means a 100% chance of Bad Treatment. | ||
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+ | ==Shells== | ||
+ | [[File:Shell Icon.png|left]] ''Fired by Mortars''. | ||
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+ | Shells can be '''[[trade|traded]]''' for profit or used in Mortars once researched. | ||
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=Not yet used= | =Not yet used= | ||
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==Missiles== | ==Missiles== |
Revision as of 15:07, 28 August 2014
RimWorld makes use of a handful of different resources. Resources have to be hauled to the stockpile area in order to be used anywhere in your base.
Current available resources are listed below. Template:Clr
Silver
Silver is used for trading with traders, however they have limited stock of which you can buy from. Silver can be used to buy slaves, resources and weapons. Traders will also buy your resources relevant to the type of trading they handle. Industrial Traders will buy your silver, uranium, metal and wooden planks whilst Combat traders will buy your weapons. Silver can be found like most resources scattered around the map including where your colonists land, in big quantities. Once you have collected the maps silver, the only way to get more silver is to sell other resources or from incidents. Template:Clr
Metal
Metal is the main resource used for construction, it is heavily depended on resource. Metal will appear in different amounts around the map including where your colonists' drop ships land. Metal can also be mined from minerals which are found in mineral veins in the mountains. Industrial traders will also buy and sell metal. Incidents will also see that extra metal reaches the map. Template:Clr
Stone
Stone is produced from rock rubble that is crafted on a Stonecutter's table. Right click the table, click 'Bills' and use the + and - buttons to set how many times you want stone blocks to be crafted. You must have a colonist selected to perform 'crafting' in the Overview menu. Template:Clr
Logs
Logs are gathered from oak trees using the Chop wood command. Logs are used to build wooden walls, which transmit power, and wood flooring.
Medikits
Used to heal colonists.
Medikits can be traded for profit or healing colonists and prisoners (if allow medicine is selected in the prisoner tab) When used it gives an increase chance of Good Treatment given to the target person whereas no medicine means a 100% chance of Bad Treatment. Template:Clr
Shells
Fired by Mortars.
Shells can be traded for profit or used in Mortars once researched. Template:Clr
Not yet used
Uranium
Supposed to be used in reactors.
Uranium can only be traded for profit. Template:Clr
Missiles
Supposed to be fired by missile launchers.
Missiles can only be traded for profit. Template:Clr