Difference between revisions of "Resources"
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==Gold== | ==Gold== | ||
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==Stone== | ==Stone== |
Revision as of 06:10, 2 December 2014
RimWorld utilizes a variety of different resources. All resources have to be hauled to a Stockpile to be used.
Silver
Used for trading
Silver is used for trading with traders, however each trader has a limited stock you can buy from. Silver is used to buy slaves, resources, and weapons. Additionally, traders will buy resources relevant to their specialization. Industrial Traders will buy silver, uranium, metal and wooden planks, Combat Traders will buy weapons, and Food Traders will buy food. Silver in great quantity is among the wreckage at the start of the game. After this silver is depleted, additional silver may only be obtained through random drops, trading or mining silver deposits. Template:Clr
Metal
Used for advanced construction
Metal is the primary resource for mid to late game construction, and is therefore vital. Metal appears at your crash site when a new game is started. After this metal is exhausted, it can be obtained through random drops or mining. Metal can be mined from minerals, which are found in mineral veins in the mountains. Industrial traders buy and sell metal. Template:Clr
Plasteel
Gold
Stone
Used for stone construction
Stone is produced from rock rubble via a Stonecutter's table after it is researched. To create stone right click the table, click 'Bills', and use the + and - buttons to set how many pieces of rubble you wish to consume. You must have a colonist with 'crafting' enabled in the Overview menu. Stone can also be mined from abandoned structures that are randomly scattered throughout the map. Stone is primarily used in stone walls and floors. Template:Clr
Logs
Used for basic construction
Logs are gathered from trees using the Chop Wood command and are vital to early game construction. Template:Clr
Medikits
Used to heal colonists.
Medikits can be traded for profit or used to heal colonists and prisoners (if allow medicine is selected in the prisoner tab). When used it gives an increased chance of applying Good Treatment to the injured colonist, while no medicine guarantees Bad Treatment. Template:Clr
Shells
Fired by Mortars*.
Shells can be traded for profit or used in Mortars* once researched.
- Check for accuracy in current version
Cloth
Synthread
Devilstrand
Hyperweave
Potatoes
Berries
Agave
Unused
Uranium
Supposed to be used in reactors.
Uranium can only be traded for profit. Template:Clr
Missiles
Supposed to be fired by missile launchers.
Missiles can only be traded for profit. Template:Clr