Difference between revisions of "Research"
Jump to navigation
Jump to search
GlobusGames (talk | contribs) (converted into table) |
m |
||
Line 5: | Line 5: | ||
There are currently seven research projects available, four of which unlock objects and three which upgrade both items and colonists. | There are currently seven research projects available, four of which unlock objects and three which upgrade both items and colonists. | ||
− | {| class=" | + | {| class="STDT" |
! Research name | ! Research name | ||
! Description | ! Description |
Revision as of 08:29, 19 November 2013
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Research is the primary method of enhancing the efficiency of colonists and objects. Some constructions and furniture pieces have to be unlocked trough research before thay can be built. Once a research table and goal are built and set, a designated colonist will begin gathering Research points, the rate at which points are awarded depends on the colonists skill.
Current research options
There are currently seven research projects available, four of which unlock objects and three which upgrade both items and colonists.
Research name | Description | Research points needed |
---|---|---|
Hydroponics | Allows you to build hydroponics tables to rapidly grow crops indoors. | 2200 |
Pneumatic picks | Miner's picks are 20% more effective. | 3000 |
Nutrient resynthesis | Nutrient paste dispensers consume 10% less food per meal produced. | 2200 |
Gun turret cooling | Gun turrets fire four shots in a burst instead of three. | 3500 |
Blasting charges | Allows building Blasting Charges, triggered explosives made to quickly reduce rock to rubble. | 1500 |
Carpet making | Allows colonists to build carpets to increase the quality of their environments. | 1500 |
Fear Tech 1 | Research new ways to inspire fear. Allows the construction of Gibbet cages. | 900 |