Difference between revisions of "Quality"

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<div style='float: right'>
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Some crafted items have a '''quality''' level, which affects their stats and is determined by the crafter's relevant [[skills|skill]].
<div style='border: 1px; margin: 0.5em; position: absolute; right: 1em; top: 3em'>
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<div>{{Block|black}} = 10% chance</div>
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The possible qualities are:
<div>{{Block|black|0.1}} = 1% &ndash; 9% chance</div>
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<div>{{Block|black|0.01}} = <1% chance</div>
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{| {{STDT| sortable left}}
</div>
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! Quality!! X value !! Beauty Factor!! Market Value Factor
 +
|-
 +
|Awful || 0 || -0.1 || | 0.4
 +
|-
 +
|Shoddy|| 1 || 0.1 || | 0.6
 +
|-
 +
|Poor|| 2 || 0.5 || | 0.8
 +
|-
 +
|Normal|| 3 || 1 || | 1
 +
|-
 +
|Good|| 4 || 1.5 || | 1.25
 +
|-
 +
|Superior|| 5 || 2 || | 1.5
 +
|-
 +
|Excellent|| 6 || 3 || | 2.5
 +
|-
 +
|Masterwork|| 7 || 5 || | 4.5
 +
|-
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|Legendary|| 8 || 10 || | 10
 +
|}
 +
 
 +
Quality of an item is determined using a standard distribution with a standard deviation of 1.25 and a mean based on the crafter's relevant skill level.
 +
 
 
{| {{STDT| left}}
 
{| {{STDT| left}}
 +
|+ <div>{{Block|black}} = 10% chance</div><div>{{Block|black|0.1}} = 1% &ndash; 9% chance</div><div>{{Block|black|0.01}} = <1% chance</div>
 
|-
 
|-
 
! Level
 
! Level
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{{Skill Quality Level| 20 | Godlike }}
 
{{Skill Quality Level| 20 | Godlike }}
 
|}
 
|}
</div>
 
 
Some crafted items have a '''quality''' level, which affects their stats and is determined by the crafter's relevant [[skills|skill]].
 
 
The possible qualities are:
 
 
{| {{STDT| sortable left}}
 
! Quality!! X value !! Beauty Factor!! Market Value Factor
 
|-
 
|Awful || 0 || -0.1 || | 0.4
 
|-
 
|Shoddy|| 1 || 0.1 || | 0.6
 
|-
 
|Poor|| 2 || 0.5 || | 0.8
 
|-
 
|Normal|| 3 || 1 || | 1
 
|-
 
|Good|| 4 || 1.5 || | 1.25
 
|-
 
|Superior|| 5 || 2 || | 1.5
 
|-
 
|Excellent|| 6 || 3 || | 2.5
 
|-
 
|Masterwork|| 7 || 5 || | 4.5
 
|-
 
|Legendary|| 8 || 10 || | 10
 
|}
 
 
Quality of an item is determined using a standard distribution with a standard deviation of 1.25 and a mean based on the crafter's relevant skill level.
 

Revision as of 05:40, 14 January 2015

Some crafted items have a quality level, which affects their stats and is determined by the crafter's relevant skill.

The possible qualities are:

Quality X value Beauty Factor Market Value Factor
Awful 0 -0.1 0.4
Shoddy 1 0.1 0.6
Poor 2 0.5 0.8
Normal 3 1 1
Good 4 1.5 1.25
Superior 5 2 1.5
Excellent 6 3 2.5
Masterwork 7 5 4.5
Legendary 8 10 10

Quality of an item is determined using a standard distribution with a standard deviation of 1.25 and a mean based on the crafter's relevant skill level.

= 10% chance
= 1% – 9% chance
= <1% chance
Level Name Awful Shoddy Poor Normal Good Superior Excellent Masterwork Legendary
0 Incapabale
1 Incompetent
2 Basic Awareness
3 Basic Familiarity
4 Amateur
5 Strong Amateur
6 Practitioner
7 Skilled Practitioner
8 Professional
9 Skilled Professional
10 Expert
11 Strong Expert
12 Very Strong Expert
13 Master
14 Strong Master
15 Planet-Class Master
16 System-Class Master
17 Revered Master
18 Visionary
19 Legendary
20 Godlike