Difference between revisions of "Template:Material"
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<dt style='width: 50%'>Type</dt> | <dt style='width: 50%'>Type</dt> | ||
<dd style='width: auto'>[[Materials|Material]] – [[{{{category|Uncategorized}}} Material|{{{category|Uncategorized}}}]]</dd> | <dd style='width: auto'>[[Materials|Material]] – [[{{{category|Uncategorized}}} Material|{{{category|Uncategorized}}}]]</dd> | ||
− | {{Stat Entry | Beauty | {{{beauty base|}}} | {{{ | + | </dl> |
− | {{Stat Entry | | + | The Material Itself |
− | {{Stat Entry | | + | <dl> |
− | {{Stat Entry | | + | {{Stat Entry | Beauty | {{{beauty base|}}} }} |
− | {{Stat Entry | | + | {{Stat Entry | Deterioration Rate | {{{deterioration rate base|}}} }} |
− | {{Stat Entry | | + | {{Stat Entry | Door Opening Speed | {{{door opening speed base|}}} }} |
− | {{Stat Entry | | + | {{Stat Entry | Flammability | {{{flammability base|}}} }} |
− | {{Stat Entry | | + | {{Stat Entry | Market Value | {{{market value base|}}}}} |
− | {{Stat Entry | Melee | + | {{Stat Entry | Max Health | {{{max health base|}}} }} |
− | {{Stat Entry | Melee Sharp Damage | | + | {{Stat Entry | Melee Blunt Damage | {{{melee blunt damage base|}}}}} |
− | {{Stat Entry | Ranged Cooldown | | + | {{Stat Entry | Melee Cooldown | {{{melee cooldown base|}}} }} |
− | {{Stat Entry | Rest Effectiveness | | + | {{Stat Entry | Melee Damage | {{{melee damage base|}}}}} |
− | {{Stat Entry | Sell Price Multiplier | | + | {{Stat Entry | Melee Sharp Damage | {{{melee sharp damage base|}}} }} |
− | {{Stat Entry | Work To Make | | + | {{Stat Entry | Ranged Cooldown | {{{ranged cooldown base|}}} }} |
+ | {{Stat Entry | Rest Effectiveness | {{{rest effectiveness base|}}}}} | ||
+ | {{Stat Entry | Sell Price Multiplier | {{{sell price multiplier base|}}}}} | ||
+ | {{Stat Entry | Work To Make | {{{work to make base|}}} }} | ||
+ | </dl> | ||
+ | Things Made from the Material | ||
+ | <dl> | ||
+ | {{Stat Entry | Beauty | | {{{beauty factor|}}} | {{{beauty offset|}}} }} | ||
+ | {{Stat Entry | Deterioration Rate | | {{{deterioration rate factor|}}} | {{{deterioration rate offset|}}} }} | ||
+ | {{Stat Entry | Door Opening Speed | | {{{door opening speed factor|}}} | {{{door opening speed offset|}}} }} | ||
+ | {{Stat Entry | Flammability | | {{{flammability factor|}}} | {{{flammability offset|}}} }} | ||
+ | {{Stat Entry | Market Value | | {{{market value factor|}}} | {{{market value offset|}}} }} | ||
+ | {{Stat Entry | Max Health || {{{max health factor|}}} | {{{max health offset|}}} }} | ||
+ | {{Stat Entry | Melee Blunt Damage | | {{{melee blunt damage factor|}}} | {{{melee blunt damage offset|}}} }} | ||
+ | {{Stat Entry | Melee Cooldown | | {{{melee cooldown factor|}}} | {{{melee cooldown offset|}}} }} | ||
+ | {{Stat Entry | Melee Damage | | {{{melee damage factor|}}} | {{{melee damage offset|}}} }} | ||
+ | {{Stat Entry | Melee Sharp Damage || {{{melee sharp damage factor|}}} | {{{melee sharp damage offset|}}} }} | ||
+ | {{Stat Entry | Ranged Cooldown | | {{{ranged cooldown factor|}}} | {{{ranged cooldown offset|}}} }} | ||
+ | {{Stat Entry | Rest Effectiveness | | {{{rest effectiveness factor|}}} | {{{rest effectiveness offset|}}} }} | ||
+ | {{Stat Entry | Sell Price Multiplier | | {{{sell price multiplier factor|}}} | {{{sell price multiplier offset|}}} }} | ||
+ | {{Stat Entry | Work To Make | | {{{work to make factor|}}} | {{{work to make offset|}}} }} | ||
+ | </dl> | ||
{{clr}} | {{clr}} | ||
− | + | </div></div><noinclude> | |
{{{{BASEPAGENAME}}/doc}} | {{{{BASEPAGENAME}}/doc}} | ||
</noinclude> | </noinclude> | ||
{{Text|note|{{{note|}}}}} | {{Text|note|{{{note|}}}}} |
Revision as of 06:55, 24 February 2015
Material