Difference between revisions of "Template:Material"

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<dt style='width: 50%'>Type</dt>
 
<dt style='width: 50%'>Type</dt>
 
<dd style='width: auto'>[[Materials|Material]] &ndash; [[{{{category|Uncategorized}}} Material|{{{category|Uncategorized}}}]]</dd>
 
<dd style='width: auto'>[[Materials|Material]] &ndash; [[{{{category|Uncategorized}}} Material|{{{category|Uncategorized}}}]]</dd>
{{Stat Entry | Beauty | {{{beauty base|}}} | {{{beauty factor|}}} | {{{beauty offset|}}} }}
+
</dl>
{{Stat Entry | Deterioration Rate | {{{deterioration rate base|}}} | {{{deterioration rate factor|}}} | {{{deterioration rate offset|}}} }}
+
The Material Itself
{{Stat Entry | Door Opening Speed | {{{door opening speed base|}}} | {{{door opening speed factor|}}} | {{{door opening speed offset|}}} }}
+
<dl>
{{Stat Entry | Flammability | {{{flammability base|}}} | {{{flammability factor|}}} | {{{flammability offset|}}} }}
+
{{Stat Entry | Beauty | {{{beauty base|}}} }}
{{Stat Entry | Market Value | {{{market value base|}}} | {{{market value factor|}}} | {{{market value offset|}}} }}
+
{{Stat Entry | Deterioration Rate | {{{deterioration rate base|}}} }}
{{Stat Entry | Max Health | {{{max health base|}}} | {{{max health factor|}}} | {{{max health offset|}}} }}
+
{{Stat Entry | Door Opening Speed | {{{door opening speed base|}}} }}
{{Stat Entry | Melee Blunt Damage | {{{melee blunt damage base|}}} | {{{melee blunt damage factor|}}} | {{{melee blunt damage offset|}}} }}
+
{{Stat Entry | Flammability | {{{flammability base|}}} }}
{{Stat Entry | Melee Cooldown | {{{melee cooldown base|}}} | {{{melee cooldown factor|}}} | {{{melee cooldown offset|}}} }}
+
{{Stat Entry | Market Value | {{{market value base|}}}}}
{{Stat Entry | Melee Damage | {{{melee damage base|}}} | {{{melee damage factor|}}} | {{{melee damage offset|}}} }}
+
{{Stat Entry | Max Health | {{{max health base|}}} }}
{{Stat Entry | Melee Sharp Damage | {{{melee sharp damage base|}}} | {{{melee sharp damage factor|}}} | {{{melee sharp damage offset|}}} }}
+
{{Stat Entry | Melee Blunt Damage | {{{melee blunt damage base|}}}}}
{{Stat Entry | Ranged Cooldown | {{{ranged cooldown base|}}} | {{{ranged cooldown factor|}}} | {{{ranged cooldown offset|}}} }}
+
{{Stat Entry | Melee Cooldown | {{{melee cooldown base|}}} }}
{{Stat Entry | Rest Effectiveness | {{{rest effectiveness base|}}} | {{{rest effectiveness factor|}}} | {{{rest effectiveness offset|}}} }}
+
{{Stat Entry | Melee Damage | {{{melee damage base|}}}}}
{{Stat Entry | Sell Price Multiplier | {{{sell price multiplier base|}}} | {{{sell price multiplier factor|}}} | {{{sell price multiplier offset|}}} }}
+
{{Stat Entry | Melee Sharp Damage | {{{melee sharp damage base|}}} }}
{{Stat Entry | Work To Make | {{{work to make base|}}} | {{{work to make factor|}}} | {{{work to make offset|}}} }}
+
{{Stat Entry | Ranged Cooldown | {{{ranged cooldown base|}}} }}
 +
{{Stat Entry | Rest Effectiveness | {{{rest effectiveness base|}}}}}
 +
{{Stat Entry | Sell Price Multiplier | {{{sell price multiplier base|}}}}}
 +
{{Stat Entry | Work To Make | {{{work to make base|}}} }}
 +
</dl>
 +
Things Made from the Material
 +
<dl>
 +
{{Stat Entry | Beauty |  | {{{beauty factor|}}} | {{{beauty offset|}}} }}
 +
{{Stat Entry | Deterioration Rate |  | {{{deterioration rate factor|}}} | {{{deterioration rate offset|}}} }}
 +
{{Stat Entry | Door Opening Speed |  | {{{door opening speed factor|}}} | {{{door opening speed offset|}}} }}
 +
{{Stat Entry | Flammability |  | {{{flammability factor|}}} | {{{flammability offset|}}} }}
 +
{{Stat Entry | Market Value | | {{{market value factor|}}} | {{{market value offset|}}} }}
 +
{{Stat Entry | Max Health || {{{max health factor|}}} | {{{max health offset|}}} }}
 +
{{Stat Entry | Melee Blunt Damage |  | {{{melee blunt damage factor|}}} | {{{melee blunt damage offset|}}} }}
 +
{{Stat Entry | Melee Cooldown |  | {{{melee cooldown factor|}}} | {{{melee cooldown offset|}}} }}
 +
{{Stat Entry | Melee Damage |  | {{{melee damage factor|}}} | {{{melee damage offset|}}} }}
 +
{{Stat Entry | Melee Sharp Damage || {{{melee sharp damage factor|}}} | {{{melee sharp damage offset|}}} }}
 +
{{Stat Entry | Ranged Cooldown | | {{{ranged cooldown factor|}}} | {{{ranged cooldown offset|}}} }}
 +
{{Stat Entry | Rest Effectiveness | | {{{rest effectiveness factor|}}} | {{{rest effectiveness offset|}}} }}
 +
{{Stat Entry | Sell Price Multiplier | | {{{sell price multiplier factor|}}} | {{{sell price multiplier offset|}}} }}
 +
{{Stat Entry | Work To Make | | {{{work to make factor|}}} | {{{work to make offset|}}} }}
 +
</dl>
 
{{clr}}
 
{{clr}}
</dl></div></div><noinclude>
+
</div></div><noinclude>
 
{{{{BASEPAGENAME}}/doc}}
 
{{{{BASEPAGENAME}}/doc}}
 
</noinclude>
 
</noinclude>
 
{{Text|note|{{{note|}}}}}
 
{{Text|note|{{{note|}}}}}

Revision as of 06:55, 24 February 2015

Material


Type
MaterialUncategorized

The Material Itself

Things Made from the Material

Template:Clr

Template:Material/doc