Difference between revisions of "Template:Define"

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{{#set:
 
{{#set:
   image = [[File:{{BASEPAGENAME}}.png]]
+
   Image = [[File:{{BASEPAGENAME}}.png]]
 +
| Color = rgb{{{color|}}}
 
}}{{#set:
 
}}{{#set:
   always haulable = {{{always haulable|}}}
+
   Always Haulable = {{{always haulable|}}}
| appearance = {{{appearance|}}}
+
| Appearance = {{{appearance|}}}
| beauty factor = {{{beauty factor|}}}
+
| Beauty Factor = {{{beauty factor|}}}
| beauty offset = {{{beauty offset|}}}
+
| Beauty Offset = {{{beauty offset|}}}
| category = {{{category|}}}
+
| Category = {{{category|}}}
| color = rgb{{{color|(255,255,255)}}}
+
| Construct Effect = {{{construct effect|}}}
| construct effect = {{{construct effect|}}}
+
| Def Name = {{{def name|}}}
| def name = {{{def name|}}}
+
| Default Color = {{{default color|}}}
| default color = {{{default color|}}}
+
| Description = {{{description|}}}
| description = {{{description|}}}
+
| Deterioration Rate Base = {{{deterioration rate base|}}}
| deterioration rate base = {{{deterioration rate base|}}}
+
| Door Opening Speed Factor = {{{door opening speed factor|}}}
| door opening speed factor = {{{door opening speed factor|}}}
+
| Draw Gui Overlay = {{{draw gui overlay|}}}
| draw gui overlay = {{{draw gui overlay|}}}
+
| E Type = {{{e type|}}}
| e type = {{{e type|}}}
+
| Equipment Type = {{{equipment type|}}}
| equipment type = {{{equipment type|}}}
+
| Equipped Angle Offset = {{{equipped angle offset|}}}
| equipped angle offset = {{{equipped angle offset|}}}
+
| Equipped Texture Path = {{{equipped texture path|}}}
| equipped texture path = {{{equipped texture path|}}}
+
| Flammability Base = {{{flammability base|}}}
| flammability base = {{{flammability base|}}}
+
| Flammability Factor = {{{flammability factor|}}}
| flammability factor = {{{flammability factor|}}}
+
| Graphic Class = {{{graphic class|}}}
| graphic class = {{{graphic class|}}}
+
| Graphic Path = {{{graphic path|}}}
| graphic path = {{{graphic path|}}}
+
| Is Body Part = {{{is body part|}}}
| is body part = {{{is body part|}}}
+
| Label = {{{label|}}}
| label = {{{label|}}}
+
| Market Value Base = {{{market value base|}}}
| market value base = {{{market value base|}}}
+
| Market Value Factor = {{{market value factor|}}}
| market value factor = {{{market value factor|}}}
+
| Max Health Base = {{{max health base|}}}
| max health base = {{{max health base|}}}
+
| Max Health Factor = {{{max health factor|}}}
| max health factor = {{{max health factor|}}}
+
| Melee Blunt Damage Base = {{{melee blunt damage base|}}}
| melee blunt damage base = {{{melee blunt damage base|}}}
+
| Melee Cooldown Base = {{{melee cooldown base|}}}
| melee cooldown base = {{{melee cooldown base|}}}
+
| Melee Cooldown Factor = {{{melee cooldown factor|}}}
| melee cooldown factor = {{{melee cooldown factor|}}}
+
| Melee Damage Base = {{{melee damage base|}}}
| melee damage base = {{{melee damage base|}}}
+
| Melee Sharp Damage Base = {{{melee sharp damage base|}}}
| melee sharp damage base = {{{melee sharp damage base|}}}
+
| Note = {{{note|}}}
| note = {{{note|}}}
+
| Parent Name = {{{parent name|}}}
| parent name = {{{parent name|}}}
+
| Path Cost = {{{path cost|}}}
| path cost = {{{path cost|}}}
+
| Resource Readout Always Show = {{{resource readout always show|}}}
| resource readout always show = {{{resource readout always show|}}}
+
| Resource Readout Priority = {{{resource readout priority|}}}
| resource readout priority = {{{resource readout priority|}}}
+
| Rest Effectiveness Factor = {{{rest effectiveness factor|}}}
| rest effectiveness factor = {{{rest effectiveness factor|}}}
+
| Rotatable = {{{rotatable|}}}
| rotatable = {{{rotatable|}}}
+
| Selectable = {{{selectable|}}}
| selectable = {{{selectable|}}}
+
| Slag Def = {{{slag def|}}}
| slag def = {{{slag def|}}}
+
| Small Volume = {{{small volume|}}}
| small volume = {{{small volume|}}}
+
| Sound Drop = {{{sound drop|}}}
| sound drop = {{{sound drop|}}}
+
| Sound Impact Stuff = {{{sound impact stuff|}}}
| sound impact stuff = {{{sound impact stuff|}}}
+
| Sound Interact = {{{sound interact|}}}
| sound interact = {{{sound interact|}}}
+
| Stack Limit = {{{stack limit|}}}
| stack limit = {{{stack limit|}}}
+
| Stuff Adjective = {{{stuff adjective|}}}
| stuff adjective = {{{stuff adjective|}}}
+
| Tech Level = {{{tech level|}}}
| tech level = {{{tech level|}}}
+
| Thing Class = {{{thing class|}}}
| thing class = {{{thing class|}}}
+
| Use Standard Health = {{{use standard health|}}}
| use standard health = {{{use standard health|}}}
+
| Work To Make Factor = {{{work to make factor|}}}
| work to make factor = {{{work to make factor|}}}
+
| Work To Make Offset = {{{work to make offset|}}}}}{{ {{{1}}} }}
| work to make offset = {{{work to make offset|}}}
 
}}{{ {{{1}}} }}
 

Revision as of 18:15, 26 February 2015

{{ {{{1}}} }}