Difference between revisions of "Template:Define"
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{{#set: | {{#set: | ||
− | + | Image = [[File:{{BASEPAGENAME}}.png]] | |
+ | | Color = rgb{{{color|}}} | ||
}}{{#set: | }}{{#set: | ||
− | + | Always Haulable = {{{always haulable|}}} | |
− | | | + | | Appearance = {{{appearance|}}} |
− | | | + | | Beauty Factor = {{{beauty factor|}}} |
− | | | + | | Beauty Offset = {{{beauty offset|}}} |
− | | | + | | Category = {{{category|}}} |
− | | | + | | Construct Effect = {{{construct effect|}}} |
− | + | | Def Name = {{{def name|}}} | |
− | | | + | | Default Color = {{{default color|}}} |
− | | | + | | Description = {{{description|}}} |
− | | | + | | Deterioration Rate Base = {{{deterioration rate base|}}} |
− | | | + | | Door Opening Speed Factor = {{{door opening speed factor|}}} |
− | | | + | | Draw Gui Overlay = {{{draw gui overlay|}}} |
− | | | + | | E Type = {{{e type|}}} |
− | | | + | | Equipment Type = {{{equipment type|}}} |
− | | | + | | Equipped Angle Offset = {{{equipped angle offset|}}} |
− | | | + | | Equipped Texture Path = {{{equipped texture path|}}} |
− | | | + | | Flammability Base = {{{flammability base|}}} |
− | | | + | | Flammability Factor = {{{flammability factor|}}} |
− | | | + | | Graphic Class = {{{graphic class|}}} |
− | | | + | | Graphic Path = {{{graphic path|}}} |
− | | | + | | Is Body Part = {{{is body part|}}} |
− | | | + | | Label = {{{label|}}} |
− | | | + | | Market Value Base = {{{market value base|}}} |
− | | | + | | Market Value Factor = {{{market value factor|}}} |
− | | | + | | Max Health Base = {{{max health base|}}} |
− | | | + | | Max Health Factor = {{{max health factor|}}} |
− | | | + | | Melee Blunt Damage Base = {{{melee blunt damage base|}}} |
− | | | + | | Melee Cooldown Base = {{{melee cooldown base|}}} |
− | | | + | | Melee Cooldown Factor = {{{melee cooldown factor|}}} |
− | | | + | | Melee Damage Base = {{{melee damage base|}}} |
− | | | + | | Melee Sharp Damage Base = {{{melee sharp damage base|}}} |
− | | | + | | Note = {{{note|}}} |
− | | | + | | Parent Name = {{{parent name|}}} |
− | | | + | | Path Cost = {{{path cost|}}} |
− | | | + | | Resource Readout Always Show = {{{resource readout always show|}}} |
− | | | + | | Resource Readout Priority = {{{resource readout priority|}}} |
− | | | + | | Rest Effectiveness Factor = {{{rest effectiveness factor|}}} |
− | | | + | | Rotatable = {{{rotatable|}}} |
− | | | + | | Selectable = {{{selectable|}}} |
− | | | + | | Slag Def = {{{slag def|}}} |
− | | | + | | Small Volume = {{{small volume|}}} |
− | | | + | | Sound Drop = {{{sound drop|}}} |
− | | | + | | Sound Impact Stuff = {{{sound impact stuff|}}} |
− | | | + | | Sound Interact = {{{sound interact|}}} |
− | | | + | | Stack Limit = {{{stack limit|}}} |
− | | | + | | Stuff Adjective = {{{stuff adjective|}}} |
− | | | + | | Tech Level = {{{tech level|}}} |
− | | | + | | Thing Class = {{{thing class|}}} |
− | | | + | | Use Standard Health = {{{use standard health|}}} |
− | | | + | | Work To Make Factor = {{{work to make factor|}}} |
− | | | + | | Work To Make Offset = {{{work to make offset|}}}}}{{ {{{1}}} }} |
− | | | ||
− | }}{{ {{{1}}} }} |
Revision as of 18:15, 26 February 2015
{{ {{{1}}} }}