Difference between revisions of "Assault rifle"
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− | }}</onlyinclude>Compromise between a slow firing rifle and a short-ranged machinegun, the M-16 can keep enemies in check at a range most weapons can't fire at. Its low power prevents it | + | }}</onlyinclude>Compromise between a slow firing rifle and a short-ranged machinegun, the M-16 can keep enemies in check at a range most weapons can't fire at. Its low power prevents it from being the ultimate weapon, however. |
{{nav weapons}} | {{nav weapons}} |
Revision as of 21:25, 11 December 2013
M-16 Assault Rifle
Base Stats
-
"Rifle Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Rifle
Building
- Placeable
- Y
Ranged Combat
-
"auto" is not in the list (Melee, Single-Shot, Single Thrown, Single-Use, Burst) of allowed values for the "Mode" property.
- Mode
- auto
- Damage
- 7 dmg
- Range
- 32 tile(s)
- Accuracy
- 7
- Burst Count
- 3 (per burst)
Compromise between a slow firing rifle and a short-ranged machinegun, the M-16 can keep enemies in check at a range most weapons can't fire at. Its low power prevents it from being the ultimate weapon, however.