Difference between revisions of "Time"
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(Added table comparing gametime and real time.) |
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There are 60 [[Tick|ticks]] to a second. Example: 170 ticks is 2.83 seconds | There are 60 [[Tick|ticks]] to a second. Example: 170 ticks is 2.83 seconds | ||
<noinclude> | <noinclude> | ||
− | + | {| {{STDT|c_01 text-right}} | |
− | + | ! colspan='2' | In-Game Time | |
+ | ! colspan='1' | Ticks | ||
+ | ! colspan='1' | Real Time | ||
+ | |- | ||
+ | ! 1 Hour | ||
+ | | || 1,000 || {{Time| 1000/60 }} | ||
+ | |- | ||
+ | ! 1 Day | ||
+ | | 24 Hours || 24,000 || {{Time| 24000/60 }} | ||
+ | |- | ||
+ | ! 1 Month | ||
+ | | 12 Days || 288,000 || {{Time| 24000/60*12 }} | ||
+ | |- | ||
+ | ! 1 Season | ||
+ | | 3 Months || 864,000 || {{Time| 24000/60*12*3 }} | ||
+ | |- | ||
+ | ! 1 Year | ||
+ | | 4 Seasons || 3,456,000 || {{Time| 24000/60*12*3*4 }} | ||
+ | |} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
</noinclude> | </noinclude> |
Revision as of 12:05, 28 March 2015
There are 60 ticks to a second. Example: 170 ticks is 2.83 seconds
In-Game Time | Ticks | Real Time | |
---|---|---|---|
1 Hour | 1,000 |
16s | |
1 Day | 24 Hours | 24,000 |
6m
40s |
1 Month | 12 Days | 288,000 |
1h 20m
0s |
1 Season | 3 Months | 864,000 |
4h 0m 0s |
1 Year | 4 Seasons | 3,456,000 |
16h
0m
0s |