Difference between revisions of "Time"

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(Added table comparing gametime and real time.)
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There are 60 [[Tick|ticks]] to a second. Example: 170 ticks is 2.83 seconds
 
There are 60 [[Tick|ticks]] to a second. Example: 170 ticks is 2.83 seconds
 
<noinclude>
 
<noinclude>
A [[RimWorld]] day is currently {{ticks|20000}}but this will be changed in [[Alpha 9]] to {{ticks|24000}}
+
{| {{STDT|c_01 text-right}}
 
+
! colspan='2' | In-Game Time
 +
! colspan='1' | Ticks
 +
! colspan='1' | Real Time
 +
|-
 +
! 1 Hour
 +
|          ||    1,000 || {{Time| 1000/60 }}
 +
|-
 +
! 1 Day
 +
| 24 Hours  ||    24,000 || {{Time| 24000/60 }}
 +
|-
 +
! 1 Month
 +
| 12 Days  ||  288,000 || {{Time| 24000/60*12 }}
 +
|-
 +
! 1 Season
 +
| 3 Months  ||  864,000 || {{Time| 24000/60*12*3 }}
 +
|-
 +
! 1 Year
 +
| 4 Seasons || 3,456,000 || {{Time| 24000/60*12*3*4 }}
 +
|}
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
</noinclude>
 
</noinclude>

Revision as of 12:05, 28 March 2015

There are 60 ticks to a second. Example: 170 ticks is 2.83 seconds

In-Game Time Ticks Real Time
1 Hour 1,000

16s

1 Day 24 Hours 24,000
 06m                                      

40s

1 Month 12 Days 288,000
01h 20m                                      

00s

1 Season 3 Months 864,000
04h 00m                                      

00s

1 Year 4 Seasons 3,456,000
16h 00m                                      

00s