Difference between revisions of "Time"
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(Expanded page with basic time info.) |
(Alpha 10: 24k -> 30k ticks/day) |
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− | '''Time''' in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 1, | + | '''Time''' in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 1,250 ticks to one in-game hour. |
The game starts in the year 5500. The relative lengths of hours, day, and so on are as one would expect them, except that there are always 12 days in a month. | The game starts in the year 5500. The relative lengths of hours, day, and so on are as one would expect them, except that there are always 12 days in a month. | ||
Line 9: | Line 9: | ||
|- | |- | ||
! 1 Hour | ! 1 Hour | ||
− | | || 1, | + | | || 1,250 || {{Time| 30000/60/24 }} |
|- | |- | ||
! 1 Day | ! 1 Day | ||
− | | 24 Hours || | + | | 24 Hours || 30,000 || {{Time| 30000/60 }} |
|- | |- | ||
! 1 Month | ! 1 Month | ||
− | | 12 Days || | + | | 12 Days || 360,000 || {{Time| 30000/60*12 }} |
|- | |- | ||
! 1 Season | ! 1 Season | ||
− | | 3 Months || | + | | 3 Months || 1,080,000 || {{Time| 30000/60*12*3 }} |
|- | |- | ||
! 1 Year | ! 1 Year | ||
− | | 4 Seasons || | + | | 4 Seasons || 4,320,000 || {{Time| 30000/60*12*3*4 }} |
|} | |} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
</noinclude> | </noinclude> |
Revision as of 19:10, 15 April 2015
Time in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 1,250 ticks to one in-game hour.
The game starts in the year 5500. The relative lengths of hours, day, and so on are as one would expect them, except that there are always 12 days in a month.
In-Game Time | Ticks | Real Time | |
---|---|---|---|
1 Hour | 1,250 |
20s | |
1 Day | 24 Hours | 30,000 |
8m
20s |
1 Month | 12 Days | 360,000 |
1h 40m
0s |
1 Season | 3 Months | 1,080,000 |
5h 0m 0s |
1 Year | 4 Seasons | 4,320,000 |
20h
0m
0s |