Difference between revisions of "Template:Define"
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| Image = [[File:{{{image|{{BASEPAGENAME}}}}}.png]] | | Image = [[File:{{{image|{{BASEPAGENAME}}}}}.png]] | ||
}}{{#set: | }}{{#set: | ||
− | + | | Accuracy (Long) Base = {{{accuracy (long) base|}}} | |
+ | | Accuracy (Medium) Base = {{{accuracy (medium) base|}}} | ||
+ | | Accuracy (Short) Base = {{{accuracy (short) base|}}} | ||
+ | | Accuracy (Touch) Base = {{{accuracy (touch) base|}}} | ||
+ | | Allow Color Generators = {{{allow color generators|}}} | ||
+ | | Altitude Layer = {{{altitude layer|}}} | ||
| Always Haulable = {{{always haulable|}}} | | Always Haulable = {{{always haulable|}}} | ||
| Appearance = {{{appearance|}}} | | Appearance = {{{appearance|}}} | ||
+ | | Armor - Blunt Base = {{{armor - blunt base|}}} | ||
| Armor - Blunt Factor = {{{armor - blunt factor|}}} | | Armor - Blunt Factor = {{{armor - blunt factor|}}} | ||
| Armor - Blunt Offset = {{{armor - blunt offset|}}} | | Armor - Blunt Offset = {{{armor - blunt offset|}}} | ||
Line 13: | Line 19: | ||
| Armor - Heat Factor = {{{armor - heat factor|}}} | | Armor - Heat Factor = {{{armor - heat factor|}}} | ||
| Armor - Heat Offset = {{{armor - heat offset|}}} | | Armor - Heat Offset = {{{armor - heat offset|}}} | ||
+ | | Armor - Sharp Base = {{{armor - sharp base|}}} | ||
| Armor - Sharp Factor = {{{armor - sharp factor|}}} | | Armor - Sharp Factor = {{{armor - sharp factor|}}} | ||
| Armor - Sharp Offset = {{{armor - sharp offset|}}} | | Armor - Sharp Offset = {{{armor - sharp offset|}}} | ||
Line 18: | Line 25: | ||
| Beauty Factor = {{{beauty factor|}}} | | Beauty Factor = {{{beauty factor|}}} | ||
| Beauty Offset = {{{beauty offset|}}} | | Beauty Offset = {{{beauty offset|}}} | ||
+ | | Block Adjacent Sow = {{{block adjacent sow|}}} | ||
| Category = {{{category|}}} | | Category = {{{category|}}} | ||
| Commonality = {{{commonality|}}} | | Commonality = {{{commonality|}}} | ||
Line 25: | Line 33: | ||
| Default Color Two = {{{default color two|}}} | | Default Color Two = {{{default color two|}}} | ||
| Description = {{{description|}}} | | Description = {{{description|}}} | ||
+ | | Destroy On Drop = {{{destroy on drop|}}} | ||
| Deterioration Rate Base = {{{deterioration rate base|}}} | | Deterioration Rate Base = {{{deterioration rate base|}}} | ||
+ | | Die If Leafless = {{{die if leafless|}}} | ||
| Door Opening Speed Factor = {{{door opening speed factor|}}} | | Door Opening Speed Factor = {{{door opening speed factor|}}} | ||
| Draw Gui Overlay = {{{draw gui overlay|}}} | | Draw Gui Overlay = {{{draw gui overlay|}}} | ||
+ | | Drawer Type = {{{drawer type|}}} | ||
| E Type = {{{e type|}}} | | E Type = {{{e type|}}} | ||
| Eat Effect = {{{eat effect|}}} | | Eat Effect = {{{eat effect|}}} | ||
Line 33: | Line 44: | ||
| Equipped Angle Offset = {{{equipped angle offset|}}} | | Equipped Angle Offset = {{{equipped angle offset|}}} | ||
| Equipped Texture Path = {{{equipped texture path|}}} | | Equipped Texture Path = {{{equipped texture path|}}} | ||
+ | | Fertility Factor Growth Rate = {{{fertility factor growth rate|}}} | ||
+ | | Fertility Factor Plant Chance = {{{fertility factor plant chance|}}} | ||
+ | | Fertility Min = {{{fertility min|}}} | ||
+ | | Fill Percent = {{{fill percent|}}} | ||
| Flammability Base = {{{flammability base|}}} | | Flammability Base = {{{flammability base|}}} | ||
| Flammability Factor = {{{flammability factor|}}} | | Flammability Factor = {{{flammability factor|}}} | ||
+ | | Food Preference = {{{food preference|}}} | ||
| Graphic Class = {{{graphic class|}}} | | Graphic Class = {{{graphic class|}}} | ||
+ | | Graphic On Ground Random Rotate Angle = {{{graphic on ground random rotate angle|}}} | ||
+ | | Graphic Overdraw = {{{graphic overdraw|}}} | ||
| Graphic Path = {{{graphic path|}}} | | Graphic Path = {{{graphic path|}}} | ||
+ | | Graphic Shader Type = {{{graphic shader type|}}} | ||
+ | | Grow Days = {{{grow days|}}} | ||
+ | | Grow Min Glow = {{{grow min glow|}}} | ||
+ | | Harvest Destroys = {{{harvest destroys|}}} | ||
+ | | Harvest Min Growth = {{{harvest min growth|}}} | ||
+ | | Harvest Tag = {{{harvest tag|}}} | ||
+ | | Harvest Work = {{{harvest work|}}} | ||
+ | | Harvest Yield Max = {{{harvest yield max|}}} | ||
+ | | Harvest Yield Min = {{{harvest yield min|}}} | ||
+ | | Harvest Yield Range Max = {{{harvest yield range max|}}} | ||
+ | | Harvest Yield Range Min = {{{harvest yield range min|}}} | ||
+ | | Harvested Thing Def = {{{harvested thing def|}}} | ||
+ | | Hide At Snow Depth = {{{hide at snow depth|}}} | ||
+ | | Image = {{{image|}}} | ||
+ | | Ingested Direct Thought = {{{ingested direct thought|}}} | ||
| Insulation - Cold Factor = {{{insulation - cold factor|}}} | | Insulation - Cold Factor = {{{insulation - cold factor|}}} | ||
| Insulation - Heat Factor = {{{insulation - heat factor|}}} | | Insulation - Heat Factor = {{{insulation - heat factor|}}} | ||
− | |||
| Is Body Part = {{{is body part|}}} | | Is Body Part = {{{is body part|}}} | ||
+ | | Is Pleasure Drug = {{{is pleasure drug|}}} | ||
+ | | Joy = {{{joy|}}} | ||
+ | | Joy Kind = {{{joy kind|}}} | ||
| Label = {{{label|}}} | | Label = {{{label|}}} | ||
+ | | Leafless Graphic Path = {{{leafless graphic path|}}} | ||
+ | | Lifespan Fraction = {{{lifespan fraction|}}} | ||
| Market Value Base = {{{market value base|}}} | | Market Value Base = {{{market value base|}}} | ||
| Market Value Factor = {{{market value factor|}}} | | Market Value Factor = {{{market value factor|}}} | ||
| Max Health Base = {{{max health base|}}} | | Max Health Base = {{{max health base|}}} | ||
| Max Health Factor = {{{max health factor|}}} | | Max Health Factor = {{{max health factor|}}} | ||
+ | | Max Hit Points Base = {{{max hit points base|}}} | ||
+ | | Max Hit Points Factor = {{{max hit points factor|}}} | ||
+ | | Max Mesh Count = {{{max mesh count|}}} | ||
| Max Num To Ingest At Once = {{{max num to ingest at once|}}} | | Max Num To Ingest At Once = {{{max num to ingest at once|}}} | ||
+ | | Maximum Comfortable Temperature Base = {{{maximum comfortable temperature base|}}} | ||
| Medical Potency Base = {{{medical potency base|}}} | | Medical Potency Base = {{{medical potency base|}}} | ||
| Melee Blunt Damage Base = {{{melee blunt damage base|}}} | | Melee Blunt Damage Base = {{{melee blunt damage base|}}} | ||
Line 53: | Line 94: | ||
| Melee Damage Base = {{{melee damage base|}}} | | Melee Damage Base = {{{melee damage base|}}} | ||
| Melee Sharp Damage Base = {{{melee sharp damage base|}}} | | Melee Sharp Damage Base = {{{melee sharp damage base|}}} | ||
+ | | Minimum Comfortable Temperature Base = {{{minimum comfortable temperature base|}}} | ||
+ | | Move Speed Base = {{{move speed base|}}} | ||
+ | | Never Multi Select = {{{never multi select|}}} | ||
| Nutrition = {{{nutrition|}}} | | Nutrition = {{{nutrition|}}} | ||
+ | | On Ground Random Rotate Angle = {{{on ground random rotate angle|}}} | ||
| Parent Name = {{{parent name|}}} | | Parent Name = {{{parent name|}}} | ||
+ | | Passability = {{{passability|}}} | ||
| Path Cost = {{{path cost|}}} | | Path Cost = {{{path cost|}}} | ||
+ | | Preferability = {{{preferability|}}} | ||
+ | | Ranged Cooldown Base = {{{ranged cooldown base|}}} | ||
| Resource Readout Always Show = {{{resource readout always show|}}} | | Resource Readout Always Show = {{{resource readout always show|}}} | ||
| Resource Readout Priority = {{{resource readout priority|}}} | | Resource Readout Priority = {{{resource readout priority|}}} | ||
| Rest Effectiveness Factor = {{{rest effectiveness factor|}}} | | Rest Effectiveness Factor = {{{rest effectiveness factor|}}} | ||
| Rotatable = {{{rotatable|}}} | | Rotatable = {{{rotatable|}}} | ||
+ | | Seed Emit Mtb Days = {{{seed emit mtb days|}}} | ||
+ | | Seed Shoot Radius = {{{seed shoot radius|}}} | ||
| Selectable = {{{selectable|}}} | | Selectable = {{{selectable|}}} | ||
+ | | Sell Price Multiplier Base = {{{sell price multiplier base|}}} | ||
+ | | Shader Type = {{{shader type|}}} | ||
+ | | Shoots Seeds = {{{shoots seeds|}}} | ||
| Slag Def = {{{slag def|}}} | | Slag Def = {{{slag def|}}} | ||
| Small Volume = {{{small volume|}}} | | Small Volume = {{{small volume|}}} | ||
Line 66: | Line 119: | ||
| Sound Drop = {{{sound drop|}}} | | Sound Drop = {{{sound drop|}}} | ||
| Sound Eat = {{{sound eat|}}} | | Sound Eat = {{{sound eat|}}} | ||
+ | | Sound Harvest Finish = {{{sound harvest finish|}}} | ||
+ | | Sound Harvesting = {{{sound harvesting|}}} | ||
+ | | Sound Impact Default = {{{sound impact default|}}} | ||
| Sound Impact Stuff = {{{sound impact stuff|}}} | | Sound Impact Stuff = {{{sound impact stuff|}}} | ||
| Sound Interact = {{{sound interact|}}} | | Sound Interact = {{{sound interact|}}} | ||
+ | | Sound Melee Hit Blunt = {{{sound melee hit blunt|}}} | ||
+ | | Sound Melee Hit Sharp = {{{sound melee hit sharp|}}} | ||
+ | | Sow Work = {{{sow work|}}} | ||
| Stack Limit = {{{stack limit|}}} | | Stack Limit = {{{stack limit|}}} | ||
| Stuff Adjective = {{{stuff adjective|}}} | | Stuff Adjective = {{{stuff adjective|}}} | ||
+ | | Target Hit Chance Factor = {{{target hit chance factor|}}} | ||
| Taste = {{{taste|}}} | | Taste = {{{taste|}}} | ||
| Tech Level = {{{tech level|}}} | | Tech Level = {{{tech level|}}} | ||
| Thing Class = {{{thing class|}}} | | Thing Class = {{{thing class|}}} | ||
| Ticker Type = {{{ticker type|}}} | | Ticker Type = {{{ticker type|}}} | ||
+ | | Tooltip = {{{tooltip|}}} | ||
+ | | Top Wind Exposure = {{{top wind exposure|}}} | ||
| Trade Never Stack = {{{trade never stack|}}} | | Trade Never Stack = {{{trade never stack|}}} | ||
| Tradeability = {{{tradeability|}}} | | Tradeability = {{{tradeability|}}} | ||
− | | Use | + | | Ui Icon Path = {{{ui icon path|}}} |
+ | | Use Hit Points = {{{use hit points|}}} | ||
+ | | Visual Size Max = {{{visual size max|}}} | ||
+ | | Visual Size Min = {{{visual size min|}}} | ||
+ | | Visual Size Range Max = {{{visual size range max|}}} | ||
+ | | Visual Size Range Min = {{{visual size range min|}}} | ||
+ | | Wild Cluster Radius = {{{wild cluster radius|}}} | ||
+ | | Wild Cluster Size Max = {{{wild cluster size max|}}} | ||
+ | | Wild Cluster Size Min = {{{wild cluster size min|}}} | ||
+ | | Wild Commonality Max Fraction = {{{wild commonality max fraction|}}} | ||
| Work To Make Base = {{{work to make base|}}} | | Work To Make Base = {{{work to make base|}}} | ||
| Work To Make Factor = {{{work to make factor|}}} | | Work To Make Factor = {{{work to make factor|}}} | ||
| Work To Make Offset = {{{work to make offset|}}} | | Work To Make Offset = {{{work to make offset|}}} | ||
}}{{ {{{1}}} }} | }}{{ {{{1}}} }} |
Revision as of 20:11, 15 April 2015
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