Difference between revisions of "Template:Define"

From RimWorld Wiki
Jump to navigation Jump to search
Line 4: Line 4:
 
| Image = [[File:{{{image|{{BASEPAGENAME}}}}}.png]]
 
| Image = [[File:{{{image|{{BASEPAGENAME}}}}}.png]]
 
}}{{#set:
 
}}{{#set:
  Allow Color Generators = {{{allow color generators|}}}
+
| Accuracy (Long) Base = {{{accuracy (long) base|}}}
 +
| Accuracy (Medium) Base = {{{accuracy (medium) base|}}}
 +
| Accuracy (Short) Base = {{{accuracy (short) base|}}}
 +
| Accuracy (Touch) Base = {{{accuracy (touch) base|}}}
 +
| Allow Color Generators = {{{allow color generators|}}}
 +
| Altitude Layer = {{{altitude layer|}}}
 
| Always Haulable = {{{always haulable|}}}
 
| Always Haulable = {{{always haulable|}}}
 
| Appearance = {{{appearance|}}}
 
| Appearance = {{{appearance|}}}
 +
| Armor - Blunt Base = {{{armor - blunt base|}}}
 
| Armor - Blunt Factor = {{{armor - blunt factor|}}}
 
| Armor - Blunt Factor = {{{armor - blunt factor|}}}
 
| Armor - Blunt Offset = {{{armor - blunt offset|}}}
 
| Armor - Blunt Offset = {{{armor - blunt offset|}}}
Line 13: Line 19:
 
| Armor - Heat Factor = {{{armor - heat factor|}}}
 
| Armor - Heat Factor = {{{armor - heat factor|}}}
 
| Armor - Heat Offset = {{{armor - heat offset|}}}
 
| Armor - Heat Offset = {{{armor - heat offset|}}}
 +
| Armor - Sharp Base = {{{armor - sharp base|}}}
 
| Armor - Sharp Factor = {{{armor - sharp factor|}}}
 
| Armor - Sharp Factor = {{{armor - sharp factor|}}}
 
| Armor - Sharp Offset = {{{armor - sharp offset|}}}
 
| Armor - Sharp Offset = {{{armor - sharp offset|}}}
Line 18: Line 25:
 
| Beauty Factor = {{{beauty factor|}}}
 
| Beauty Factor = {{{beauty factor|}}}
 
| Beauty Offset = {{{beauty offset|}}}
 
| Beauty Offset = {{{beauty offset|}}}
 +
| Block Adjacent Sow = {{{block adjacent sow|}}}
 
| Category = {{{category|}}}
 
| Category = {{{category|}}}
 
| Commonality = {{{commonality|}}}
 
| Commonality = {{{commonality|}}}
Line 25: Line 33:
 
| Default Color Two = {{{default color two|}}}
 
| Default Color Two = {{{default color two|}}}
 
| Description = {{{description|}}}
 
| Description = {{{description|}}}
 +
| Destroy On Drop = {{{destroy on drop|}}}
 
| Deterioration Rate Base = {{{deterioration rate base|}}}
 
| Deterioration Rate Base = {{{deterioration rate base|}}}
 +
| Die If Leafless = {{{die if leafless|}}}
 
| Door Opening Speed Factor = {{{door opening speed factor|}}}
 
| Door Opening Speed Factor = {{{door opening speed factor|}}}
 
| Draw Gui Overlay = {{{draw gui overlay|}}}
 
| Draw Gui Overlay = {{{draw gui overlay|}}}
 +
| Drawer Type = {{{drawer type|}}}
 
| E Type = {{{e type|}}}
 
| E Type = {{{e type|}}}
 
| Eat Effect = {{{eat effect|}}}
 
| Eat Effect = {{{eat effect|}}}
Line 33: Line 44:
 
| Equipped Angle Offset = {{{equipped angle offset|}}}
 
| Equipped Angle Offset = {{{equipped angle offset|}}}
 
| Equipped Texture Path = {{{equipped texture path|}}}
 
| Equipped Texture Path = {{{equipped texture path|}}}
 +
| Fertility Factor Growth Rate = {{{fertility factor growth rate|}}}
 +
| Fertility Factor Plant Chance = {{{fertility factor plant chance|}}}
 +
| Fertility Min = {{{fertility min|}}}
 +
| Fill Percent = {{{fill percent|}}}
 
| Flammability Base = {{{flammability base|}}}
 
| Flammability Base = {{{flammability base|}}}
 
| Flammability Factor = {{{flammability factor|}}}
 
| Flammability Factor = {{{flammability factor|}}}
 +
| Food Preference = {{{food preference|}}}
 
| Graphic Class = {{{graphic class|}}}
 
| Graphic Class = {{{graphic class|}}}
 +
| Graphic On Ground Random Rotate Angle = {{{graphic on ground random rotate angle|}}}
 +
| Graphic Overdraw = {{{graphic overdraw|}}}
 
| Graphic Path = {{{graphic path|}}}
 
| Graphic Path = {{{graphic path|}}}
 +
| Graphic Shader Type = {{{graphic shader type|}}}
 +
| Grow Days = {{{grow days|}}}
 +
| Grow Min Glow = {{{grow min glow|}}}
 +
| Harvest Destroys = {{{harvest destroys|}}}
 +
| Harvest Min Growth = {{{harvest min growth|}}}
 +
| Harvest Tag = {{{harvest tag|}}}
 +
| Harvest Work = {{{harvest work|}}}
 +
| Harvest Yield Max = {{{harvest yield max|}}}
 +
| Harvest Yield Min = {{{harvest yield min|}}}
 +
| Harvest Yield Range Max = {{{harvest yield range max|}}}
 +
| Harvest Yield Range Min = {{{harvest yield range min|}}}
 +
| Harvested Thing Def = {{{harvested thing def|}}}
 +
| Hide At Snow Depth = {{{hide at snow depth|}}}
 +
| Image = {{{image|}}}
 +
| Ingested Direct Thought = {{{ingested direct thought|}}}
 
| Insulation - Cold Factor = {{{insulation - cold factor|}}}
 
| Insulation - Cold Factor = {{{insulation - cold factor|}}}
 
| Insulation - Heat Factor = {{{insulation - heat factor|}}}
 
| Insulation - Heat Factor = {{{insulation - heat factor|}}}
| Ingested Direct Thought = {{{ingested direct thought|}}}
 
 
| Is Body Part = {{{is body part|}}}
 
| Is Body Part = {{{is body part|}}}
 +
| Is Pleasure Drug = {{{is pleasure drug|}}}
 +
| Joy = {{{joy|}}}
 +
| Joy Kind = {{{joy kind|}}}
 
| Label = {{{label|}}}
 
| Label = {{{label|}}}
 +
| Leafless Graphic Path = {{{leafless graphic path|}}}
 +
| Lifespan Fraction = {{{lifespan fraction|}}}
 
| Market Value Base = {{{market value base|}}}
 
| Market Value Base = {{{market value base|}}}
 
| Market Value Factor = {{{market value factor|}}}
 
| Market Value Factor = {{{market value factor|}}}
 
| Max Health Base = {{{max health base|}}}
 
| Max Health Base = {{{max health base|}}}
 
| Max Health Factor = {{{max health factor|}}}
 
| Max Health Factor = {{{max health factor|}}}
 +
| Max Hit Points Base = {{{max hit points base|}}}
 +
| Max Hit Points Factor = {{{max hit points factor|}}}
 +
| Max Mesh Count = {{{max mesh count|}}}
 
| Max Num To Ingest At Once = {{{max num to ingest at once|}}}
 
| Max Num To Ingest At Once = {{{max num to ingest at once|}}}
 +
| Maximum Comfortable Temperature Base = {{{maximum comfortable temperature base|}}}
 
| Medical Potency Base = {{{medical potency base|}}}
 
| Medical Potency Base = {{{medical potency base|}}}
 
| Melee Blunt Damage Base = {{{melee blunt damage base|}}}
 
| Melee Blunt Damage Base = {{{melee blunt damage base|}}}
Line 53: Line 94:
 
| Melee Damage Base = {{{melee damage base|}}}
 
| Melee Damage Base = {{{melee damage base|}}}
 
| Melee Sharp Damage Base = {{{melee sharp damage base|}}}
 
| Melee Sharp Damage Base = {{{melee sharp damage base|}}}
 +
| Minimum Comfortable Temperature Base = {{{minimum comfortable temperature base|}}}
 +
| Move Speed Base = {{{move speed base|}}}
 +
| Never Multi Select = {{{never multi select|}}}
 
| Nutrition = {{{nutrition|}}}
 
| Nutrition = {{{nutrition|}}}
 +
| On Ground Random Rotate Angle = {{{on ground random rotate angle|}}}
 
| Parent Name = {{{parent name|}}}
 
| Parent Name = {{{parent name|}}}
 +
| Passability = {{{passability|}}}
 
| Path Cost = {{{path cost|}}}
 
| Path Cost = {{{path cost|}}}
 +
| Preferability = {{{preferability|}}}
 +
| Ranged Cooldown Base = {{{ranged cooldown base|}}}
 
| Resource Readout Always Show = {{{resource readout always show|}}}
 
| Resource Readout Always Show = {{{resource readout always show|}}}
 
| Resource Readout Priority = {{{resource readout priority|}}}
 
| Resource Readout Priority = {{{resource readout priority|}}}
 
| Rest Effectiveness Factor = {{{rest effectiveness factor|}}}
 
| Rest Effectiveness Factor = {{{rest effectiveness factor|}}}
 
| Rotatable = {{{rotatable|}}}
 
| Rotatable = {{{rotatable|}}}
 +
| Seed Emit Mtb Days = {{{seed emit mtb days|}}}
 +
| Seed Shoot Radius = {{{seed shoot radius|}}}
 
| Selectable = {{{selectable|}}}
 
| Selectable = {{{selectable|}}}
 +
| Sell Price Multiplier Base = {{{sell price multiplier base|}}}
 +
| Shader Type = {{{shader type|}}}
 +
| Shoots Seeds = {{{shoots seeds|}}}
 
| Slag Def = {{{slag def|}}}
 
| Slag Def = {{{slag def|}}}
 
| Small Volume = {{{small volume|}}}
 
| Small Volume = {{{small volume|}}}
Line 66: Line 119:
 
| Sound Drop = {{{sound drop|}}}
 
| Sound Drop = {{{sound drop|}}}
 
| Sound Eat = {{{sound eat|}}}
 
| Sound Eat = {{{sound eat|}}}
 +
| Sound Harvest Finish = {{{sound harvest finish|}}}
 +
| Sound Harvesting = {{{sound harvesting|}}}
 +
| Sound Impact Default = {{{sound impact default|}}}
 
| Sound Impact Stuff = {{{sound impact stuff|}}}
 
| Sound Impact Stuff = {{{sound impact stuff|}}}
 
| Sound Interact = {{{sound interact|}}}
 
| Sound Interact = {{{sound interact|}}}
 +
| Sound Melee Hit Blunt = {{{sound melee hit blunt|}}}
 +
| Sound Melee Hit Sharp = {{{sound melee hit sharp|}}}
 +
| Sow Work = {{{sow work|}}}
 
| Stack Limit = {{{stack limit|}}}
 
| Stack Limit = {{{stack limit|}}}
 
| Stuff Adjective = {{{stuff adjective|}}}
 
| Stuff Adjective = {{{stuff adjective|}}}
 +
| Target Hit Chance Factor = {{{target hit chance factor|}}}
 
| Taste = {{{taste|}}}
 
| Taste = {{{taste|}}}
 
| Tech Level = {{{tech level|}}}
 
| Tech Level = {{{tech level|}}}
 
| Thing Class = {{{thing class|}}}
 
| Thing Class = {{{thing class|}}}
 
| Ticker Type = {{{ticker type|}}}
 
| Ticker Type = {{{ticker type|}}}
 +
| Tooltip = {{{tooltip|}}}
 +
| Top Wind Exposure = {{{top wind exposure|}}}
 
| Trade Never Stack = {{{trade never stack|}}}
 
| Trade Never Stack = {{{trade never stack|}}}
 
| Tradeability = {{{tradeability|}}}
 
| Tradeability = {{{tradeability|}}}
| Use Standard Health = {{{use standard health|}}}
+
| Ui Icon Path = {{{ui icon path|}}}
 +
| Use Hit Points = {{{use hit points|}}}
 +
| Visual Size Max = {{{visual size max|}}}
 +
| Visual Size Min = {{{visual size min|}}}
 +
| Visual Size Range Max = {{{visual size range max|}}}
 +
| Visual Size Range Min = {{{visual size range min|}}}
 +
| Wild Cluster Radius = {{{wild cluster radius|}}}
 +
| Wild Cluster Size Max = {{{wild cluster size max|}}}
 +
| Wild Cluster Size Min = {{{wild cluster size min|}}}
 +
| Wild Commonality Max Fraction = {{{wild commonality max fraction|}}}
 
| Work To Make Base = {{{work to make base|}}}
 
| Work To Make Base = {{{work to make base|}}}
 
| Work To Make Factor = {{{work to make factor|}}}
 
| Work To Make Factor = {{{work to make factor|}}}
 
| Work To Make Offset = {{{work to make offset|}}}
 
| Work To Make Offset = {{{work to make offset|}}}
 
}}{{ {{{1}}} }}
 
}}{{ {{{1}}} }}

Revision as of 20:11, 15 April 2015

{{ {{{1}}} }}