Difference between revisions of "Devilstrand"
m ((Bot) XML data extraction: Update to Alpha 10) |
m ((Bot) XML data extraction: Removing obselete properties and some fixes) |
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{{Define|Fabric | {{Define|Fabric | ||
| category = Fabric | | category = Fabric | ||
− | | description = | + | | description = Fabric spun from microfibers extracted from silk-producing Devilstrand mushrooms. Very tough, but insulates no better than cloth. |
| always haulable = true | | always haulable = true | ||
| color = (180,60,60) | | color = (180,60,60) | ||
− | | def name = | + | | def name = DevilstrandCloth |
| default color = (180,60,60) | | default color = (180,60,60) | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
− | | graphic path = Things/ | + | | graphic path = Things/Item/Resource/Cloth |
| label = devilstrand | | label = devilstrand | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
Line 17: | Line 17: | ||
| stack limit = 75 | | stack limit = 75 | ||
| thing class = ThingWithComps | | thing class = ThingWithComps | ||
− | |||
− | |||
| harvest yield max = 3 | | harvest yield max = 3 | ||
| harvest yield min = 1 | | harvest yield min = 1 | ||
Line 55: | Line 53: | ||
| armor - sharp factor = 2.0 | | armor - sharp factor = 2.0 | ||
| armor - sharp offset = 0.05 | | armor - sharp offset = 0.05 | ||
− | |||
| deterioration rate base = 1.5 | | deterioration rate base = 1.5 | ||
| flammability base = 1.0 | | flammability base = 1.0 |
Revision as of 20:19, 15 April 2015
Devilstrand
Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.
Base Stats
- Deterioration Rate
- 3
- Flammability
- 0.4
- Market Value
- 5.5
- Mass
- 0.032
- Max Hit Points
- 100 ... further results
Stat Modifiers
- Armor - Blunt
- ×0.36
- Armor - Heat
- ×3
- Armor - Sharp
- ×1.4
- Flammability
- ×0.4
- Insulation - Cold
- ×20
- Insulation - Heat
- ×24
- Max Hit Points
- ×1.3 ... further results
Devilstrand is obtained by planting Devilstrand mushrooms in a growing zone, or through random drops. The Devilstrand mushroom was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than cloth and leather.
Devilstrand takes 49 (gravel), 43 (soil), 37 (rich soil), 28 (hydroponics basin) days to grow before being able to be harvested. As this is even longer than it takes to grow most trees, you should plant it early and in large amounts.