Difference between revisions of "Power claw"
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| max hit points base = 50 | | max hit points base = 50 | ||
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+ | {{Info|Power claws can sometimes be purchased from traders. They can then be installed onto a colonist as replacements for their fists. A power claw can only be installed on a natural arm. If a power claw is installed on an arm which gets replaced with an artificial arm, the claw will be removed and boxed for reuse. A power claw deals 15 damage compared to 5 damage from a fist. It reduces an arm's efficiency to 92%, slightly reducing manipulation. | ||
+ | }} | ||
+ | {| {{STDT| c_06 text-center}} | ||
+ | ! Melee Attack !! Damage Amount !! Cooldown | ||
+ | |- | ||
+ | ![[Injury#Scratch|Scratch]] | ||
+ | | 15 | ||
+ | | 70 | ||
+ | |} |
Revision as of 19:03, 19 April 2015
Power claw
A combat-oriented hand replacement consisting of a mechanical hand with a hooked claw on each finger. It cuts deep, and it is strong enough to crush a skull like a hand crushes an egg. The claws can be retracted, making it as useful as a natural hand for non-combat tasks, however its overall ungainliness slows down movement slightly.
- Type
- Medical Item – Body Part
Base Stats
Stat Modifiers
Power claws can sometimes be purchased from traders. They can then be installed onto a colonist as replacements for their fists. A power claw can only be installed on a natural arm. If a power claw is installed on an arm which gets replaced with an artificial arm, the claw will be removed and boxed for reuse. A power claw deals 15 damage compared to 5 damage from a fist. It reduces an arm's efficiency to 92%, slightly reducing manipulation.
Melee Attack | Damage Amount | Cooldown |
---|---|---|
Scratch | 15 | 70 |