Difference between revisions of "Modding Tutorials"

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(→‎XML tutorials: Changed link 2 to compatibility with defs)
(→‎C# tutorials: Added some red links to be written)
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===C# tutorials===
 
===C# tutorials===
=====Basic=====
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# [[Modding_Tutorials/Setting up a solution|Setting up]]
* [[Modding_Tutorials/Setting up a solution|Setting up]]
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# [[Modding_Tutorials/Decompiling source code|Decompiling source code]]
* [[Modding_Tutorials/Decompiling source code|Decompiling source code]]
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# [[Modding_Tutorials/Writing custom code|Writing Custom Code]]
* [[Modding_Tutorials/Writing custom code|Writing Custom Code]]
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# [[Modding_Tutorials/Compatibility_with_DLLs|Mod DLL compatibility]]
* [[Modding_Tutorials/Distribution|Distribution]]
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#* [[Modding_Tutorials/Injection|C# injection]]
 
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# [[Modding_Tutorials/Distribution|Distribution]]<br/><br/>
=====Advanced=====
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''Examples:''
 
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* [[Modding Tutorials/Assembly Modding Example|Assembly Modding]]
* [[Modding Tutorials/Assembly Modding Example|Example: Assembly Modding]]
 
  
 
==See also==
 
==See also==

Revision as of 10:30, 25 August 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Modding Modding Tutorials

This is the table of contents for the modding tutorial. Here, you'll learn step by step how to create mods of gradually increasing complexity.

In light of little official documentation, this collection of tutorials has been written in hopes that more players will know how to modify RimWorld and make mods that further broaden horizons and make the game appealing to more audiences despite its early state.

Table of contents

Introduction

  1. Installing Mods
  2. Exploring the Folder Structure
  3. Mod Folder Structure
  4. Recommended Software

General modding

XML tutorials

  1. XML File Structure
  2. Compatibility with existing defs
  3. Adding and testing sounds

The following tutorials are likely outdated

C# tutorials

  1. Setting up
  2. Decompiling source code
  3. Writing Custom Code
  4. Mod DLL compatibility
  5. Distribution

Examples:

See also