Difference between revisions of "Version/0.1.334"
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− | + | {{ VersionFrame | Version = 0.1.334 | Description = '''Public Version 0.1.334''' was released on January 27, 2014 - Alpha 1 | |
− | + | | Body = <noinclude>{{Version}}</noinclude> | |
− | + | | Installation = | |
− | + | | Changes = * Starting moving game content out of hardcoding and into external, modifiable xml and content files. This is the beginnings of the [[modding|mod system]]. | |
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− | * Starting moving game content out of hardcoding and into external, modifiable xml and content files. This is the beginnings of the [[modding|mod system]]. | ||
* Redid storage allowance system into a nice hierarchy, so you can allow/disallow storage of individual kinds of items in a stockpile, or do it by categories. All with a nice collapsible-category interface. | * Redid storage allowance system into a nice hierarchy, so you can allow/disallow storage of individual kinds of items in a stockpile, or do it by categories. All with a nice collapsible-category interface. | ||
* AI's now haul construction-blocking items to the nearest open square instead of hauling them all the way to storage. | * AI's now haul construction-blocking items to the nearest open square instead of hauling them all the way to storage. | ||
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* Major optimizations on the algorithm for regenerating rooms. Will help during mining. | * Major optimizations on the algorithm for regenerating rooms. Will help during mining. | ||
* Deconstructing is now done by designating a target, which the colonists go deconstruct. | * Deconstructing is now done by designating a target, which the colonists go deconstruct. | ||
− | + | | NewContents = * Created audio authoring system, supporting one-shots and sustained sounds, various filters, pitch, volume settings, mappings from in-game parameters. | |
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− | * Created audio authoring system, supporting one-shots and sustained sounds, various filters, pitch, volume settings, mappings from in-game parameters. | ||
* Created live-modding system, which allows modification of game content while the game is running. This includes the package editor and the definition editor. | * Created live-modding system, which allows modification of game content while the game is running. This includes the package editor and the definition editor. | ||
* Created apparel system and introduced the first batch of apparel from Rho’s art. | * Created apparel system and introduced the first batch of apparel from Rho’s art. | ||
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* Created adaptive tutor system. It watches everything you do and tries to determine your knowledge of various concepts. If it detects a concept is needed but knowledge hasn’t been demonstrated, it shows a helpful note. Effectively it tries to replicate a good teacher sitting behind you, saying only the things that are really needed. | * Created adaptive tutor system. It watches everything you do and tries to determine your knowledge of various concepts. If it detects a concept is needed but knowledge hasn’t been demonstrated, it shows a helpful note. Effectively it tries to replicate a good teacher sitting behind you, saying only the things that are really needed. | ||
* Added preferred names list, so you can encourage the game to spawn your Name in Game or Backstory in Game character. | * Added preferred names list, so you can encourage the game to spawn your Name in Game or Backstory in Game character. | ||
− | + | | Bugfixes = * Fixed another batch of stockpiling bugs, largely around configuration of special storage buildings. | |
− | <noinclude>[[Category: | + | * Various bugfixes. |
+ | | Hotfixes = | ||
+ | }} | ||
+ | <noinclude>[[Category:Alpha_1]]</noinclude> |