Difference between revisions of "Modding Tutorials"
Jump to navigation
Jump to search
(→C# tutorials: Added Modifying defs) |
(→C# tutorials: Added stripped part of Modifying Defs tutorial link) |
||
Line 48: | Line 48: | ||
# [[Modding_Tutorials/Decompiling source code|Decompiling Source Code]] | # [[Modding_Tutorials/Decompiling source code|Decompiling Source Code]] | ||
# [[Modding_Tutorials/Writing custom code|Writing Custom Code]] | # [[Modding_Tutorials/Writing custom code|Writing Custom Code]] | ||
− | #* [[Modding_Tutorials/Modifying defs| | + | # [[Modding_Tutorials/Def classes|Introduction to Def Classes]] |
+ | #* [[Modding_Tutorials/Modifying defs|Def Class Compatibility]] | ||
# [[Modding_Tutorials/Compatibility_with_DLLs|Mod DLL Compatibility]] | # [[Modding_Tutorials/Compatibility_with_DLLs|Mod DLL Compatibility]] | ||
#* [[Modding_Tutorials/Injection|C# Injection]] | #* [[Modding_Tutorials/Injection|C# Injection]] |
Revision as of 08:09, 2 October 2015
|
---|
|
This is the table of contents for the modding tutorial. Here, you'll learn step by step how to create mods of gradually increasing complexity.
In light of little official documentation, this collection of tutorials has been written in hopes that more players will know how to modify RimWorld and make mods that further broaden horizons and make the game appealing to more audiences despite its early state.
Table of contents
Introduction
General modding
XML tutorials
The following tutorials are likely outdated
- Getting Started
- Items
- Flooring
- Weapons
- Buildings and Furniture
- Plants
- Food
- Races and Pawns
- Buildings and Furniture: Creating a Smelter
C# tutorials
- Setting up
- Decompiling Source Code
- Writing Custom Code
- Introduction to Def Classes
- Mod DLL Compatibility
- Distribution
Examples: