Difference between revisions of "Talk:Thoughts list/Little Lost on New Thoughts"
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However, they don't seem to line up with Thoughts_Memory_Misc.xml, which I thought would be a 1:1 match. I can't see any parent they're inheriting from (nor would that make any sense). | However, they don't seem to line up with Thoughts_Memory_Misc.xml, which I thought would be a 1:1 match. I can't see any parent they're inheriting from (nor would that make any sense). | ||
− | What am I missing? There's a thought for executing a prisoner, but no memory? That doesn't seem to make any sense to me. | + | What am I missing? There's a thought for executing a prisoner, but no memory? That doesn't seem to make any sense to me. The thought tells me how big the mood impact is, but not how long it lasts or if it stacks. There's of course plenty of Tale_DoublePawns, but they have so many RulesStrings that I can't determine which to put in the table. |
Latest revision as of 20:33, 15 July 2016
Looking though the thoughts, there's entries in Thoughts_Situation_Social.xml for ExecutedPrisoner, KilledColonist, etc.
However, they don't seem to line up with Thoughts_Memory_Misc.xml, which I thought would be a 1:1 match. I can't see any parent they're inheriting from (nor would that make any sense).
What am I missing? There's a thought for executing a prisoner, but no memory? That doesn't seem to make any sense to me. The thought tells me how big the mood impact is, but not how long it lasts or if it stacks. There's of course plenty of Tale_DoublePawns, but they have so many RulesStrings that I can't determine which to put in the table.