Difference between revisions of "Table of Human Body Parts"
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− | ! Body Part Name !! Health !! Quantity !! Coverage (per part)<ref>Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref> !! Group !! Function / Required for following System !! Effect if Destroyed/Removed | + | ! Body Part Name !! Health !! Quantity !! Value !! Coverage (per part)<ref>Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref> !! Group !! Function / Required for following System !! Effect if Destroyed/Removed |
|- | |- | ||
![[#Head|Head]] | ![[#Head|Head]] | ||
− | | 30 || | 1 || | 72.0% || | Head || | Houses skull, eyes, ears, nose, jaw || | Death | + | | 30 || | 1 || | $ || | 72.0% || | Head || | Houses skull, eyes, ears, nose, jaw || | Death |
|- | |- | ||
![[#Skull|Skull]] | ![[#Skull|Skull]] | ||
− | | 30 || | 1 || | 12.0% || | Inside Head || | Houses brain || | Death | + | | 30 || | 1 || | $ || | 12.0% || | Inside Head || | Houses brain || | Death |
|- | |- | ||
![[#Brain|Brain]] | ![[#Brain|Brain]] | ||
− | | 10 || | 1 || | 80.0% || | Inside Skull || | Consciousness, sight, hearing, moving, manipulation || | Death | + | | 10 || | 1 || | $ || | 80.0% || | Inside Skull || | Consciousness, sight, hearing, moving, manipulation || | Death |
|- | |- | ||
![[#Eye|Eye]] | ![[#Eye|Eye]] | ||
− | | 10 || | 2 || | 5.0% || | Part of Head || | Sight || | Loss of sight/Blindness | + | | 10 || | 2 || | $ || | 5.0% || | Part of Head || | Sight || | Loss of sight/Blindness |
|- | |- | ||
![[#Ear|Ear]] | ![[#Ear|Ear]] | ||
− | | 10 || | 2 || | 5.0% || | Part of Head || | Hearing || | Loss of hearing/Deafness | + | | 10 || | 2 || | $ || | 5.0% || | Part of Head || | Hearing || | Loss of hearing/Deafness |
|- | |- | ||
![[#Nose|Nose]] | ![[#Nose|Nose]] | ||
− | | 10 || | 1 || | 8.0% || | Part of Head || | | + | | 10 || | 1 || | $ || | 8.0% || | Part of Head || | $ || | $ |
|- | |- | ||
![[#Jaw|Jaw]] | ![[#Jaw|Jaw]] | ||
− | | 20 || | 1 || | 15.0% || | Part of Head || | Eating, talking || | Unable to eat<ref>A colonist with a missing jaw can still eat (albeit very slowly). A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.</ref>, Unable to talk | + | | 20 || | 1 || | $ || | 15.0% || | Part of Head || | Eating, talking || | Unable to eat<ref>A colonist with a missing jaw can still eat (albeit very slowly). A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.</ref>, Unable to talk |
|- | |- | ||
![[#Neck|Neck]] | ![[#Neck|Neck]] | ||
− | | 30 || | 1 || | 8.0% || | Part of Torso || | Breathing, eating, talking || | Death | + | | 30 || | 1 || | $ || | 8.0% || | Part of Torso || | Breathing, eating, talking || | Death |
|- | |- | ||
![[#Torso|Torso]] | ![[#Torso|Torso]] | ||
− | | 40 || | 1 || | ? || | Core Part<ref>This is the part that everything else connects to to be considered 'connected'.</ref> || | Living in general || | Death | + | | 40 || | 1 || | $ || | ? || | Core Part<ref>This is the part that everything else connects to to be considered 'connected'.</ref> || | Living in general || | Death |
|- | |- | ||
![[#Spine|Spine]] | ![[#Spine|Spine]] | ||
− | | 20 || | 1 || | 2.0% || | Inside Torso || | Moving, manipulation || | Paralysis (Cannot move, cannot work) | + | | 20 || | 1 || | $ || | 2.0% || | Inside Torso || | Moving, manipulation || | Paralysis (Cannot move, cannot work) |
|- | |- | ||
![[#Rib|Rib]] | ![[#Rib|Rib]] | ||
− | | 15 || | 12 || | 0.1% || | Inside Torso || | | + | | 15 || | 12 || | $ || | 0.1% || | Inside Torso || | $ || | $ |
|- | |- | ||
![[#Sternum|Sternum]] | ![[#Sternum|Sternum]] | ||
− | | 25 || | 1 || | 0.5% || | Inside Torso || | | + | | 25 || | 1 || | $ || | 0.5% || | Inside Torso || | $ || | $ |
|- | |- | ||
![[#Heart|Heart]] | ![[#Heart|Heart]] | ||
− | | 20 || | 1 || | 1.5% || | Inside Torso || | Blood pumping || | Death | + | | 20 || | 1 || | $500 || | 1.5% || | Inside Torso || | Blood pumping || | Death |
|- | |- | ||
![[#Lung|Lung]] | ![[#Lung|Lung]] | ||
− | | 20 || | 2 || | 3.0% || | Inside Torso || | Breathing || | Death (if both lost) | + | | 20 || | 2 || | $400 || | 3.0% || | Inside Torso || | Breathing || | Death (if both lost) |
|- | |- | ||
![[#Stomach|Stomach]] | ![[#Stomach|Stomach]] | ||
− | | 25 || | 1 || | 5.0% || | Inside Torso || | Eating || | Unable to eat<ref>A colonist with a missing stomach can still eat (albeit very slowly). This is temporary until there is a way to remedy lost stomachs.</ref> | + | | 25 || | 1 || | $ || | 5.0% || | Inside Torso || | Eating || | Unable to eat<ref>A colonist with a missing stomach can still eat (albeit very slowly). This is temporary until there is a way to remedy lost stomachs.</ref> |
|- | |- | ||
![[#Liver|Liver]] | ![[#Liver|Liver]] | ||
− | | 20 || | 1 || | 1.5% || | Inside Torso || | Metabolism || | Death | + | | 20 || | 1 || | $500 || | 1.5% || | Inside Torso || | Metabolism || | Death |
|- | |- | ||
![[#Kidney|Kidney]] | ![[#Kidney|Kidney]] | ||
− | | 20 || | 1 || | 3.0% || | Inside Torso || | Blood filtration || | Death (if both lost) | + | | 20 || | 1 || | $250 || | 3.0% || | Inside Torso || | Blood filtration || | Death (if both lost) |
|- | |- | ||
![[#Shoulder|Shoulder]] | ![[#Shoulder|Shoulder]] | ||
− | | 30 || | 2 || | 10.0% || | Torso || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost) | + | | 30 || | 2 || | $ || | 10.0% || | Torso || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost) |
|- | |- | ||
![[#Arm|Arm]] | ![[#Arm|Arm]] | ||
− | | 30 || | 2 || | 95.0% || | Shoulder || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost) | + | | 30 || | 2 || | $ || | 95.0% || | Shoulder || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost) |
|- | |- | ||
![[#Clavicle|Clavicle]] | ![[#Clavicle|Clavicle]] | ||
− | | 25 || | 2 || | 0.5% || | Inside Torso || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost) | + | | 25 || | 2 || | $ || | 0.5% || | Inside Torso || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost) |
|- | |- | ||
![[#Humerus|Humerus]] | ![[#Humerus|Humerus]] | ||
− | | 25 || | 2 || | 10.0% || | Inside Arm || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost) | + | | 25 || | 2 || | $ || | 10.0% || | Inside Arm || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost) |
|- | |- | ||
![[#Radius|Radius]] | ![[#Radius|Radius]] | ||
− | | 20 || | 2 || | 10.0% || | Inside Arm || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost) | + | | 20 || | 2 || | $ || | 10.0% || | Inside Arm || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost) |
|- | |- | ||
![[#Hand|Hand]] | ![[#Hand|Hand]] | ||
− | | 20 || | 2 || | 20.0% || | Arm || | Manipulation || | Loss of manipulation ability | + | | 20 || | 2 || | $ || | 20.0% || | Arm || | Manipulation || | Loss of manipulation ability |
|- | |- | ||
![[#Fingers|Fingers]] | ![[#Fingers|Fingers]] | ||
− | | 7 || | 10 || | 5.0% || | Hand || | Manipulation || | Loss of manipulation ability (minor) | + | | 7 || | 10 || | $ || | 5.0% || | Hand || | Manipulation || | Loss of manipulation ability (minor) |
|- | |- | ||
![[#Pelvis|Pelvis]] | ![[#Pelvis|Pelvis]] | ||
− | | 25 || | 1 || | 0.5% || | Inside Torso || | Moving || | Paralysis (Cannot move) | + | | 25 || | 1 || | $ || | 0.5% || | Inside Torso || | Moving || | Paralysis (Cannot move) |
|- | |- | ||
![[#Leg|Leg]] | ![[#Leg|Leg]] | ||
− | | 30 || | 2 || | 10.0% || | Torso || | Moving || | Unable to move | + | | 30 || | 2 || | $ || | 10.0% || | Torso || | Moving || | Unable to move |
|- | |- | ||
![[#Tibia|Tibia]] | ![[#Tibia|Tibia]] | ||
− | | 25 || | 2 || | 10.0% || | Inside Leg || | Moving || | Unable to move | + | | 25 || | 2 || | $ || | 10.0% || | Inside Leg || | Moving || | Unable to move |
|- | |- | ||
![[#Femur|Femur]] | ![[#Femur|Femur]] | ||
− | | 25 || | 2 || | 10.0% || | Inside Leg || | Moving || | Unable to move | + | | 25 || | 2 || | $ || | 10.0% || | Inside Leg || | Moving || | Unable to move |
|- | |- | ||
![[#Foot|Foot]] | ![[#Foot|Foot]] | ||
− | | 20 || | 2 || | 20.0% || | Leg || | Moving || | Loss of moving ability | + | | 20 || | 2 || | $ || | 20.0% || | Leg || | Moving || | Loss of moving ability |
|- | |- | ||
![[#Toes|Toes]] | ![[#Toes|Toes]] | ||
− | | 7 || | 10 || | 5.0% || | Foot || | Moving || | Loss of moving ability (minor) | + | | 7 || | 10 || | $ || | 5.0% || | Foot || | Moving || | Loss of moving ability (minor) |
|- | |- | ||
|} | |} |
Revision as of 20:03, 9 August 2016
This is a table of human body parts.
Referenced on:
Body Part Name | Health | Quantity | Value | Coverage (per part)[1] | Group | Function / Required for following System | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|
Head | 30 | 1 | $ | 72.0% | Head | Houses skull, eyes, ears, nose, jaw | Death |
Skull | 30 | 1 | $ | 12.0% | Inside Head | Houses brain | Death |
Brain | 10 | 1 | $ | 80.0% | Inside Skull | Consciousness, sight, hearing, moving, manipulation | Death |
Eye | 10 | 2 | $ | 5.0% | Part of Head | Sight | Loss of sight/Blindness |
Ear | 10 | 2 | $ | 5.0% | Part of Head | Hearing | Loss of hearing/Deafness |
Nose | 10 | 1 | $ | 8.0% | Part of Head | $ | $ |
Jaw | 20 | 1 | $ | 15.0% | Part of Head | Eating, talking | Unable to eat[2], Unable to talk |
Neck | 30 | 1 | $ | 8.0% | Part of Torso | Breathing, eating, talking | Death |
Torso | 40 | 1 | $ | ? | Core Part[3] | Living in general | Death |
Spine | 20 | 1 | $ | 2.0% | Inside Torso | Moving, manipulation | Paralysis (Cannot move, cannot work) |
Rib | 15 | 12 | $ | 0.1% | Inside Torso | $ | $ |
Sternum | 25 | 1 | $ | 0.5% | Inside Torso | $ | $ |
Heart | 20 | 1 | $500 | 1.5% | Inside Torso | Blood pumping | Death |
Lung | 20 | 2 | $400 | 3.0% | Inside Torso | Breathing | Death (if both lost) |
Stomach | 25 | 1 | $ | 5.0% | Inside Torso | Eating | Unable to eat[4] |
Liver | 20 | 1 | $500 | 1.5% | Inside Torso | Metabolism | Death |
Kidney | 20 | 1 | $250 | 3.0% | Inside Torso | Blood filtration | Death (if both lost) |
Shoulder | 30 | 2 | $ | 10.0% | Torso | Manipulation | Loss of manipulation ability/Unable to work (if both lost) |
Arm | 30 | 2 | $ | 95.0% | Shoulder | Manipulation | Loss of manipulation ability/Unable to work (if both lost) |
Clavicle | 25 | 2 | $ | 0.5% | Inside Torso | Manipulation | Loss of manipulation ability/Unable to work (if both lost) |
Humerus | 25 | 2 | $ | 10.0% | Inside Arm | Manipulation | Loss of manipulation ability/Unable to work (if both lost) |
Radius | 20 | 2 | $ | 10.0% | Inside Arm | Manipulation | Loss of manipulation ability/Unable to work (if both lost) |
Hand | 20 | 2 | $ | 20.0% | Arm | Manipulation | Loss of manipulation ability |
Fingers | 7 | 10 | $ | 5.0% | Hand | Manipulation | Loss of manipulation ability (minor) |
Pelvis | 25 | 1 | $ | 0.5% | Inside Torso | Moving | Paralysis (Cannot move) |
Leg | 30 | 2 | $ | 10.0% | Torso | Moving | Unable to move |
Tibia | 25 | 2 | $ | 10.0% | Inside Leg | Moving | Unable to move |
Femur | 25 | 2 | $ | 10.0% | Inside Leg | Moving | Unable to move |
Foot | 20 | 2 | $ | 20.0% | Leg | Moving | Loss of moving ability |
Toes | 7 | 10 | $ | 5.0% | Foot | Moving | Loss of moving ability (minor) |
- ↑ Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.
- ↑ A colonist with a missing jaw can still eat (albeit very slowly). A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ A colonist with a missing stomach can still eat (albeit very slowly). This is temporary until there is a way to remedy lost stomachs.