Difference between revisions of "Camelhide"
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| thing class = ThingWithComponents | | thing class = ThingWithComponents | ||
| armor - blunt factor = 1.5 | | armor - blunt factor = 1.5 | ||
− | | armor - electric factor = 4 | + | | armor - electric factor = 4.0 |
| armor - heat factor = 1.7 | | armor - heat factor = 1.7 | ||
| armor - sharp factor = 1.5 | | armor - sharp factor = 1.5 | ||
| beauty base = -30 | | beauty base = -30 | ||
− | | insulation - cold factor = 1. | + | | insulation - cold factor = 1.0 |
− | | insulation - heat factor = 1. | + | | insulation - heat factor = 1.0 |
| market value base = 3.5 | | market value base = 3.5 | ||
− | | market value factor = 1. | + | | market value factor = 1.3 |
| max hit points base = 100 | | max hit points base = 100 | ||
}} | }} | ||
{{Info|'''Dromedary leather''' is produced when a [[Overview#cook|cook]] butchers a [[dromedary]] at a [[butcher table]].}} | {{Info|'''Dromedary leather''' is produced when a [[Overview#cook|cook]] butchers a [[dromedary]] at a [[butcher table]].}} |
Revision as of 12:32, 26 August 2016
Camelhide
Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.24
- Armor - Heat
- ×1.5
- Armor - Sharp
- ×0.81
- Flammability
- ×1
- Insulation - Cold
- ×16
- Insulation - Heat
- ×24
- Max Hit Points
- ×1.3 ... further results
Dromedary leather is produced when a cook butchers a dromedary at a butcher table.