Difference between revisions of "Devilstrand"
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Theaetetus (talk | contribs) (Adjusting armor sharp factor from 2.0 to 1.8) |
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Line 26: | Line 26: | ||
| armor - sharp factor = 1.8 | | armor - sharp factor = 1.8 | ||
| armor - sharp offset = 0.05 | | armor - sharp offset = 0.05 | ||
− | | deterioration rate base = | + | | deterioration rate base = 3.0 |
| flammability base = 1.0 | | flammability base = 1.0 | ||
− | | market value base = | + | | market value base = 12 |
| max hit points base = 100 | | max hit points base = 100 | ||
| work to make factor = 1.3 | | work to make factor = 1.3 |
Revision as of 13:06, 26 August 2016
Devilstrand
Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.
Base Stats
- Deterioration Rate
- 3
- Flammability
- 0.4
- Market Value
- 5.5
- Mass
- 0.032
- Max Hit Points
- 100 ... further results
Stat Modifiers
- Armor - Blunt
- ×0.36
- Armor - Heat
- ×3
- Armor - Sharp
- ×1.4
- Flammability
- ×0.4
- Insulation - Cold
- ×20
- Insulation - Heat
- ×24
- Max Hit Points
- ×1.3 ... further results
Devilstrand is obtained by planting devilstrand mushrooms in a growing zone, or through random drops. The devilstrand mushroom was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than cloth and leather. It is immune to Blight