Difference between revisions of "Flake"
Jump to navigation
Jump to search
(Updated parameters.) |
|||
Line 1: | Line 1: | ||
{{Define|Pleasurable Drug | {{Define|Pleasurable Drug | ||
| always haulable = true | | always haulable = true | ||
− | | def name = | + | | def name = Flake |
− | | description = | + | | description = A flaky substance that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce, it is exceptionally addictive. |
+ | | deterioration rate base = 2.0 | ||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | flammability base = 1.0 | ||
+ | | food preference = NeverForFood | ||
| graphic class = Graphic_StackCount | | graphic class = Graphic_StackCount | ||
| graphic path = Things/Thing/Drug/Flake | | graphic path = Things/Thing/Drug/Flake | ||
| label = Flake | | label = Flake | ||
− | | parent name = | + | | market value base = 15 |
+ | | max hit points base = 50 | ||
+ | | max num to ingest at once = 1 | ||
+ | | nutrition base = | ||
+ | | parent name = MakeableDrugBase | ||
| path cost = 15 | | path cost = 15 | ||
+ | | preferability = | ||
| resource readout priority = Last | | resource readout priority = Last | ||
| rotatable = false | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
+ | | sound eat = | ||
| stack limit = 400 | | stack limit = 400 | ||
+ | | taste = | ||
+ | | tech level = industrial | ||
| thing class = Drugs | | thing class = Drugs | ||
| ticker type = | | ticker type = | ||
− | | | + | | use hit points = true |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| work to make base = 5 | | work to make base = 5 | ||
− | | | + | <!-- |
− | | | + | - Drug Parameters --> |
− | | | + | | addictiveness = 0.20 |
+ | | blood filtration factor = | ||
+ | | blood filtration offset = | ||
+ | | blood pumping factor = | ||
+ | | blood pumping offset = | ||
+ | | breathing factor = | ||
+ | | breathing offset = | ||
+ | | consciousness factor = | ||
+ | | consciousness offset = | ||
+ | | drug category = hard | ||
+ | | global work speed offset = | ||
+ | | hearing factor = | ||
+ | | hearing offset = | ||
+ | | hunger factor = | ||
+ | | hunger offset = | ||
+ | | is pleasure drug = true | ||
| joy kind = Chemical | | joy kind = Chemical | ||
− | | | + | | joy offset = 0.70 |
− | + | | manipulation factor = | |
− | + | | manipulation offset = | |
− | + | | metabolism factor = | |
− | + | | metabolism offset = | |
− | + | | moving factor = | |
− | + | | moving offset = | |
− | + | | pain factor = 0.50 | |
− | | | + | | pain offset = |
− | + | | rest factor = 0.33 | |
− | | | + | | rest offset = 0.20 |
− | | | + | | sight factor = |
− | | | + | | sight offset = |
− | | | + | | talking factor = |
− | | | + | | talking offset = |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} |
Revision as of 18:02, 3 September 2016
<ul><li>"hard" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>Template:Pleasurable Drug
A flaky substance that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce, it is exceptionally addictive.