Difference between revisions of "Smokeleaf joint"

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(Updated parameters.)
Line 5: Line 5:
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| graphic class = Graphic_StackCount
 
| graphic class = Graphic_StackCount
| graphic path = Things/Thing/Drug/Smokeleaf joint
+
| graphic path = Things/Thing/Drug/Joint
| label = Smokeleaf joint
+
| label = smokeleaf joint
| parent name =  
+
| market value base = 14
 +
| max hit points base = 50
 +
| max num to ingest at once = 1
 +
| nutrition base = 0
 +
| parent name = MakeableDrugBase
 
| path cost = 15
 
| path cost = 15
 +
| preferability =
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| rotatable = false
 
| rotatable = false
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
 +
| sound eat =
 
| stack limit = 400
 
| stack limit = 400
 +
| taste =
 +
| tech level = neolithic
 
| thing class = Drugs
 
| thing class = Drugs
 
| ticker type =  
 
| ticker type =  
| food preference = NeverForFood
+
| use hit points = true
| is pleasure drug =
 
| max num to ingest at once =
 
| nutrition base = 0
 
| sound eat =
 
| taste =
 
| preferability = 
 
| tech level = 
 
 
| work to make base = 4
 
| work to make base = 4
| use hit points = true
+
<!--
| max hit points base = 50
+
- Drug Parameters -->
| joy base =  
+
| addictiveness = 0.013
| joy kind = Chemical
+
| blood filtration factor =
| deterioration rate base = 2
+
| blood filtration offset =
| flammability base = 1.0
+
| blood pumping factor =
| market value base = 14
+
| blood pumping offset =
| addictiviness base = 1.3
+
| breathing factor =   
| Hunger factor = 1.3
+
| breathing offset =
| Hunger offset =  
+
| consciousness factor =  
| Rest factor =
+
| consciousness offset = -0.30
| Rest offset = -0.1
+
| drug category = social
| Global work speed offset =  
+
| global work speed offset =  
| Pain factor =  -0.2
+
| hearing factor =   
| Pain offset =  
+
| hearing offset =
| Consciousness factor =
+
| hunger factor = 1.3
| Consciousness offset = -0.3
+
| hunger offset =
| Sight factor =
+
| is pleasure drug = false
| Sight offset =  
+
| joy kind = chemical
| Hearing factor =
+
| joy offset = 0.80
| Hearing offset =  
+
| manipulation factor =   
| Moving factor =   
+
| manipulation offset =
| Moving offset = -0.3
+
| metabolism factor =   
| Manipulation factor =   
+
| metabolism offset =  
| Manipulation offset =  
+
| moving factor =   
| Talking factor =   
+
| moving offset = -0.30
| Talking offset =  
+
| pain factor = -0.20
| Breathing factor =
+
| pain offset =  
| Breathing offset =  
+
| rest factor =
| Blood Filtration factor =
+
| rest offset = -0.10
| Blood Filtration offset =  
+
| sight factor =   
| Blood Pumping factor =   
+
| sight offset =
| Blood Pumping offset =  
+
| talking factor =
| Metabolism factor =
+
| talking offset =  
| Metabolism offset =  
 
 
 
  
 
}}
 
}}

Revision as of 21:23, 3 September 2016

<ul><li>"social" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>Template:Pleasurable Drug

Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot.