Difference between revisions of "Talking"
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| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = a | + | | description = a [[characters|character]]'s capacity of speech |
}} | }} | ||
</noinclude> | </noinclude> | ||
<includeonly>:''Main Article: [[Talking]]''</includeonly> | <includeonly>:''Main Article: [[Talking]]''</includeonly> | ||
Talking is a factor of all social stats including [[Diplomatic Gift Impact]], [[Recruit Prisoner Chance]], [[Social Chat Impact]], and [[Trade Price Improvement]]. Talking capacity is reduced by a damaged or missing [[Table_of_Human_Body_Parts#Jaw|jaw]]. [[Injury#old_age|Dementia]] also impairs talking. | Talking is a factor of all social stats including [[Diplomatic Gift Impact]], [[Recruit Prisoner Chance]], [[Social Chat Impact]], and [[Trade Price Improvement]]. Talking capacity is reduced by a damaged or missing [[Table_of_Human_Body_Parts#Jaw|jaw]]. [[Injury#old_age|Dementia]] also impairs talking. |
Revision as of 19:37, 11 September 2016
Talking is a stat: a character's capacity of speech Its default value is 100%.
Talking is a factor of all social stats including Diplomatic Gift Impact, Recruit Prisoner Chance, Social Chat Impact, and Trade Price Improvement. Talking capacity is reduced by a damaged or missing jaw. Dementia also impairs talking.