Difference between revisions of "Luciferium"
(Undo revision 41838 by 172.68.58.27 (talk)) |
(Added tables from Drugs page and setup noinclude and includeonly sections. Need to update stats in tables to be dynamic) |
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− | {{Define|Medical Drug | + | <includeonly>''Main Article: [[Luciferium]]</includeonly> |
+ | <noinclude>{{Define|Medical Drug | ||
| always haulable = true | | always haulable = true | ||
| def name = Luciferium | | def name = Luciferium | ||
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| talking offset = | | talking offset = | ||
− | }} | + | }}</noinclude> |
{{Info|A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death. | {{Info|A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death. | ||
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That said, the priciness of Luciferium does mean that it sells for a hefty chunk of silver, typically getting 100+ silver's worth of Luciferium per kill or down on any hostile that carries it, and is therefore a somewhat decent way to make silver. | That said, the priciness of Luciferium does mean that it sells for a hefty chunk of silver, typically getting 100+ silver's worth of Luciferium per kill or down on any hostile that carries it, and is therefore a somewhat decent way to make silver. | ||
+ | <includeonly> | ||
+ | {|class = "wikitable c03" | ||
+ | |- | ||
+ | !colspan="2" scope="col" style="text-align: left" | Drug info | ||
+ | |- | ||
+ | |Addictiveness || 100% | ||
+ | |- | ||
+ | |Market value || $100.00 | ||
+ | |- | ||
+ | |Hit points || 50 | ||
+ | |- | ||
+ | |Work to make || n/a | ||
+ | |} | ||
+ | |||
+ | {|class = "wikitable c03" | ||
+ | |- | ||
+ | !colspan="2" scope="col" style="text-align: left" | Drug effects | ||
+ | |- | ||
+ | |Blood filtration || +70% | ||
+ | |- | ||
+ | |Blood pumping || +15% | ||
+ | |- | ||
+ | |Breathing || +10% | ||
+ | |- | ||
+ | |Consciousness || +25% | ||
+ | |- | ||
+ | |Hearing || +20% | ||
+ | |- | ||
+ | |Metabolism || +20% | ||
+ | |- | ||
+ | |Moving || +25% | ||
+ | |- | ||
+ | |Pain || x80% | ||
+ | |- | ||
+ | |Sight || +20% | ||
+ | |} | ||
+ | </includeonly> |
Revision as of 12:10, 20 September 2016
<ul><li>"medical" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"spacer" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>Template:Medical Drug A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death.
After the first dose, there is no way to get the mechanites out, ever.
On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.
Gameplay Overview
Luciferium is an in-game drug which considerably improves performance of a colonist that takes it in all productive aspects. However: it's strongly recommended not to have a colonist consume this unless you can easily access an appropriate supply of Luciferium, as it's instantly addictive and will lead on to berserk mental breaks and eventual death of a colonist that can't meet their demand for it. It can be found on certain traders and certain enemies that have an addiction to these devilish pills, however; the former is very expensive and you need a sustainable economy to keep up this way of obtaining.
That said, the priciness of Luciferium does mean that it sells for a hefty chunk of silver, typically getting 100+ silver's worth of Luciferium per kill or down on any hostile that carries it, and is therefore a somewhat decent way to make silver.