Difference between revisions of "Damage per Second"
Jump to navigation
Jump to search
Line 13: | Line 13: | ||
This is the maximum potential damage, ignoring accuracy. | This is the maximum potential damage, ignoring accuracy. | ||
− | {{math|big=1|Max DPS {{=}} (Damage × Burst Count) ÷ | + | {{math|big=1|Max DPS {{=}} (Damage × Burst Count) ÷ ((Cooldown + Warmup + (Burst Ticks × (Burst Count - 1))) ÷ 60 ticks per second ) }} |
− | |||
− | |||
===Real DPS=== | ===Real DPS=== |
Revision as of 23:42, 30 September 2016
Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
Disclaimer
These DPS formulas don't account for a pawn's shooting skills.
It's just a calculation of raw, total output damage (on a single target).
Calculation
The DPS of weapons on the weapons page have been calculated using the following formula:
Maximum DPS
This is the maximum potential damage, ignoring accuracy.
Max DPS = (Damage × Burst Count) ÷ ((Cooldown + Warmup + (Burst Ticks × (Burst Count - 1))) ÷ 60 ticks per second )
Real DPS
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
Real DPS = Max DPS × Average Accuracy
Numbers are rounded to two decimal places for readability.