Difference between revisions of "Bionic arm"
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{| {{STDT| c_06 text-center}} | {| {{STDT| c_06 text-center}} | ||
− | ! Melee Attack !! Damage Amount !! Cooldown | + | ! Melee Attack !! Damage Amount !! Cooldown !!DPS |
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![[Injury|{{Q|{{BASEPAGENAME}}| Damage Type }}]] | ![[Injury|{{Q|{{BASEPAGENAME}}| Damage Type }}]] | ||
|{{Q|{{BASEPAGENAME}}|Melee Damage Base}} | |{{Q|{{BASEPAGENAME}}|Melee Damage Base}} | ||
|{{Q|{{BASEPAGENAME}}|Melee Cooldown Base}} | |{{Q|{{BASEPAGENAME}}|Melee Cooldown Base}} | ||
+ | |{{Q|{{BASEPAGENAME}}|Maximum DPS}} | ||
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Revision as of 19:55, 2 October 2016
Bionic arm
An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.
- Type
- Medical Item – Body Part
Base Stats
Stat Modifiers
Bionic arms can sometimes be purchased from traders. A bionic arm can be installed on a colonist to replace a missing or damaged arm, including the hand. Once installed, it increases a colonist's manipulation by 20%. Therefore, two bionic arms provide a 40% increase in manipulation. A bionic arm's strength gives it bearer a melee attack of 9 damage when an attack uses that arm, compared to 5 damage from a natural arm.
Melee Attack | Damage Amount | Cooldown | DPS |
---|---|---|---|
[[Injury|]] |