Difference between revisions of "Quality"

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{{Stat|description = An item's quality is how well-made it is.}}
 
{{Stat|description = An item's quality is how well-made it is.}}
 
{| {{STDT| sortable left}} style = 'float: right; margin-left: 1em'
 
{| {{STDT| sortable left}} style = 'float: right; margin-left: 1em'
! Quality !! Beauty<br>Factor !! Market Value<br>Factor !! Deterioration Rate<br>Factor
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! Quality !! Beauty<br>Factor !! Protection<br>Factor !! Insulation<br>Factor !! Melee Damage<br>Factor !! Ranged Accuracy<br>Factor !! Market Value<br>Factor !! Deterioration Rate<br>Factor
 
|-
 
|-
|Awful      || style="text-align:center;" | -0.1 || style="text-align:center;" |  0.4  || style="text-align:center;" |  2
+
|Awful      || style="text-align:center;" | -0.1 || style="text-align:center;" |  0.4  || style="text-align:center;" |  0.7  || style="text-align:center;" |  0.4  || style="text-align:center;" |  0.7  || style="text-align:center;" |  0.4  || style="text-align:center;" |  2
 
|-
 
|-
|Shoddy    || style="text-align:center;" |  0.1 || style="text-align:center;" |  0.6  || style="text-align:center;" |  1.5
+
|Shoddy    || style="text-align:center;" |  0.1 || style="text-align:center;" |  0.7  || style="text-align:center;" |  0.8  || style="text-align:center;" |  0.7  || style="text-align:center;" |  0.8  || style="text-align:center;" |  0.6  || style="text-align:center;" |  1.5
 
|-
 
|-
|Poor      || style="text-align:center;" |  0.5 || style="text-align:center;" |  0.8  || style="text-align:center;" |  1.25
+
|Poor      || style="text-align:center;" |  0.5 || style="text-align:center;" |  0.85  || style="text-align:center;" |  0.9  || style="text-align:center;" |  0.85  || style="text-align:center;" |  0.93  || style="text-align:center;" |  0.8  || style="text-align:center;" |  1.25
 
|-
 
|-
|Normal    || style="text-align:center;" |  1  || style="text-align:center;" |  1    || style="text-align:center;" |  1
+
|Normal    || style="text-align:center;" |  1  || style="text-align:center;" |  1  || style="text-align:center;" |  1  || style="text-align:center;" |  1  || style="text-align:center;" |  1  || style="text-align:center;" |  1    || style="text-align:center;" |  1
 
|-
 
|-
|Good      || style="text-align:center;" |  1.5 || style="text-align:center;" |  1.2  || style="text-align:center;" |  0.85
+
|Good      || style="text-align:center;" |  1.5 || style="text-align:center;" |  1.1  || style="text-align:center;" |  1.05  || style="text-align:center;" |  1.1  || style="text-align:center;" |  1.05  || style="text-align:center;" |  1.2  || style="text-align:center;" |  0.85
 
|-
 
|-
|Superior  || style="text-align:center;" |  2  || style="text-align:center;" |  1.5  || style="text-align:center;" |  0.75
+
|Superior  || style="text-align:center;" |  2  || style="text-align:center;" |  1.3  || style="text-align:center;" |  1.1  || style="text-align:center;" |  1.2  || style="text-align:center;" |  1.1  || style="text-align:center;" |  1.5  || style="text-align:center;" |  0.75
 
|-
 
|-
|Excellent  || style="text-align:center;" |  3.5  || style="text-align:center;" |  2    || style="text-align:center;" |  0.63
+
|Excellent  || style="text-align:center;" |  3.5  || style="text-align:center;" |  1.5  || style="text-align:center;" |  1.15  || style="text-align:center;" |  1.35  || style="text-align:center;" |  1.2  || style="text-align:center;" |  2    || style="text-align:center;" |  0.63
 
|-
 
|-
|Masterwork || style="text-align:center;" |  5  || style="text-align:center;" |  3    || style="text-align:center;" |  0.51
+
|Masterwork || style="text-align:center;" |  5  || style="text-align:center;" |  1.7  || style="text-align:center;" |  1.2  || style="text-align:center;" |  1.45  || style="text-align:center;" |  1.35  || style="text-align:center;" |  3    || style="text-align:center;" |  0.51
 
|-
 
|-
|Legendary  || style="text-align:center;" | 10  || style="text-align:center;" |  6    || style="text-align:center;" |  0.4
+
|Legendary  || style="text-align:center;" | 10  || style="text-align:center;" |  2.1  || style="text-align:center;" |  1.25  || style="text-align:center;" |  1.55  || style="text-align:center;" |  1.5  || style="text-align:center;" |  6    || style="text-align:center;" |  0.4
 
|}
 
|}
  

Revision as of 13:10, 5 November 2016

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Gameplay Menu Caravan Combat Cover Drafting Environment Events Factions Firefighting Quality Quests Research Rooms Time Trade

Quality is a stat: An item's quality is how well-made it is.

Quality Beauty
Factor
Protection
Factor
Insulation
Factor
Melee Damage
Factor
Ranged Accuracy
Factor
Market Value
Factor
Deterioration Rate
Factor
Awful -0.1 0.4 0.7 0.4 0.7 0.4 2
Shoddy 0.1 0.7 0.8 0.7 0.8 0.6 1.5
Poor 0.5 0.85 0.9 0.85 0.93 0.8 1.25
Normal 1 1 1 1 1 1 1
Good 1.5 1.1 1.05 1.1 1.05 1.2 0.85
Superior 2 1.3 1.1 1.2 1.1 1.5 0.75
Excellent 3.5 1.5 1.15 1.35 1.2 2 0.63
Masterwork 5 1.7 1.2 1.45 1.35 3 0.51
Legendary 10 2.1 1.25 1.55 1.5 6 0.4

Some crafted items have a quality level, which affects their stats and is determined by the crafter's relevant skill.

When an item requiring a quality is finished, the quality is randomly determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean of approximately one quality level per three skill levels. (Note that while every skill level typically increases the mean by one-third of a quality level, the jumps from levels 16 to 17 and 19 to 20 are twice as large as all others.) Template:Clr

The following table shows the probabilities per skill level. You can read the blocks in each row as the answer to the question "if I make ten items at that skill level, what assortment of quality levels will I typically get?"

= 10% chance;
= 5% – 9% chance;
= 1% – 4% chance;
= <1% chance
Awful Shoddy Poor Normal Good Superior Excellent Masterwork Legendary
3 Basic Familiarity
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4 Amateur
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5 Strong Amateur
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6 Practitioner
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7 Skilled Practitioner
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8 Professional
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9 Skilled Professional
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10 Expert
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11 Strong Expert
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12 Very Strong Expert
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13 Master
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14 Strong Master
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15 Planet-Class Master
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16 System-Class Master
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17 Revered Master
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18 Visionary
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19 Legendary
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20 Godlike
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