Difference between revisions of "Quality"
Llamageddon (talk | contribs) (Replaced the quality probability table with a sortable, stylized one with percentages.) |
m (Colour change on Shoddy column) |
||
Line 56: | Line 56: | ||
|- | |- | ||
!3 Basic Familiarity | !3 Basic Familiarity | ||
− | | style='background:#8F7' | 44.57% || style='background:# | + | | style='background:#8F7' | 44.57% || style='background:#8F7' | 30.80% || style='background:#CF8' | 18.06% || style='background:#FC7' | 5.58% || style='background:#D66' | 0.91% || style='background:#D66' | 0.08% || style='background:#D66' | - || style='background:#D66' | - || style='background:#D66' | - || x0.58 |
|- | |- | ||
!4 Amateur | !4 Amateur | ||
− | | style='background:#8F7' | 34.04% || style='background:# | + | | style='background:#8F7' | 34.04% || style='background:#8F7' | 31.92% || style='background:#CF8' | 23.18% || style='background:#FC7' | 8.87% || style='background:#F86' | 1.79% || style='background:#D66' | 0.19% || style='background:#D66' | 0.01% || style='background:#D66' | - || style='background:#D66' | - || x0.63 |
|- | |- | ||
!5 Strong Amateur | !5 Strong Amateur |
Revision as of 17:03, 7 November 2016
|
Quality is a stat: An item's quality is how well-made it is.
Quality | Beauty Factor |
Protection Factor |
Insulation Factor |
Melee Damage Factor |
Ranged Accuracy Factor |
Market Value Factor |
Deterioration Rate Factor |
---|---|---|---|---|---|---|---|
Awful | -0.1 | 0.4 | 0.7 | 0.4 | 0.7 | 0.4 | 2 |
Shoddy | 0.1 | 0.7 | 0.8 | 0.7 | 0.8 | 0.6 | 1.5 |
Poor | 0.5 | 0.85 | 0.9 | 0.85 | 0.93 | 0.8 | 1.25 |
Normal | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Good | 1.5 | 1.1 | 1.05 | 1.1 | 1.05 | 1.2 | 0.85 |
Superior | 2 | 1.3 | 1.1 | 1.2 | 1.1 | 1.5 | 0.75 |
Excellent | 3.5 | 1.5 | 1.15 | 1.35 | 1.2 | 2 | 0.63 |
Masterwork | 5 | 1.7 | 1.2 | 1.45 | 1.35 | 3 | 0.51 |
Legendary | 10 | 2.1 | 1.25 | 1.55 | 1.5 | 6 | 0.4 |
Some crafted items have a quality level, which affects their stats and is determined by the crafter's relevant skill.
When an item requiring a quality is finished, the quality is randomly determined using a standard distribution with a standard deviation of 1.25 quality levels and a mean of approximately one quality level per three skill levels. (Note that while every skill level typically increases the mean by one-third of a quality level, the jumps from levels 16 to 17 and 19 to 20 are twice as large as all others.) Template:Clr
The following table shows the probabilities per skill level. You can squeeze extra x0.02-x0.08 of market value by deconstructing and retrying until the most likely quality, but this is only worth it for valuable low-work furniture and only if using a mod such as QualityBuilder, otherwise the extra walking will easily decimate the profit.
Skill level | Awful | Shoddy | Poor | Normal | Good | Superior | Excellent | Masterwork | Legendary | Avg. Value |
---|---|---|---|---|---|---|---|---|---|---|
1 Incompetent | 65.96% | 23.18% | 8.87% | 1.79% | 0.19% | 0.01% | - | - | - | x0.49 |
2 Basic Awareness | 55.46% | 27.68% | 13.12% | 3.28% | 0.43% | 0.03% | - | - | - | x0.53 |
3 Basic Familiarity | 44.57% | 30.80% | 18.06% | 5.58% | 0.91% | 0.08% | - | - | - | x0.58 |
4 Amateur | 34.04% | 31.92% | 23.18% | 8.87% | 1.79% | 0.19% | 0.01% | - | - | x0.63 |
5 Strong Amateur | 24.66% | 30.80% | 27.68% | 13.12% | 3.28% | 0.43% | 0.03% | - | - | x0.68 |
6 Practitioner | 16.88% | 27.69% | 30.80% | 18.06% | 5.58% | 0.91% | 0.08% | - | - | x0.74 |
7 Skilled Practitioner | 10.87% | 23.18% | 31.92% | 23.18% | 8.87% | 1.79% | 0.19% | 0.01% | - | x0.81 |
8 Professional | 6.59% | 18.07% | 30.80% | 27.68% | 13.12% | 3.28% | 0.43% | 0.03% | - | x0.87 |
9 Skilled Professional | 3.75% | 13.13% | 27.69% | 30.80% | 18.06% | 5.58% | 0.91% | 0.08% | - | x0.94 |
10 Expert | 1.99% | 8.87% | 23.18% | 31.92% | 23.18% | 8.87% | 1.79% | 0.19% | 0.01% | x1.02 |
11 Strong Expert | 1.19% | 6.32% | 19.36% | 31.28% | 26.66% | 11.98% | 2.84% | 0.35% | 0.02% | x1.08 |
12 Very Strong Expert | 0.68% | 4.32% | 15.53% | 29.46% | 29.46% | 15.53% | 4.32% | 0.63% | 0.05% | x1.14 |
13 Master | 0.38% | 2.84% | 11.98% | 26.66% | 31.28% | 19.36% | 6.32% | 1.09% | 0.10% | x1.21 |
14 Strong Master | 0.20% | 1.79% | 8.87% | 23.18% | 31.92% | 23.18% | 8.87% | 1.79% | 0.20% | x1.29 |
15 Planet-Class Master | 0.12% | 1.20% | 6.78% | 20.13% | 31.51% | 26.00% | 11.32% | 2.60% | 0.33% | x1.36 |
16 System-Class Master | 0.07% | 0.79% | 5.05% | 17.05% | 30.32% | 28.44% | 14.07% | 3.67% | 0.54% | x1.43 |
17 Revered Master | 0.04% | 0.50% | 3.67% | 14.07% | 28.44% | 30.32% | 17.05% | 5.05% | 0.86% | x1.51 |
18 Visionary | 0.02% | 0.31% | 2.60% | 11.32% | 26.00% | 31.51% | 20.13% | 6.78% | 1.32% | x1.61 |
19 Legendary | 0.01% | 0.19% | 1.79% | 8.87% | 23.18% | 31.92% | 23.18% | 8.87% | 1.99% | x1.71 |
20 Godlike | - | 0.11% | 1.20% | 6.78% | 20.13% | 31.51% | 26.00% | 11.32% | 2.93% | x1.83 |