Difference between revisions of "Overdose"

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(crappily created.)
 
(Somewhat re-written. Still conveys the same information though, and a little extra.)
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{{UC}}
 
{{UC}}
  
The leading cause of overdose is "too much Drugs". Every dose has a different value of Drugs.
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==Overview==
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The only cause of Overdose is to consume an excess amount of 'drugs' in a short time period, before Blood Filtration has the time to deal with it.  
  
For the most recent info, go straight to the XML. The relevant files are <code>\Mods\Core\Defs\HediffDefs\Hediffs_Global_Misc.xml</code> and everything in <code>Mods\Core\Defs\Drugs\</code>.
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The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-Juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and malari-block being an outsider with a severity increase by 0.08-0.14.
  
Let's say you start overdosing at 0.6 units of Drugs, because you do. Let's say you start dying at 1 whole Drugs, because you do.
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==Stages==
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There are technically four stages of Drug Overdose...
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* Hidden (severity: 0.01-0.59)
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** Doesn't affect the 'overdosing' pawn
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*** This is because this is within tolerable levels of hard drug consumption
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** Doesn't show on the health tab of colonists
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* Minor (severity: 0.6-0.74)
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** Reduces the affected pawn's consciousness by 50%
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*** Note this isn't 'Consciousness max: 50%'
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** May immediately progress to fatal if severity is at least 0.65 and a hard drug increases it to 1
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*** This is somewhat unlikely however
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* Major (severity: 0.75-0.99)
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** Pawn will lose consciousness (Consciousness max: 10%)
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** May become fatal if the pawn regains consciousness and immediately consumes another drug
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*** This is somewhat luck-based, as the severity gain will have to be at least 0.26
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* Fatal/Extreme (severity: 1)
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** Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
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** Still shows up as 'Major' in health tab
  
Go-Juice, Flake, Yayo and Wake-up contain anywhere between 0.18 and 0.35 Drugs per dose. Malari-block contains between 0.08 and 0.14 Drugs.
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==Information==
 
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For the most recent info, go straight to the XML. The relevant files are <code>\Mods\Core\Defs\HediffDefs\Hediffs_Global_Misc.xml</code> and everything in <code>Mods\Core\Defs\Drugs\</code>.
That means that sometimes it's safe to take a wonderful speedball of Go-Juice, Yayo and Wake-up for the best day in your life. Sometimes you take that speedball and it's the last day in your life.
 
 
 
You cannot overdose on Smokeleaf, no matter how many you inject. It's entirely possible to die from smokeleaf, but that's technically not dying from an overdose.
 

Revision as of 08:01, 6 December 2016

Template:UC

Overview

The only cause of Overdose is to consume an excess amount of 'drugs' in a short time period, before Blood Filtration has the time to deal with it.

The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-Juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and malari-block being an outsider with a severity increase by 0.08-0.14.

Stages

There are technically four stages of Drug Overdose...

  • Hidden (severity: 0.01-0.59)
    • Doesn't affect the 'overdosing' pawn
      • This is because this is within tolerable levels of hard drug consumption
    • Doesn't show on the health tab of colonists
  • Minor (severity: 0.6-0.74)
    • Reduces the affected pawn's consciousness by 50%
      • Note this isn't 'Consciousness max: 50%'
    • May immediately progress to fatal if severity is at least 0.65 and a hard drug increases it to 1
      • This is somewhat unlikely however
  • Major (severity: 0.75-0.99)
    • Pawn will lose consciousness (Consciousness max: 10%)
    • May become fatal if the pawn regains consciousness and immediately consumes another drug
      • This is somewhat luck-based, as the severity gain will have to be at least 0.26
  • Fatal/Extreme (severity: 1)
    • Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
    • Still shows up as 'Major' in health tab

Information

For the most recent info, go straight to the XML. The relevant files are \Mods\Core\Defs\HediffDefs\Hediffs_Global_Misc.xml and everything in Mods\Core\Defs\Drugs\.